1 /*
2 Copyright (c) 2014-2015 Timur Gafarov
3 
4 Boost Software License - Version 1.0 - August 17th, 2003
5 
6 Permission is hereby granted, free of charge, to any person or organization
7 obtaining a copy of the software and accompanying documentation covered by
8 this license (the "Software") to use, reproduce, display, distribute,
9 execute, and transmit the Software, and to prepare derivative works of the
10 Software, and to permit third-parties to whom the Software is furnished to
11 do so, all subject to the following:
12 
13 The copyright notices in the Software and this entire statement, including
14 the above license grant, this restriction and the following disclaimer,
15 must be included in all copies of the Software, in whole or in part, and
16 all derivative works of the Software, unless such copies or derivative
17 works are solely in the form of machine-executable object code generated by
18 a source language processor.
19 
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
23 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
24 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
25 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
26 DEALINGS IN THE SOFTWARE.
27 */
28 
29 module dgl.graphics.entity;
30 
31 import std.string;
32 
33 import derelict.opengl.gl;
34 import dlib.core.memory;
35 import dlib.math.vector;
36 import dlib.math.matrix;
37 import dlib.math.transformation;
38 import dlib.math.quaternion;
39 import dlib.geometry.aabb;
40 import dgl.core.interfaces;
41 import dgl.graphics.object3d;
42 import dgl.graphics.mesh;
43 import dgl.dml.dml;
44 
45 class Entity: Object3D
46 {
47     int id;
48     string name;
49     uint type = 0;
50     int materialId = -1;
51     int meshId = -1;
52     bool debugDraw = false;
53 
54     Drawable drawable;
55     Modifier modifier;
56 
57     Vector3f position;
58     Quaternionf rotation;
59     Vector3f scaling;
60 
61     Matrix4x4f transformation;
62 
63     DMLData props;
64 
65     bool visible = true;
66 
67     this(Drawable drw, Vector3f pos)
68     {
69         position = pos;
70         rotation = Quaternionf.identity;
71         scaling = Vector3f(1, 1, 1);
72         transformation = translationMatrix(position);
73         drawable = drw;
74     }
75 
76     this(Vector3f pos)
77     {
78         position = pos;
79         rotation = Quaternionf.identity;
80         scaling = Vector3f(1, 1, 1);
81         transformation = translationMatrix(position);
82         drawable = null;
83     }
84 
85     this()
86     {
87         position = Vector3f(0, 0, 0);
88         rotation = Quaternionf.identity;
89         scaling = Vector3f(1, 1, 1);
90         setTransformation(position, rotation, scaling);
91         drawable = null;
92     }
93 
94     void setTransformation(Vector3f pos, Quaternionf rot, Vector3f scal)
95     {
96         position = pos;
97         rotation = rot;
98         scaling = scal;
99         transformation =
100             translationMatrix(pos) *
101             rot.toMatrix4x4 *
102             scaleMatrix(scaling);
103     }
104 
105     override Vector3f getPosition()
106     {
107         return transformation.translation;
108     }
109 
110     Quaternionf getRotation()
111     {
112         //Quaternionf rot;
113         //rot.fromMatrix(transformation);
114         //return rot;
115         return rotation;
116     }
117 
118     Vector3f getScaling()
119     {
120         //return transformation.scaling;
121         return scaling;
122     }
123 
124     override AABB getAABB()
125     {
126         // TODO: calculate actual size
127         return AABB(transformation.translation, Vector3f(1, 1, 1));
128     }
129 
130     override void draw(double dt)
131     {
132         if (visible)
133         {
134             glPushMatrix();
135             glMultMatrixf(transformation.arrayof.ptr);
136             drawModel(dt);
137             glPopMatrix();
138         }
139     }
140 
141     void drawModel(double dt)
142     {
143         if (modifier !is null)
144             modifier.bind(dt);
145         if (drawable !is null)
146         {
147             Drawable3D drw3d = cast(Drawable3D)drawable;
148             if (drw3d)
149                 drw3d.draw(this, dt);
150             else
151                 drawable.draw(dt);
152         }
153         else if (debugDraw)
154         {
155             drawPoint();
156         }
157         if (modifier !is null)
158             modifier.unbind();
159     }
160 
161     void drawPoint()
162     {
163         glColor4f(1,1,1,1);
164         glPointSize(5.0f);
165         glBegin(GL_POINTS);
166         glVertex3f(0, 0, 0);
167         glEnd();
168         glPointSize(1.0f);
169     }
170 
171     override string toString()
172     {
173         return format(
174             "type = %s\nmaterialId = %s\nmeshId = %s\nposition = %s\nrotation = %s\nscaling = %s",
175             type,
176             materialId,
177             meshId,
178             getPosition(),
179             getRotation(),
180             getScaling()
181         );
182     }
183 
184     override void free()
185     {
186         Delete(this);
187     }
188 
189     ~this()
190     {
191         // TODO: test if name belongs to GC
192         if (name.length)
193             Delete(name);
194         props.free();
195     }
196 }