1 /* 2 Copyright (c) 2013-2015 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 6 Permission is hereby granted, free of charge, to any person or organization 7 obtaining a copy of the software and accompanying documentation covered by 8 this license (the "Software") to use, reproduce, display, distribute, 9 execute, and transmit the Software, and to prepare derivative works of the 10 Software, and to permit third-parties to whom the Software is furnished to 11 do so, all subject to the following: 12 13 The copyright notices in the Software and this entire statement, including 14 the above license grant, this restriction and the following disclaimer, 15 must be included in all copies of the Software, in whole or in part, and 16 all derivative works of the Software, unless such copies or derivative 17 works are solely in the form of machine-executable object code generated by 18 a source language processor. 19 20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 23 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 24 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 25 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 26 DEALINGS IN THE SOFTWARE. 27 */ 28 29 module dgl.graphics.texture; 30 31 import std.conv; 32 33 import derelict.opengl.gl; 34 import derelict.opengl.glu; 35 36 import dlib.core.memory; 37 import dlib.image.image; 38 import dlib.math.vector; 39 40 import dgl.core.interfaces; 41 42 class Texture: Modifier 43 { 44 GLuint tex; 45 GLenum format; 46 GLenum type; 47 int width; 48 int height; 49 Vector2f scroll; 50 51 // TODO 52 /* 53 this(uint w, uint h) 54 { 55 //free(); 56 57 width = w; 58 height = h; 59 ubyte[] data = new ubyte[width * height * 4]; 60 glGenTextures(1, &tex); 61 glBindTexture(GL_TEXTURE_2D, tex); 62 glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data.ptr); 63 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 64 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 65 } 66 */ 67 68 this(uint w, uint h) 69 { 70 scroll = Vector2f(0, 0); 71 72 width = w; 73 height = h; 74 75 glGenTextures(1, &tex); 76 glBindTexture(GL_TEXTURE_2D, tex); 77 glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, null); 78 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 81 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 82 } 83 84 85 this(SuperImage img, bool genMipmaps = true) 86 { 87 scroll = Vector2f(0, 0); 88 createFromImage(img, genMipmaps); 89 } 90 91 void createFromImage(SuperImage img, bool genMipmaps = true) 92 { 93 if (glIsTexture(tex)) 94 glDeleteTextures(1, &tex); 95 96 width = img.width; 97 height = img.height; 98 99 glGenTextures(1, &tex); 100 glBindTexture(GL_TEXTURE_2D, tex); 101 102 if (genMipmaps) 103 { 104 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); 105 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); 106 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 107 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 108 } 109 else 110 { 111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 115 } 116 117 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 118 119 type = GL_UNSIGNED_BYTE; 120 121 switch (img.pixelFormat) 122 { 123 case PixelFormat.L8: format = GL_LUMINANCE; break; 124 case PixelFormat.LA8: format = GL_LUMINANCE_ALPHA; break; 125 case PixelFormat.RGB8: format = GL_RGB; break; 126 case PixelFormat.RGBA8: format = GL_RGBA; break; 127 case PixelFormat.L16: format = GL_LUMINANCE; type = GL_UNSIGNED_SHORT; break; 128 case PixelFormat.LA16: format = GL_LUMINANCE_ALPHA; type = GL_UNSIGNED_SHORT; break; 129 case PixelFormat.RGB16: format = GL_RGB; type = GL_UNSIGNED_SHORT; break; 130 case PixelFormat.RGBA16: format = GL_RGBA; type = GL_UNSIGNED_SHORT; break; 131 default: 132 assert(0, "Texture.createFromImage is not implemented for PixelFormat " ~ img.pixelFormat.to!string); 133 } 134 135 gluBuild2DMipmaps(GL_TEXTURE_2D, 136 format, width, height, format, 137 type, cast(void*)img.data.ptr); 138 } 139 140 void bind(double dt) 141 { 142 glEnable(GL_TEXTURE_2D); 143 if (glIsTexture(tex)) 144 glBindTexture(GL_TEXTURE_2D, tex); 145 glMatrixMode(GL_TEXTURE); 146 glPushMatrix(); 147 glLoadIdentity(); 148 glTranslatef(scroll.x, scroll.y, 0); 149 glMatrixMode(GL_MODELVIEW); 150 } 151 152 void unbind() 153 { 154 glMatrixMode(GL_TEXTURE); 155 glPopMatrix(); 156 glMatrixMode(GL_MODELVIEW); 157 158 glBindTexture(GL_TEXTURE_2D, 0); 159 glDisable(GL_TEXTURE_2D); 160 } 161 162 ~this() 163 { 164 if (glIsTexture(tex)) 165 glDeleteTextures(1, &tex); 166 } 167 168 void free() 169 { 170 Delete(this); 171 } 172 173 void copyRendered() 174 { 175 glBindTexture(GL_TEXTURE_2D, tex); 176 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, width, height); 177 glBindTexture(GL_TEXTURE_2D, 0); 178 } 179 }