1 /* 2 Copyright (c) 2013-2015 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 6 Permission is hereby granted, free of charge, to any person or organization 7 obtaining a copy of the software and accompanying documentation covered by 8 this license (the "Software") to use, reproduce, display, distribute, 9 execute, and transmit the Software, and to prepare derivative works of the 10 Software, and to permit third-parties to whom the Software is furnished to 11 do so, all subject to the following: 12 13 The copyright notices in the Software and this entire statement, including 14 the above license grant, this restriction and the following disclaimer, 15 must be included in all copies of the Software, in whole or in part, and 16 all derivative works of the Software, unless such copies or derivative 17 works are solely in the form of machine-executable object code generated by 18 a source language processor. 19 20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 23 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 24 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 25 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 26 DEALINGS IN THE SOFTWARE. 27 */ 28 29 module dgl.graphics.arbshader; 30 31 private 32 { 33 import std.stdio; 34 import std.string; 35 import std.conv; 36 37 import dlib.core.memory; 38 39 import derelict.opengl.gl; 40 import derelict.opengl.glext; 41 42 import dgl.graphics.shader; 43 } 44 45 final class ARBShader: Shader 46 { 47 GLuint vertShader; 48 GLuint fragShader; 49 bool _supported; 50 51 this(string vertexProgram, string fragmentProgram) 52 { 53 _supported = supported; 54 55 if (_supported) 56 { 57 int err; 58 59 // Vertex shader 60 glEnable(GL_VERTEX_PROGRAM_ARB); 61 glGenProgramsARB(1, &vertShader); 62 glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertShader); 63 glProgramStringARB(GL_VERTEX_PROGRAM_ARB, 64 GL_PROGRAM_FORMAT_ASCII_ARB, 65 cast(uint)vertexProgram.length, 66 toStringz(vertexProgram)); 67 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err); 68 if (err >= 0) 69 writefln("Error in vertex shader:\n%s", 70 to!string(glGetString(GL_PROGRAM_ERROR_STRING_ARB))); 71 72 // Fragment shader 73 glEnable(GL_FRAGMENT_PROGRAM_ARB); 74 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fragShader); 75 glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, 76 GL_PROGRAM_FORMAT_ASCII_ARB, 77 cast(uint)fragmentProgram.length, 78 toStringz(fragmentProgram)); 79 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err); 80 if (err >= 0) 81 writefln("Error in fragment shader:\n%s", 82 to!string(glGetString(GL_PROGRAM_ERROR_STRING_ARB))); 83 84 unbind(); 85 } 86 } 87 88 override @property bool supported() 89 { 90 return DerelictGL.isExtensionSupported("GL_ARB_vertex_program") && 91 DerelictGL.isExtensionSupported("GL_ARB_fragment_program"); 92 } 93 94 override void bind(double delta) 95 { 96 if (_supported) 97 { 98 glEnable(GL_VERTEX_PROGRAM_ARB); 99 glEnable(GL_FRAGMENT_PROGRAM_ARB); 100 glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertShader); 101 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fragShader); 102 } 103 } 104 105 override void unbind() 106 { 107 if (_supported) 108 { 109 glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0); 110 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0); 111 glDisable(GL_VERTEX_PROGRAM_ARB); 112 glDisable(GL_FRAGMENT_PROGRAM_ARB); 113 } 114 } 115 116 ~this() 117 { 118 unbind(); 119 } 120 121 void free() 122 { 123 Delete(this); 124 } 125 }