1 /*
2 Copyright (c) 2015 Timur Gafarov
3 
4 Boost Software License - Version 1.0 - August 17th, 2003
5 
6 Permission is hereby granted, free of charge, to any person or organization
7 obtaining a copy of the software and accompanying documentation covered by
8 this license (the "Software") to use, reproduce, display, distribute,
9 execute, and transmit the Software, and to prepare derivative works of the
10 Software, and to permit third-parties to whom the Software is furnished to
11 do so, all subject to the following:
12 
13 The copyright notices in the Software and this entire statement, including
14 the above license grant, this restriction and the following disclaimer,
15 must be included in all copies of the Software, in whole or in part, and
16 all derivative works of the Software, unless such copies or derivative
17 works are solely in the form of machine-executable object code generated by
18 a source language processor.
19 
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
23 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
24 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
25 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
26 DEALINGS IN THE SOFTWARE.
27 */
28 
29 module dgl.asset.resman;
30 
31 import std.stdio;
32 import std.file;
33 import dlib.core.memory;
34 import dlib.container.array;
35 import dlib.container.dict;
36 import dlib.image.io.png;
37 import dlib.filesystem.filesystem;
38 import dlib.filesystem.stdfs;
39 import dlib.image.unmanaged;
40 import dgl.core.interfaces;
41 import dgl.vfs.vfs;
42 import dgl.graphics.texture;
43 import dgl.ui.font;
44 import dgl.graphics.scene;
45 import dgl.graphics.lightmanager;
46 import dgl.graphics.shadow;
47 import dgl.asset.dgl2;
48 
49 class ResourceManager: Freeable, Drawable
50 {
51     VirtualFileSystem fs;
52     UnmanagedImageFactory imgFac;
53     Dict!(Font, string) fonts;
54     Dict!(Texture, string) textures;
55 
56     DynamicArray!Scene _scenes;
57     Dict!(size_t, string) scenesByName;
58 
59     LightManager lm;
60     ShadowMap shadow;
61     bool enableShadows = false;
62 
63     this()
64     {
65         fs = New!VirtualFileSystem();
66         imgFac = New!UnmanagedImageFactory();
67         fonts = New!(Dict!(Font, string))();
68         textures = New!(Dict!(Texture, string))();
69         scenesByName = New!(Dict!(size_t, string))();
70         lm = New!LightManager();
71         lm.lightsVisible = true;
72     }
73 
74     Font addFont(string name, Font f)
75     {
76         fonts[name] = f;
77         return f;
78     }
79 
80     Font getFont(string name)
81     {
82         return fonts[name];
83     }
84 
85     Texture addTexture(string name, Texture t)
86     {
87         textures[name] = t;
88         return t;
89     }
90 
91     Texture getTexture(string filename)
92     {
93         if (filename in textures)
94             return textures[filename];
95 
96         if (!fileExists(filename))
97         {
98             writefln("Warning: cannot find image file (trying to load \'%s\')", filename);
99             return null;
100         }
101 
102         auto fstrm = fs.openForInput(filename);
103         auto res = loadPNG(fstrm, imgFac);
104         Delete(fstrm);
105 
106         if (res[0] is null)
107         {
108             return null;
109         }
110         else
111         {
112             auto tex = New!Texture(res[0]);
113             res[0].free();
114             return addTexture(filename, tex);
115         }
116     }
117 
118     Scene loadScene(string filename, bool visible = true)
119     {
120         Scene scene = New!Scene(this);
121 
122         scene.clearArrays();
123         auto fstrm = fs.openForInput(filename);
124         loadDGL2(fstrm, scene);
125         Delete(fstrm);
126         scene.resolveLinks();
127 
128         scene.visible = visible;
129 		_scenes.append(scene);
130         scenesByName[filename] = _scenes.length;
131         return scene;
132     }
133 
134     Scene addEmptyScene(string name, bool visible = true)
135     {
136         Scene scene = New!Scene(this);
137         scene.visible = visible;
138 		_scenes.append(scene);
139         scenesByName[name] = _scenes.length;
140         return scene;
141     }
142 
143     void freeFonts()
144     {
145         foreach(i, f; fonts)
146             f.free();
147         Delete(fonts);
148     }
149 
150     void freeTextures()
151     {
152         foreach(i, t; textures)
153             t.free();
154         Delete(textures);
155     }
156 
157     void freeScenes()
158     {
159         foreach(i, s; _scenes.data)
160             s.free();
161         _scenes.free();
162 		  Delete(scenesByName);
163     }
164 
165     ~this()
166     {
167         Delete(imgFac);
168         fs.free();
169         freeFonts();
170         freeTextures();
171         freeScenes();
172         lm.free();
173         if (shadow !is null)
174             shadow.free();
175     }
176 
177     void free()
178     {
179         Delete(this);
180     }
181 
182     void draw(double dt)
183     {
184         if (enableShadows && shadow)
185             shadow.draw(dt);
186 
187         foreach(i, s; _scenes.data)
188             if (s.visible)
189                 s.draw(dt);
190 
191         lm.draw(dt);
192     }
193 
194     bool fileExists(string filename)
195     {
196         FileStat stat;
197         return fs.stat(filename, stat);
198     }
199 
200     // Don't forget to delete the string!
201     string readText(string filename)
202     {
203         auto fstrm = fs.openForInput(filename);
204         string text = .readText(fstrm);
205         Delete(fstrm);
206         return text;
207     }
208 }