1 /* 2 Copyright (c) 2013-2015 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 6 Permission is hereby granted, free of charge, to any person or organization 7 obtaining a copy of the software and accompanying documentation covered by 8 this license (the "Software") to use, reproduce, display, distribute, 9 execute, and transmit the Software, and to prepare derivative works of the 10 Software, and to permit third-parties to whom the Software is furnished to 11 do so, all subject to the following: 12 13 The copyright notices in the Software and this entire statement, including 14 the above license grant, this restriction and the following disclaimer, 15 must be included in all copies of the Software, in whole or in part, and 16 all derivative works of the Software, unless such copies or derivative 17 works are solely in the form of machine-executable object code generated by 18 a source language processor. 19 20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 23 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 24 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 25 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 26 DEALINGS IN THE SOFTWARE. 27 */ 28 29 module dgl.graphics.material; 30 31 import std.string; 32 33 import derelict.opengl.gl; 34 import derelict.opengl.glext; 35 36 import dlib.core.memory; 37 import dlib.image.color; 38 39 import dgl.core.interfaces; 40 import dgl.graphics.texture; 41 import dgl.graphics.shader; 42 43 enum TextureCombinerMode: ushort 44 { 45 Blend = 0, 46 Modulate = 1, 47 Add = 2, 48 Subtract = 3, 49 Dot3 = 4, 50 Dot3Alpha = 5 51 } 52 53 // TODO: VERY dirty hack, use class for this! 54 bool useDimLight = false; 55 56 class Material: Modifier 57 { 58 int id; 59 string name; 60 61 Color4f ambientColor; 62 Color4f diffuseColor; 63 Color4f specularColor; 64 Color4f emissionColor; 65 float shininess; 66 Shader shader; 67 Texture[8] textures; 68 ushort[8] texBlendMode; 69 bool shadeless = false; 70 bool useTextures = true; 71 bool additiveBlending = false; 72 73 this() 74 { 75 ambientColor = Color4f(0.7f, 0.7f, 0.7f, 1.0f); 76 diffuseColor = Color4f(0.8f, 0.8f, 0.8f, 1.0f); 77 specularColor = Color4f(1.0f, 1.0f, 1.0f, 1.0f); 78 emissionColor = Color4f(0.0f, 0.0f, 0.0f, 0.0f); 79 shininess = 64.0f; 80 } 81 82 @property uint numTextures() 83 { 84 uint res = 0; 85 foreach(t; textures) 86 if (t !is null) res++; 87 return res; 88 } 89 90 void bind(double dt) 91 { 92 glDisable(GL_TEXTURE_2D); 93 94 glEnable(GL_LIGHTING); 95 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambientColor.arrayof.ptr); 96 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuseColor.arrayof.ptr); 97 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specularColor.arrayof.ptr); 98 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, emissionColor.arrayof.ptr); 99 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &shininess); 100 101 if (additiveBlending) 102 glBlendFunc(GL_ONE, GL_ONE); 103 104 glColor4f(1.0f, 1.0f, 1.0f, 1.0f); 105 if (shadeless && !useDimLight) 106 { 107 glDisable(GL_LIGHTING); 108 glColor4f(diffuseColor.r, diffuseColor.g, diffuseColor.b, diffuseColor.a); 109 } 110 111 if (useTextures) 112 foreach(i, tex; textures) 113 { 114 if (tex !is null) 115 { 116 glActiveTextureARB(GL_TEXTURE0_ARB + cast(uint)i); 117 tex.bind(dt); 118 } 119 } 120 121 if (shader && !useDimLight) 122 shader.bind(dt); 123 } 124 125 void unbind() 126 { 127 if (shader && !useDimLight) 128 shader.unbind(); 129 130 if (useTextures) 131 foreach(i, tex; textures) 132 { 133 if (tex !is null) 134 { 135 glActiveTextureARB(GL_TEXTURE0_ARB + cast(uint)i); 136 tex.unbind(); 137 } 138 } 139 140 glActiveTextureARB(GL_TEXTURE0_ARB); 141 142 if (shadeless && !useDimLight) 143 glEnable(GL_LIGHTING); 144 145 if (additiveBlending) 146 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 147 } 148 149 override string toString() 150 { 151 return format( 152 "id = %s\nname = %s\nambientColor = %s\ndiffuseColor = %s\nspecularColor = %s\nemissionColor = %s", 153 id, 154 name, 155 ambientColor, 156 diffuseColor, 157 specularColor, 158 emissionColor 159 ); 160 } 161 162 void free() 163 { 164 //if (name.length) 165 // Delete(name); 166 Delete(this); 167 } 168 }