1 /* 2 3 Boost Software License - Version 1.0 - August 17th, 2003 4 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license (the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 27 */ 28 module derelict.opengl.exttypes; 29 30 private 31 { 32 import derelict.opengl.gltypes; 33 } 34 35 version = DerelictGL_ALL; 36 37 version(DerelictGL_ALL) 38 { 39 version = DerelictGL_ARB; 40 version = DerelictGL_EXT; 41 version = DerelictGL_NV; 42 version = DerelictGL_ATI; 43 version = DerelictGL_AMD; 44 version = DerelictGL_SGI; 45 version = DerelictGL_SGIS; 46 version = DerelictGL_SGIX; 47 version = DerelictGL_HP; 48 version = DerelictGL_PGI; 49 version = DerelictGL_IBM; 50 version = DerelictGL_WIN; 51 version = DerelictGL_INTEL; 52 version = DerelictGL_REND; 53 version = DerelictGL_APPLE; 54 version = DerelictGL_SUNX; 55 version = DerelictGL_SUN; 56 version = DerelictGL_INGR; 57 version = DerelictGL_MESA; 58 version = DerelictGL_3DFX; 59 version = DerelictGL_OML; 60 version = DerelictGL_S3; 61 version = DerelictGL_OES; 62 version = DerelictGL_GREMEDY; 63 version = DerelictGL_MESAX; 64 version = DerelictGL_I3D; 65 version = DerelictGL_3DL; 66 } 67 68 version(DerelictGL_ARB) 69 { 70 // from GL_ARB_vertex_buffer_object 71 alias ptrdiff_t GLintptrARB; 72 alias ptrdiff_t GLsizeiptrARB; 73 74 // from GL_ARB_shader_objects 75 alias char GLcharARB; 76 alias uint GLhandleARB; 77 78 // from GL_ARB_half_float_pixel 79 alias ushort GLhalfARB; 80 81 // from GL_ARB_cl_event 82 struct _cl_context; 83 struct _cl_event; 84 alias _cl_context* cl_context; 85 alias _cl_event* cl_event; 86 87 // from GL_ARB_debug_output 88 alias extern(System) void function(GLenum, GLenum, GLuint, GLenum, GLsizei, in GLchar*, GLvoid*) GLDEBUGPROCARB; 89 90 // from GL_ARB_sync 91 //alias long GLint64; 92 alias ulong GLuint64; 93 struct __GLsync {} 94 alias __GLsync* GLsync; 95 96 enum : GLenum 97 { 98 // GL_ARB_multitexture 99 GL_TEXTURE0_ARB = 0x84C0, 100 GL_TEXTURE1_ARB = 0x84C1, 101 GL_TEXTURE2_ARB = 0x84C2, 102 GL_TEXTURE3_ARB = 0x84C3, 103 GL_TEXTURE4_ARB = 0x84C4, 104 GL_TEXTURE5_ARB = 0x84C5, 105 GL_TEXTURE6_ARB = 0x84C6, 106 GL_TEXTURE7_ARB = 0x84C7, 107 GL_TEXTURE8_ARB = 0x84C8, 108 GL_TEXTURE9_ARB = 0x84C9, 109 GL_TEXTURE10_ARB = 0x84CA, 110 GL_TEXTURE11_ARB = 0x84CB, 111 GL_TEXTURE12_ARB = 0x84CC, 112 GL_TEXTURE13_ARB = 0x84CD, 113 GL_TEXTURE14_ARB = 0x84CE, 114 GL_TEXTURE15_ARB = 0x84CF, 115 GL_TEXTURE16_ARB = 0x84D0, 116 GL_TEXTURE17_ARB = 0x84D1, 117 GL_TEXTURE18_ARB = 0x84D2, 118 GL_TEXTURE19_ARB = 0x84D3, 119 GL_TEXTURE20_ARB = 0x84D4, 120 GL_TEXTURE21_ARB = 0x84D5, 121 GL_TEXTURE22_ARB = 0x84D6, 122 GL_TEXTURE23_ARB = 0x84D7, 123 GL_TEXTURE24_ARB = 0x84D8, 124 GL_TEXTURE25_ARB = 0x84D9, 125 GL_TEXTURE26_ARB = 0x84DA, 126 GL_TEXTURE27_ARB = 0x84DB, 127 GL_TEXTURE28_ARB = 0x84DC, 128 GL_TEXTURE29_ARB = 0x84DD, 129 GL_TEXTURE30_ARB = 0x84DE, 130 GL_TEXTURE31_ARB = 0x84DF, 131 GL_ACTIVE_TEXTURE_ARB = 0x84E0, 132 GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1, 133 GL_MAX_TEXTURE_UNITS_ARB = 0x84E2, 134 135 // GL_ARB_transpose_matrix 136 GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3, 137 GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4, 138 GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5, 139 GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6, 140 141 // GL_ARB_multisample 142 GL_MULTISAMPLE_ARB = 0x809D, 143 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E, 144 GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F, 145 GL_SAMPLE_COVERAGE_ARB = 0x80A0, 146 GL_SAMPLE_BUFFERS_ARB = 0x80A8, 147 GL_SAMPLES_ARB = 0x80A9, 148 GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA, 149 GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB, 150 GL_MULTISAMPLE_BIT_ARB = 0x20000000, 151 152 // GL_ARB_texture_cube_map 153 GL_NORMAL_MAP_ARB = 0x8511, 154 GL_REFLECTION_MAP_ARB = 0x8512, 155 GL_TEXTURE_CUBE_MAP_ARB = 0x8513, 156 GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514, 157 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515, 158 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516, 159 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517, 160 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518, 161 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519, 162 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A, 163 GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B, 164 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C, 165 166 // GL_ARB_texture_compression 167 GL_COMPRESSED_ALPHA_ARB = 0x84E9, 168 GL_COMPRESSED_LUMINANCE_ARB = 0x84EA, 169 GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB, 170 GL_COMPRESSED_INTENSITY_ARB = 0x84EC, 171 GL_COMPRESSED_RGB_ARB = 0x84ED, 172 GL_COMPRESSED_RGBA_ARB = 0x84EE, 173 GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF, 174 GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0, 175 GL_TEXTURE_COMPRESSED_ARB = 0x86A1, 176 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2, 177 GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3, 178 179 // GL_ARB_texture_border_clamp 180 GL_CLAMP_TO_BORDER_ARB = 0x812D, 181 182 // GL_ARB_point_parameters 183 GL_POINT_SIZE_MIN_ARB = 0x8126, 184 GL_POINT_SIZE_MAX_ARB = 0x8127, 185 GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128, 186 GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129, 187 188 // GL_ARB_vertex_blend 189 GL_MAX_VERTEX_UNITS_ARB = 0x86A4, 190 GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5, 191 GL_WEIGHT_SUM_UNITY_ARB = 0x86A6, 192 GL_VERTEX_BLEND_ARB = 0x86A7, 193 GL_CURRENT_WEIGHT_ARB = 0x86A8, 194 GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9, 195 GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA, 196 GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB, 197 GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC, 198 GL_WEIGHT_ARRAY_ARB = 0x86AD, 199 GL_MODELVIEW0_ARB = 0x1700, 200 GL_MODELVIEW1_ARB = 0x850A, 201 GL_MODELVIEW2_ARB = 0x8722, 202 GL_MODELVIEW3_ARB = 0x8723, 203 GL_MODELVIEW4_ARB = 0x8724, 204 GL_MODELVIEW5_ARB = 0x8725, 205 GL_MODELVIEW6_ARB = 0x8726, 206 GL_MODELVIEW7_ARB = 0x8727, 207 GL_MODELVIEW8_ARB = 0x8728, 208 GL_MODELVIEW9_ARB = 0x8729, 209 GL_MODELVIEW10_ARB = 0x872A, 210 GL_MODELVIEW11_ARB = 0x872B, 211 GL_MODELVIEW12_ARB = 0x872C, 212 GL_MODELVIEW13_ARB = 0x872D, 213 GL_MODELVIEW14_ARB = 0x872E, 214 GL_MODELVIEW15_ARB = 0x872F, 215 GL_MODELVIEW16_ARB = 0x8730, 216 GL_MODELVIEW17_ARB = 0x8731, 217 GL_MODELVIEW18_ARB = 0x8732, 218 GL_MODELVIEW19_ARB = 0x8733, 219 GL_MODELVIEW20_ARB = 0x8734, 220 GL_MODELVIEW21_ARB = 0x8735, 221 GL_MODELVIEW22_ARB = 0x8736, 222 GL_MODELVIEW23_ARB = 0x8737, 223 GL_MODELVIEW24_ARB = 0x8738, 224 GL_MODELVIEW25_ARB = 0x8739, 225 GL_MODELVIEW26_ARB = 0x873A, 226 GL_MODELVIEW27_ARB = 0x873B, 227 GL_MODELVIEW28_ARB = 0x873C, 228 GL_MODELVIEW29_ARB = 0x873D, 229 GL_MODELVIEW30_ARB = 0x873E, 230 GL_MODELVIEW31_ARB = 0x873F, 231 232 // GL_ARB_matrix_palette 233 GL_MATRIX_PALETTE_ARB = 0x8840, 234 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841, 235 GL_MAX_PALETTE_MATRICES_ARB = 0x8842, 236 GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843, 237 GL_MATRIX_INDEX_ARRAY_ARB = 0x8844, 238 GL_CURRENT_MATRIX_INDEX_ARB = 0x8845, 239 GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846, 240 GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847, 241 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848, 242 GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849, 243 244 // GL_ARB_texture_env_combine 245 GL_COMBINE_ARB = 0x8570, 246 GL_COMBINE_RGB_ARB = 0x8571, 247 GL_COMBINE_ALPHA_ARB = 0x8572, 248 GL_SOURCE0_RGB_ARB = 0x8580, 249 GL_SOURCE1_RGB_ARB = 0x8581, 250 GL_SOURCE2_RGB_ARB = 0x8582, 251 GL_SOURCE0_ALPHA_ARB = 0x8588, 252 GL_SOURCE1_ALPHA_ARB = 0x8589, 253 GL_SOURCE2_ALPHA_ARB = 0x858A, 254 GL_OPERAND0_RGB_ARB = 0x8590, 255 GL_OPERAND1_RGB_ARB = 0x8591, 256 GL_OPERAND2_RGB_ARB = 0x8592, 257 GL_OPERAND0_ALPHA_ARB = 0x8598, 258 GL_OPERAND1_ALPHA_ARB = 0x8599, 259 GL_OPERAND2_ALPHA_ARB = 0x859A, 260 GL_RGB_SCALE_ARB = 0x8573, 261 GL_ADD_SIGNED_ARB = 0x8574, 262 GL_INTERPOLATE_ARB = 0x8575, 263 GL_SUBTRACT_ARB = 0x84E7, 264 GL_CONSTANT_ARB = 0x8576, 265 GL_PRIMARY_COLOR_ARB = 0x8577, 266 GL_PREVIOUS_ARB = 0x8578, 267 268 // GL_ARB_texture_env_dot3 269 GL_DOT3_RGB_ARB = 0x86AE, 270 GL_DOT3_RGBA_ARB = 0x86AF, 271 272 // GL_ARB_texture_mirrored_repeat 273 GL_MIRRORED_REPEAT_ARB = 0x8370, 274 275 // GL_ARB_depth_texture 276 GL_DEPTH_COMPONENT16_ARB = 0x81A5, 277 GL_DEPTH_COMPONENT24_ARB = 0x81A6, 278 GL_DEPTH_COMPONENT32_ARB = 0x81A7, 279 GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A, 280 GL_DEPTH_TEXTURE_MODE_ARB = 0x884B, 281 282 // GL_ARB_shadow 283 GL_TEXTURE_COMPARE_MODE_ARB = 0x884C, 284 GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D, 285 GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E, 286 287 // GL_ARB_shadow_ambient 288 GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF, 289 290 // GL_ARB_vertex_program 291 GL_COLOR_SUM_ARB = 0x8458, 292 GL_VERTEX_PROGRAM_ARB = 0x8620, 293 GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622, 294 GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623, 295 GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624, 296 GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625, 297 GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626, 298 GL_PROGRAM_LENGTH_ARB = 0x8627, 299 GL_PROGRAM_STRING_ARB = 0x8628, 300 GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E, 301 GL_MAX_PROGRAM_MATRICES_ARB = 0x862F, 302 GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640, 303 GL_CURRENT_MATRIX_ARB = 0x8641, 304 GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642, 305 GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643, 306 GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645, 307 GL_PROGRAM_ERROR_POSITION_ARB = 0x864B, 308 GL_PROGRAM_BINDING_ARB = 0x8677, 309 GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869, 310 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A, 311 GL_PROGRAM_ERROR_STRING_ARB = 0x8874, 312 GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875, 313 GL_PROGRAM_FORMAT_ARB = 0x8876, 314 GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0, 315 GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1, 316 GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2, 317 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3, 318 GL_PROGRAM_TEMPORARIES_ARB = 0x88A4, 319 GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5, 320 GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6, 321 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7, 322 GL_PROGRAM_PARAMETERS_ARB = 0x88A8, 323 GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9, 324 GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA, 325 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB, 326 GL_PROGRAM_ATTRIBS_ARB = 0x88AC, 327 GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD, 328 GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE, 329 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF, 330 GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0, 331 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1, 332 GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2, 333 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3, 334 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4, 335 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5, 336 GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6, 337 GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7, 338 GL_MATRIX0_ARB = 0x88C0, 339 GL_MATRIX1_ARB = 0x88C1, 340 GL_MATRIX2_ARB = 0x88C2, 341 GL_MATRIX3_ARB = 0x88C3, 342 GL_MATRIX4_ARB = 0x88C4, 343 GL_MATRIX5_ARB = 0x88C5, 344 GL_MATRIX6_ARB = 0x88C6, 345 GL_MATRIX7_ARB = 0x88C7, 346 GL_MATRIX8_ARB = 0x88C8, 347 GL_MATRIX9_ARB = 0x88C9, 348 GL_MATRIX10_ARB = 0x88CA, 349 GL_MATRIX11_ARB = 0x88CB, 350 GL_MATRIX12_ARB = 0x88CC, 351 GL_MATRIX13_ARB = 0x88CD, 352 GL_MATRIX14_ARB = 0x88CE, 353 GL_MATRIX15_ARB = 0x88CF, 354 GL_MATRIX16_ARB = 0x88D0, 355 GL_MATRIX17_ARB = 0x88D1, 356 GL_MATRIX18_ARB = 0x88D2, 357 GL_MATRIX19_ARB = 0x88D3, 358 GL_MATRIX20_ARB = 0x88D4, 359 GL_MATRIX21_ARB = 0x88D5, 360 GL_MATRIX22_ARB = 0x88D6, 361 GL_MATRIX23_ARB = 0x88D7, 362 GL_MATRIX24_ARB = 0x88D8, 363 GL_MATRIX25_ARB = 0x88D9, 364 GL_MATRIX26_ARB = 0x88DA, 365 GL_MATRIX27_ARB = 0x88DB, 366 GL_MATRIX28_ARB = 0x88DC, 367 GL_MATRIX29_ARB = 0x88DD, 368 GL_MATRIX30_ARB = 0x88DE, 369 GL_MATRIX31_ARB = 0x88DF, 370 371 // GL_ARB_fragment_program 372 GL_FRAGMENT_PROGRAM_ARB = 0x8804, 373 GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805, 374 GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806, 375 GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807, 376 GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808, 377 GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809, 378 GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A, 379 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B, 380 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C, 381 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D, 382 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E, 383 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F, 384 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810, 385 GL_MAX_TEXTURE_COORDS_ARB = 0x8871, 386 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872, 387 388 // GL_ARB_vertex_buffer_object 389 GL_BUFFER_SIZE_ARB = 0x8764, 390 GL_BUFFER_USAGE_ARB = 0x8765, 391 GL_ARRAY_BUFFER_ARB = 0x8892, 392 GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893, 393 GL_ARRAY_BUFFER_BINDING_ARB = 0x8894, 394 GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895, 395 GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896, 396 GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897, 397 GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898, 398 GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899, 399 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A, 400 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B, 401 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C, 402 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D, 403 GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E, 404 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F, 405 GL_READ_ONLY_ARB = 0x88B8, 406 GL_WRITE_ONLY_ARB = 0x88B9, 407 GL_READ_WRITE_ARB = 0x88BA, 408 GL_BUFFER_ACCESS_ARB = 0x88BB, 409 GL_BUFFER_MAPPED_ARB = 0x88BC, 410 GL_BUFFER_MAP_POINTER_ARB = 0x88BD, 411 GL_STREAM_DRAW_ARB = 0x88E0, 412 GL_STREAM_READ_ARB = 0x88E1, 413 GL_STREAM_COPY_ARB = 0x88E2, 414 GL_STATIC_DRAW_ARB = 0x88E4, 415 GL_STATIC_READ_ARB = 0x88E5, 416 GL_STATIC_COPY_ARB = 0x88E6, 417 GL_DYNAMIC_DRAW_ARB = 0x88E8, 418 GL_DYNAMIC_READ_ARB = 0x88E9, 419 GL_DYNAMIC_COPY_ARB = 0x88EA, 420 421 // GL_ARB_occlusion_query 422 GL_QUERY_COUNTER_BITS_ARB = 0x8864, 423 GL_CURRENT_QUERY_ARB = 0x8865, 424 GL_QUERY_RESULT_ARB = 0x8866, 425 GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867, 426 GL_SAMPLES_PASSED_ARB = 0x8914, 427 428 // GL_ARB_shader_objects 429 GL_PROGRAM_OBJECT_ARB = 0x8B40, 430 GL_SHADER_OBJECT_ARB = 0x8B48, 431 GL_OBJECT_TYPE_ARB = 0x8B4E, 432 GL_OBJECT_SUBTYPE_ARB = 0x8B4F, 433 GL_FLOAT_VEC2_ARB = 0x8B50, 434 GL_FLOAT_VEC3_ARB = 0x8B51, 435 GL_FLOAT_VEC4_ARB = 0x8B52, 436 GL_INT_VEC2_ARB = 0x8B53, 437 GL_INT_VEC3_ARB = 0x8B54, 438 GL_INT_VEC4_ARB = 0x8B55, 439 GL_BOOL_ARB = 0x8B56, 440 GL_BOOL_VEC2_ARB = 0x8B57, 441 GL_BOOL_VEC3_ARB = 0x8B58, 442 GL_BOOL_VEC4_ARB = 0x8B59, 443 GL_FLOAT_MAT2_ARB = 0x8B5A, 444 GL_FLOAT_MAT3_ARB = 0x8B5B, 445 GL_FLOAT_MAT4_ARB = 0x8B5C, 446 GL_SAMPLER_1D_ARB = 0x8B5D, 447 GL_SAMPLER_2D_ARB = 0x8B5E, 448 GL_SAMPLER_3D_ARB = 0x8B5F, 449 GL_SAMPLER_CUBE_ARB = 0x8B60, 450 GL_SAMPLER_1D_SHADOW_ARB = 0x8B61, 451 GL_SAMPLER_2D_SHADOW_ARB = 0x8B62, 452 GL_SAMPLER_2D_RECT_ARB = 0x8B63, 453 GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64, 454 GL_OBJECT_DELETE_STATUS_ARB = 0x8B80, 455 GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81, 456 GL_OBJECT_LINK_STATUS_ARB = 0x8B82, 457 GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83, 458 GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84, 459 GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85, 460 GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86, 461 GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87, 462 GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88, 463 464 // GL_ARB_vertex_shader 465 GL_VERTEX_SHADER_ARB = 0x8B31, 466 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A, 467 GL_MAX_VARYING_FLOATS_ARB = 0x8B4B, 468 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C, 469 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D, 470 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89, 471 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A, 472 473 // GL_ARB_fragment_shader 474 GL_FRAGMENT_SHADER_ARB = 0x8B30, 475 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49, 476 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B, 477 478 // GL_ARB_shading_language_100 479 GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C, 480 481 // GL_ARB_point_sprite 482 GL_POINT_SPRITE_ARB = 0x8861, 483 GL_COORD_REPLACE_ARB = 0x8862, 484 485 // GL_ARB_draw_buffers 486 GL_MAX_DRAW_BUFFERS_ARB = 0x8824, 487 GL_DRAW_BUFFER0_ARB = 0x8825, 488 GL_DRAW_BUFFER1_ARB = 0x8826, 489 GL_DRAW_BUFFER2_ARB = 0x8827, 490 GL_DRAW_BUFFER3_ARB = 0x8828, 491 GL_DRAW_BUFFER4_ARB = 0x8829, 492 GL_DRAW_BUFFER5_ARB = 0x882A, 493 GL_DRAW_BUFFER6_ARB = 0x882B, 494 GL_DRAW_BUFFER7_ARB = 0x882C, 495 GL_DRAW_BUFFER8_ARB = 0x882D, 496 GL_DRAW_BUFFER9_ARB = 0x882E, 497 GL_DRAW_BUFFER10_ARB = 0x882F, 498 GL_DRAW_BUFFER11_ARB = 0x8830, 499 GL_DRAW_BUFFER12_ARB = 0x8831, 500 GL_DRAW_BUFFER13_ARB = 0x8832, 501 GL_DRAW_BUFFER14_ARB = 0x8833, 502 GL_DRAW_BUFFER15_ARB = 0x8834, 503 504 // GL_ARB_texture_rectangle 505 GL_TEXTURE_RECTANGLE_ARB = 0x84F5, 506 GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6, 507 GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7, 508 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8, 509 510 // GL_ARB_color_buffer_float 511 GL_RGBA_FLOAT_MODE_ARB = 0x8820, 512 GL_CLAMP_VERTEX_COLOR_ARB = 0x891A, 513 GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B, 514 GL_CLAMP_READ_COLOR_ARB = 0x891C, 515 GL_FIXED_ONLY_COLOR_ARB = 0x891D, 516 517 // GL_ARB_half_float_pixel 518 GL_HALF_FLOAT_ARB = 0x140B, 519 520 // GL_ARB_texture_float 521 GL_TEXTURE_RED_TYPE_ARB = 0x8C10, 522 GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11, 523 GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12, 524 GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13, 525 GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14, 526 GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15, 527 GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16, 528 GL_UNSIGNED_NORMALIZED_ARB = 0x8C17, 529 GL_RGBA32F_ARB = 0x8814, 530 GL_RGB32F_ARB = 0x8815, 531 GL_ALPHA32F_ARB = 0x8816, 532 GL_INTENSITY32F_ARB = 0x8817, 533 GL_LUMINANCE32F_ARB = 0x8818, 534 GL_LUMINANCE_ALPHA32F_ARB = 0x8819, 535 GL_RGBA16F_ARB = 0x881A, 536 GL_RGB16F_ARB = 0x881B, 537 GL_ALPHA16F_ARB = 0x881C, 538 GL_INTENSITY16F_ARB = 0x881D, 539 GL_LUMINANCE16F_ARB = 0x881E, 540 GL_LUMINANCE_ALPHA16F_ARB = 0x881F, 541 542 // GL_ARB_pixel_buffer_object 543 GL_PIXEL_PACK_BUFFER_ARB = 0x88EB, 544 GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC, 545 GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED, 546 GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF, 547 548 // GL_ARB_depth_buffer_float 549 GL_DEPTH_COMPONENT32F = 0x8CAC, 550 GL_DEPTH32F_STENCIL8 = 0x8CAD, 551 GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD, 552 553 // GL_ARB_framebuffer_object 554 GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506, 555 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210, 556 GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211, 557 GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212, 558 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213, 559 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214, 560 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215, 561 GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216, 562 GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217, 563 GL_FRAMEBUFFER_DEFAULT = 0x8218, 564 GL_FRAMEBUFFER_UNDEFINED = 0x8219, 565 GL_DEPTH_STENCIL_ATTACHMENT = 0x821A, 566 GL_INDEX = 0x8222, 567 GL_MAX_RENDERBUFFER_SIZE = 0x84E8, 568 GL_DEPTH_STENCIL = 0x84F9, 569 GL_UNSIGNED_INT_24_8 = 0x84FA, 570 GL_DEPTH24_STENCIL8 = 0x88F0, 571 GL_TEXTURE_STENCIL_SIZE = 0x88F1, 572 GL_UNSIGNED_NORMALIZED = 0x8C17, 573 GL_SRGB = 0x8C40, 574 GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6, 575 GL_FRAMEBUFFER_BINDING = 0x8CA6, 576 GL_RENDERBUFFER_BINDING = 0x8CA7, 577 GL_READ_FRAMEBUFFER = 0x8CA8, 578 GL_DRAW_FRAMEBUFFER = 0x8CA9, 579 GL_READ_FRAMEBUFFER_BINDING = 0x8CAA, 580 GL_RENDERBUFFER_SAMPLES = 0x8CAB, 581 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0, 582 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1, 583 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2, 584 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3, 585 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4, 586 GL_FRAMEBUFFER_COMPLETE = 0x8CD5, 587 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6, 588 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7, 589 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB, 590 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC, 591 GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD, 592 GL_MAX_COLOR_ATTACHMENTS = 0x8CDF, 593 GL_COLOR_ATTACHMENT0 = 0x8CE0, 594 GL_COLOR_ATTACHMENT1 = 0x8CE1, 595 GL_COLOR_ATTACHMENT2 = 0x8CE2, 596 GL_COLOR_ATTACHMENT3 = 0x8CE3, 597 GL_COLOR_ATTACHMENT4 = 0x8CE4, 598 GL_COLOR_ATTACHMENT5 = 0x8CE5, 599 GL_COLOR_ATTACHMENT6 = 0x8CE6, 600 GL_COLOR_ATTACHMENT7 = 0x8CE7, 601 GL_COLOR_ATTACHMENT8 = 0x8CE8, 602 GL_COLOR_ATTACHMENT9 = 0x8CE9, 603 GL_COLOR_ATTACHMENT10 = 0x8CEA, 604 GL_COLOR_ATTACHMENT11 = 0x8CEB, 605 GL_COLOR_ATTACHMENT12 = 0x8CEC, 606 GL_COLOR_ATTACHMENT13 = 0x8CED, 607 GL_COLOR_ATTACHMENT14 = 0x8CEE, 608 GL_COLOR_ATTACHMENT15 = 0x8CEF, 609 GL_DEPTH_ATTACHMENT = 0x8D00, 610 GL_STENCIL_ATTACHMENT = 0x8D20, 611 GL_FRAMEBUFFER = 0x8D40, 612 GL_RENDERBUFFER = 0x8D41, 613 GL_RENDERBUFFER_WIDTH = 0x8D42, 614 GL_RENDERBUFFER_HEIGHT = 0x8D43, 615 GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44, 616 GL_STENCIL_INDEX1 = 0x8D46, 617 GL_STENCIL_INDEX4 = 0x8D47, 618 GL_STENCIL_INDEX8 = 0x8D48, 619 GL_STENCIL_INDEX16 = 0x8D49, 620 GL_RENDERBUFFER_RED_SIZE = 0x8D50, 621 GL_RENDERBUFFER_GREEN_SIZE = 0x8D51, 622 GL_RENDERBUFFER_BLUE_SIZE = 0x8D52, 623 GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53, 624 GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54, 625 GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55, 626 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56, 627 GL_MAX_SAMPLES = 0x8D57, 628 629 // GL_ARB_framebuffer_sRGB 630 GL_FRAMEBUFFER_SRGB = 0x8DB9, 631 632 // GL_ARB_geometry_shader4 633 GL_LINES_ADJACENCY_ARB = 0xA, 634 GL_LINE_STRIP_ADJACENCY_ARB = 0xB, 635 GL_TRIANGLES_ADJACENCY_ARB = 0xC, 636 GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0xD, 637 GL_PROGRAM_POINT_SIZE_ARB = 0x8642, 638 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29, 639 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7, 640 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8, 641 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9, 642 GL_GEOMETRY_SHADER_ARB = 0x8DD9, 643 GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA, 644 GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB, 645 GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC, 646 GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD, 647 GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE, 648 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF, 649 GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0, 650 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1, 651 652 // GL_ARB_half_float_vertex 653 GL_HALF_FLOAT = 0x140B, 654 655 // GL_ARB_imaging 656 GL_CONVOLUTION_1D = 0x8010, 657 GL_CONVOLUTION_2D = 0x8011, 658 GL_SEPARABLE_2D = 0x8012, 659 GL_CONVOLUTION_BORDER_MODE = 0x8013, 660 GL_CONVOLUTION_FILTER_SCALE = 0x8014, 661 GL_CONVOLUTION_FILTER_BIAS = 0x8015, 662 GL_REDUCE = 0x8016, 663 GL_CONVOLUTION_FORMAT = 0x8017, 664 GL_CONVOLUTION_WIDTH = 0x8018, 665 GL_CONVOLUTION_HEIGHT = 0x8019, 666 GL_MAX_CONVOLUTION_WIDTH = 0x801A, 667 GL_MAX_CONVOLUTION_HEIGHT = 0x801B, 668 GL_POST_CONVOLUTION_RED_SCALE = 0x801C, 669 GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D, 670 GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E, 671 GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F, 672 GL_POST_CONVOLUTION_RED_BIAS = 0x8020, 673 GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021, 674 GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022, 675 GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023, 676 GL_HISTOGRAM = 0x8024, 677 GL_PROXY_HISTOGRAM = 0x8025, 678 GL_HISTOGRAM_WIDTH = 0x8026, 679 GL_HISTOGRAM_FORMAT = 0x8027, 680 GL_HISTOGRAM_RED_SIZE = 0x8028, 681 GL_HISTOGRAM_GREEN_SIZE = 0x8029, 682 GL_HISTOGRAM_BLUE_SIZE = 0x802A, 683 GL_HISTOGRAM_ALPHA_SIZE = 0x802B, 684 GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C, 685 GL_HISTOGRAM_SINK = 0x802D, 686 GL_MINMAX = 0x802E, 687 GL_MINMAX_FORMAT = 0x802F, 688 GL_MINMAX_SINK = 0x8030, 689 GL_TABLE_TOO_LARGE = 0x8031, 690 GL_COLOR_MATRIX = 0x80B1, 691 GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2, 692 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3, 693 GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4, 694 GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, 695 GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, 696 GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, 697 GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8, 698 GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, 699 GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, 700 GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB, 701 GL_COLOR_TABLE = 0x80D0, 702 GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1, 703 GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, 704 GL_PROXY_COLOR_TABLE = 0x80D3, 705 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, 706 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5, 707 GL_COLOR_TABLE_SCALE = 0x80D6, 708 GL_COLOR_TABLE_BIAS = 0x80D7, 709 GL_COLOR_TABLE_FORMAT = 0x80D8, 710 GL_COLOR_TABLE_WIDTH = 0x80D9, 711 GL_COLOR_TABLE_RED_SIZE = 0x80DA, 712 GL_COLOR_TABLE_GREEN_SIZE = 0x80DB, 713 GL_COLOR_TABLE_BLUE_SIZE = 0x80DC, 714 GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD, 715 GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, 716 GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF, 717 GL_IGNORE_BORDER = 0x8150, 718 GL_CONSTANT_BORDER = 0x8151, 719 GL_WRAP_BORDER = 0x8152, 720 GL_REPLICATE_BORDER = 0x8153, 721 GL_CONVOLUTION_BORDER_COLOR = 0x8154, 722 723 // GL_ARB_instanced_arrays 724 GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE, 725 726 // GL_ARB_map_buffer_range 727 GL_MAP_READ_BIT = 0x0001, 728 GL_MAP_WRITE_BIT = 0x0002, 729 GL_MAP_INVALIDATE_RANGE_BIT = 0x0004, 730 GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008, 731 GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010, 732 GL_MAP_UNSYNCHRONIZED_BIT = 0x0020, 733 734 // GL_ARB_texture_buffer_object 735 GL_TEXTURE_BUFFER_ARB = 0x8C2A, 736 GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B, 737 GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C, 738 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D, 739 GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E, 740 741 // GL_ARB_texture_compression_rgtc 742 GL_COMPRESSED_RED_RGTC1 = 0x8DBB, 743 GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC, 744 GL_COMPRESSED_RG_RGTC2 = 0x8DBD, 745 GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE, 746 747 // GL_ARB_texture_rg 748 GL_RG = 0x8227, 749 GL_RG_INTEGER = 0x8228, 750 GL_R8 = 0x8229, 751 GL_R16 = 0x822A, 752 GL_RG8 = 0x822B, 753 GL_RG16 = 0x822C, 754 GL_R16F = 0x822D, 755 GL_R32F = 0x822E, 756 GL_RG16F = 0x822F, 757 GL_RG32F = 0x8230, 758 GL_R8I = 0x8231, 759 GL_R8UI = 0x8232, 760 GL_R16I = 0x8233, 761 GL_R16UI = 0x8234, 762 GL_R32I = 0x8235, 763 GL_R32UI = 0x8236, 764 GL_RG8I = 0x8237, 765 GL_RG8UI = 0x8238, 766 GL_RG16I = 0x8239, 767 GL_RG16UI = 0x823A, 768 GL_RG32I = 0x823B, 769 GL_RG32UI = 0x823C, 770 771 // GL_ARB_vertex_array_object 772 GL_VERTEX_ARRAY_BINDING = 0x85B5, 773 774 // GL_ARB_copy_buffer 775 GL_COPY_READ_BUFFER = 0x8F36, 776 GL_COPY_WRITE_BUFFER = 0x8F37, 777 778 // GL_ARB_uniform_buffer_object 779 GL_UNIFORM_BUFFER = 0x8A11, 780 GL_UNIFORM_BUFFER_BINDING = 0x8A28, 781 GL_UNIFORM_BUFFER_START = 0x8A29, 782 GL_UNIFORM_BUFFER_SIZE = 0x8A2A, 783 GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B, 784 GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C, 785 GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D, 786 GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E, 787 GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F, 788 GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30, 789 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31, 790 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32, 791 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33, 792 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34, 793 GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35, 794 GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36, 795 GL_UNIFORM_TYPE = 0x8A37, 796 GL_UNIFORM_SIZE = 0x8A38, 797 GL_UNIFORM_NAME_LENGTH = 0x8A39, 798 GL_UNIFORM_BLOCK_INDEX = 0x8A3A, 799 GL_UNIFORM_OFFSET = 0x8A3B, 800 GL_UNIFORM_ARRAY_STRIDE = 0x8A3C, 801 GL_UNIFORM_MATRIX_STRIDE = 0x8A3D, 802 GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E, 803 GL_UNIFORM_BLOCK_BINDING = 0x8A3F, 804 GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40, 805 GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41, 806 GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42, 807 GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43, 808 GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44, 809 GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45, 810 GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46, 811 GL_INVALID_INDEX = 0xFFFFFFFFu, 812 813 // GL_ARB_vertex_attrib_64bit 814 GL_DOUBLE_MAT2 = 0x8F46, 815 GL_DOUBLE_MAT3 = 0x8F47, 816 GL_DOUBLE_MAT4 = 0x8F48, 817 GL_DOUBLE_VEC2 = 0x8FFC, 818 GL_DOUBLE_VEC3 = 0x8FFD, 819 GL_DOUBLE_VEC4 = 0x8FFE, 820 821 // GL_ARB_provoking_vertex 822 GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C, 823 GL_FIRST_VERTEX_CONVENTION = 0x8E4D, 824 GL_LAST_VERTEX_CONVENTION = 0x8E4E, 825 GL_PROVOKING_VERTEX = 0x8E4F, 826 827 // GL_ARB_sync 828 GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111, 829 GL_OBJECT_TYPE = 0x9112, 830 GL_SYNC_CONDITION = 0x9113, 831 GL_SYNC_STATUS = 0x9114, 832 GL_SYNC_FLAGS = 0x9115, 833 GL_SYNC_FENCE = 0x9116, 834 GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117, 835 GL_UNSIGNALED = 0x9118, 836 GL_SIGNALED = 0x9119, 837 GL_ALREADY_SIGNALED = 0x911A, 838 GL_TIMEOUT_EXPIRED = 0x911B, 839 GL_CONDITION_SATISFIED = 0x911C, 840 GL_WAIT_FAILED = 0x911D, 841 GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001, 842 843 // GL_ARB_texture_multisample 844 GL_SAMPLE_POSITION = 0x8E50, 845 GL_SAMPLE_MASK = 0x8E51, 846 GL_SAMPLE_MASK_VALUE = 0x8E52, 847 GL_MAX_SAMPLE_MASK_WORDS = 0x8E59, 848 GL_TEXTURE_2D_MULTISAMPLE = 0x9100, 849 GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101, 850 GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102, 851 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103, 852 GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104, 853 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105, 854 GL_TEXTURE_SAMPLES = 0x9106, 855 GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107, 856 GL_SAMPLER_2D_MULTISAMPLE = 0x9108, 857 GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109, 858 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A, 859 GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B, 860 GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C, 861 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D, 862 GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E, 863 GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F, 864 GL_MAX_INTEGER_SAMPLES = 0x9110, 865 866 // GL_ARB_viewport_array 867 GL_MAX_VIEWPORTS = 0x825B, 868 GL_VIEWPORT_SUBPIXEL_BITS = 0x825C, 869 GL_VIEWPORT_BOUNDS_RANGE = 0x825D, 870 GL_LAYER_PROVOKING_VERTEX = 0x825E, 871 GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F, 872 GL_UNDEFINED_VERTEX = 0x8260, 873 874 // GL_ARB_cl_event 875 GL_SYNC_CL_EVENT_ARB = 0x8240, 876 GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241, 877 878 // GL_ARB_debug_output 879 GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242, 880 GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243, 881 GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244, 882 GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245, 883 GL_DEBUG_SOURCE_API_ARB = 0x8246, 884 GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247, 885 GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248, 886 GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249, 887 GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A, 888 GL_DEBUG_SOURCE_OTHER_ARB = 0x824B, 889 GL_DEBUG_TYPE_ERROR_ARB = 0x824C, 890 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D, 891 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E, 892 GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F, 893 GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250, 894 GL_DEBUG_TYPE_OTHER_ARB = 0x8251, 895 GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143, 896 GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144, 897 GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145, 898 GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146, 899 GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147, 900 GL_DEBUG_SEVERITY_LOW_ARB = 0x9148, 901 902 // GL_ARB_robustness 903 GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004, 904 GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252, 905 GL_GUILTY_CONTEXT_RESET_ARB = 0x8253, 906 GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254, 907 GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255, 908 GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256, 909 GL_NO_RESET_NOTIFICATION_ARB = 0x8261, 910 911 // GL_ARB_depth_clamp 912 GL_DEPTH_CLAMP = 0x864F, 913 914 // GL_ARB_blend_func_extended 915 GL_SRC1_COLOR = 0x88F9, 916 GL_ONE_MINUS_SRC1_COLOR = 0x88FA, 917 GL_ONE_MINUS_SRC1_ALPHA = 0x88FB, 918 GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC, 919 920 // GL_ARB_sampler_objects 921 GL_SAMPLER_BINDING = 0x8919, 922 923 // GL_ARB_timer_query 924 GL_TIME_ELAPSED = 0x88BF, 925 GL_TIMESTAMP = 0x8E28, 926 927 // GL_ARB_vertex_type_2_10_10_10_rev 928 GL_INT_2_10_10_10_REV = 0x8D9F, 929 } 930 } 931 932 version(DerelictGL_EXT) 933 { 934 // from GL_EXT_timer_query 935 alias long GLint64EXT; 936 alias ulong GLuint64EXT; 937 938 enum : GLenum 939 { 940 // GL_EXT_abgr 941 GL_ABGR_EXT = 0x8000, 942 943 // GL_EXT_blend_color 944 GL_CONSTANT_COLOR_EXT = 0x8001, 945 GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, 946 GL_CONSTANT_ALPHA_EXT = 0x8003, 947 GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, 948 GL_BLEND_COLOR_EXT = 0x8005, 949 950 // GL_EXT_polygon_offset 951 GL_POLYGON_OFFSET_EXT = 0x8037, 952 GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, 953 GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, 954 955 // GL_EXT_texture 956 GL_ALPHA4_EXT = 0x803B, 957 GL_ALPHA8_EXT = 0x803C, 958 GL_ALPHA12_EXT = 0x803D, 959 GL_ALPHA16_EXT = 0x803E, 960 GL_LUMINANCE4_EXT = 0x803F, 961 GL_LUMINANCE8_EXT = 0x8040, 962 GL_LUMINANCE12_EXT = 0x8041, 963 GL_LUMINANCE16_EXT = 0x8042, 964 GL_LUMINANCE4_ALPHA4_EXT = 0x8043, 965 GL_LUMINANCE6_ALPHA2_EXT = 0x8044, 966 GL_LUMINANCE8_ALPHA8_EXT = 0x8045, 967 GL_LUMINANCE12_ALPHA4_EXT = 0x8046, 968 GL_LUMINANCE12_ALPHA12_EXT = 0x8047, 969 GL_LUMINANCE16_ALPHA16_EXT = 0x8048, 970 GL_INTENSITY_EXT = 0x8049, 971 GL_INTENSITY4_EXT = 0x804A, 972 GL_INTENSITY8_EXT = 0x804B, 973 GL_INTENSITY12_EXT = 0x804C, 974 GL_INTENSITY16_EXT = 0x804D, 975 GL_RGB2_EXT = 0x804E, 976 GL_RGB4_EXT = 0x804F, 977 GL_RGB5_EXT = 0x8050, 978 GL_RGB8_EXT = 0x8051, 979 GL_RGB10_EXT = 0x8052, 980 GL_RGB12_EXT = 0x8053, 981 GL_RGB16_EXT = 0x8054, 982 GL_RGBA2_EXT = 0x8055, 983 GL_RGBA4_EXT = 0x8056, 984 GL_RGB5_A1_EXT = 0x8057, 985 GL_RGBA8_EXT = 0x8058, 986 GL_RGB10_A2_EXT = 0x8059, 987 GL_RGBA12_EXT = 0x805A, 988 GL_RGBA16_EXT = 0x805B, 989 GL_TEXTURE_RED_SIZE_EXT = 0x805C, 990 GL_TEXTURE_GREEN_SIZE_EXT = 0x805D, 991 GL_TEXTURE_BLUE_SIZE_EXT = 0x805E, 992 GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F, 993 GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060, 994 GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061, 995 GL_REPLACE_EXT = 0x8062, 996 GL_PROXY_TEXTURE_1D_EXT = 0x8063, 997 GL_PROXY_TEXTURE_2D_EXT = 0x8064, 998 GL_TEXTURE_TOO_LARGE_EXT = 0x8065, 999 1000 // GL_EXT_texture3D 1001 GL_PACK_SKIP_IMAGES_EXT = 0x806B, 1002 GL_PACK_IMAGE_HEIGHT_EXT = 0x806C, 1003 GL_UNPACK_SKIP_IMAGES_EXT = 0x806D, 1004 GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E, 1005 GL_TEXTURE_3D_EXT = 0x806F, 1006 GL_PROXY_TEXTURE_3D_EXT = 0x8070, 1007 GL_TEXTURE_DEPTH_EXT = 0x8071, 1008 GL_TEXTURE_WRAP_R_EXT = 0x8072, 1009 GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073, 1010 1011 // GL_EXT_histogram 1012 GL_HISTOGRAM_EXT = 0x8024, 1013 GL_PROXY_HISTOGRAM_EXT = 0x8025, 1014 GL_HISTOGRAM_WIDTH_EXT = 0x8026, 1015 GL_HISTOGRAM_FORMAT_EXT = 0x8027, 1016 GL_HISTOGRAM_RED_SIZE_EXT = 0x8028, 1017 GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029, 1018 GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A, 1019 GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B, 1020 GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C, 1021 GL_HISTOGRAM_SINK_EXT = 0x802D, 1022 GL_MINMAX_EXT = 0x802E, 1023 GL_MINMAX_FORMAT_EXT = 0x802F, 1024 GL_MINMAX_SINK_EXT = 0x8030, 1025 GL_TABLE_TOO_LARGE_EXT = 0x8031, 1026 1027 // GL_EXT_convolution 1028 GL_CONVOLUTION_1D_EXT = 0x8010, 1029 GL_CONVOLUTION_2D_EXT = 0x8011, 1030 GL_SEPARABLE_2D_EXT = 0x8012, 1031 GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013, 1032 GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014, 1033 GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015, 1034 GL_REDUCE_EXT = 0x8016, 1035 GL_CONVOLUTION_FORMAT_EXT = 0x8017, 1036 GL_CONVOLUTION_WIDTH_EXT = 0x8018, 1037 GL_CONVOLUTION_HEIGHT_EXT = 0x8019, 1038 GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A, 1039 GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B, 1040 GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C, 1041 GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D, 1042 GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E, 1043 GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F, 1044 GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020, 1045 GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021, 1046 GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022, 1047 GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023, 1048 1049 // GL_EXT_cmyka 1050 GL_CMYK_EXT = 0x800C, 1051 GL_CMYKA_EXT = 0x800D, 1052 GL_PACK_CMYK_HINT_EXT = 0x800E, 1053 GL_UNPACK_CMYK_HINT_EXT = 0x800F, 1054 1055 // GL_EXT_texture_object 1056 GL_TEXTURE_PRIORITY_EXT = 0x8066, 1057 GL_TEXTURE_RESIDENT_EXT = 0x8067, 1058 GL_TEXTURE_1D_BINDING_EXT = 0x8068, 1059 GL_TEXTURE_2D_BINDING_EXT = 0x8069, 1060 GL_TEXTURE_3D_BINDING_EXT = 0x806A, 1061 1062 // GL_EXT_packed_pixels 1063 GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032, 1064 GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033, 1065 GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034, 1066 GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035, 1067 GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036, 1068 1069 // GL_EXT_rescale_normal 1070 GL_RESCALE_NORMAL_EXT = 0x803A, 1071 1072 // GL_EXT_vertex_array 1073 GL_VERTEX_ARRAY_EXT = 0x8074, 1074 GL_NORMAL_ARRAY_EXT = 0x8075, 1075 GL_COLOR_ARRAY_EXT = 0x8076, 1076 GL_INDEX_ARRAY_EXT = 0x8077, 1077 GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, 1078 GL_EDGE_FLAG_ARRAY_EXT = 0x8079, 1079 GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, 1080 GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, 1081 GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, 1082 GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, 1083 GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, 1084 GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, 1085 GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, 1086 GL_COLOR_ARRAY_SIZE_EXT = 0x8081, 1087 GL_COLOR_ARRAY_TYPE_EXT = 0x8082, 1088 GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, 1089 GL_COLOR_ARRAY_COUNT_EXT = 0x8084, 1090 GL_INDEX_ARRAY_TYPE_EXT = 0x8085, 1091 GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, 1092 GL_INDEX_ARRAY_COUNT_EXT = 0x8087, 1093 GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, 1094 GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, 1095 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, 1096 GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B, 1097 GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, 1098 GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, 1099 GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, 1100 GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, 1101 GL_COLOR_ARRAY_POINTER_EXT = 0x8090, 1102 GL_INDEX_ARRAY_POINTER_EXT = 0x8091, 1103 GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, 1104 GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, 1105 1106 // GL_EXT_blend_minmax 1107 GL_FUNC_ADD_EXT = 0x8006, 1108 GL_MIN_EXT = 0x8007, 1109 GL_MAX_EXT = 0x8008, 1110 GL_BLEND_EQUATION_EXT = 0x8009, 1111 1112 // GL_EXT_blend_subtract 1113 GL_FUNC_SUBTRACT_EXT = 0x800A, 1114 GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, 1115 1116 // GL_EXT_point_parameters 1117 GL_POINT_SIZE_MIN_EXT = 0x8126, 1118 GL_POINT_SIZE_MAX_EXT = 0x8127, 1119 GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128, 1120 GL_DISTANCE_ATTENUATION_EXT = 0x8129, 1121 1122 // GL_EXT_paletted_texture 1123 GL_COLOR_INDEX1_EXT = 0x80E2, 1124 GL_COLOR_INDEX2_EXT = 0x80E3, 1125 GL_COLOR_INDEX4_EXT = 0x80E4, 1126 GL_COLOR_INDEX8_EXT = 0x80E5, 1127 GL_COLOR_INDEX12_EXT = 0x80E6, 1128 GL_COLOR_INDEX16_EXT = 0x80E7, 1129 GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED, 1130 1131 // GL_EXT_clip_volume_hint 1132 GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0, 1133 1134 // GL_EXT_index_material 1135 GL_INDEX_MATERIAL_EXT = 0x81B8, 1136 GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9, 1137 GL_INDEX_MATERIAL_FACE_EXT = 0x81BA, 1138 1139 // GL_EXT_index_func 1140 GL_INDEX_TEST_EXT = 0x81B5, 1141 GL_INDEX_TEST_FUNC_EXT = 0x81B6, 1142 GL_INDEX_TEST_REF_EXT = 0x81B7, 1143 1144 // GL_EXT_index_array_formats 1145 GL_IUI_V2F_EXT = 0x81AD, 1146 GL_IUI_V3F_EXT = 0x81AE, 1147 GL_IUI_N3F_V2F_EXT = 0x81AF, 1148 GL_IUI_N3F_V3F_EXT = 0x81B0, 1149 GL_T2F_IUI_V2F_EXT = 0x81B1, 1150 GL_T2F_IUI_V3F_EXT = 0x81B2, 1151 GL_T2F_IUI_N3F_V2F_EXT = 0x81B3, 1152 GL_T2F_IUI_N3F_V3F_EXT = 0x81B4, 1153 1154 // GL_EXT_compiled_vertex_array 1155 GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8, 1156 GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9, 1157 1158 // GL_EXT_cull_vertex 1159 GL_CULL_VERTEX_EXT = 0x81AA, 1160 GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB, 1161 GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC, 1162 1163 // GL_EXT_draw_range_elements 1164 GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8, 1165 GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9, 1166 1167 // GL_EXT_light_texture 1168 GL_FRAGMENT_MATERIAL_EXT = 0x8349, 1169 GL_FRAGMENT_NORMAL_EXT = 0x834A, 1170 GL_FRAGMENT_COLOR_EXT = 0x834C, 1171 GL_ATTENUATION_EXT = 0x834D, 1172 GL_SHADOW_ATTENUATION_EXT = 0x834E, 1173 GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F, 1174 GL_TEXTURE_LIGHT_EXT = 0x8350, 1175 GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351, 1176 GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352, 1177 1178 // GL_EXT_bgra 1179 GL_BGR_EXT = 0x80E0, 1180 GL_BGRA_EXT = 0x80E1, 1181 1182 // GL_EXT_pixel_transform 1183 GL_PIXEL_TRANSFORM_2D_EXT = 0x8330, 1184 GL_PIXEL_MAG_FILTER_EXT = 0x8331, 1185 GL_PIXEL_MIN_FILTER_EXT = 0x8332, 1186 GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333, 1187 GL_CUBIC_EXT = 0x8334, 1188 GL_AVERAGE_EXT = 0x8335, 1189 GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336, 1190 GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337, 1191 GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338, 1192 1193 // GL_EXT_shared_texture_palette 1194 GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB, 1195 1196 // GL_EXT_separate_specular_color 1197 GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8, 1198 GL_SINGLE_COLOR_EXT = 0x81F9, 1199 GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA, 1200 1201 // GL_EXT_secondary_color 1202 GL_COLOR_SUM_EXT = 0x8458, 1203 GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459, 1204 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A, 1205 GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B, 1206 GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C, 1207 GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D, 1208 GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E, 1209 1210 // GL_EXT_texture_perturb_normal 1211 GL_PERTURB_EXT = 0x85AE, 1212 GL_TEXTURE_NORMAL_EXT = 0x85AF, 1213 1214 // GL_EXT_fog_coord 1215 GL_FOG_COORDINATE_SOURCE_EXT = 0x8450, 1216 GL_FOG_COORDINATE_EXT = 0x8451, 1217 GL_FRAGMENT_DEPTH_EXT = 0x8452, 1218 GL_CURRENT_FOG_COORDINATE_EXT = 0x8453, 1219 GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454, 1220 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455, 1221 GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456, 1222 GL_FOG_COORDINATE_ARRAY_EXT = 0x8457, 1223 1224 // GL_EXT_coordinate_frame 1225 GL_TANGENT_ARRAY_EXT = 0x8439, 1226 GL_BINORMAL_ARRAY_EXT = 0x843A, 1227 GL_CURRENT_TANGENT_EXT = 0x843B, 1228 GL_CURRENT_BINORMAL_EXT = 0x843C, 1229 GL_TANGENT_ARRAY_TYPE_EXT = 0x843E, 1230 GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F, 1231 GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440, 1232 GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441, 1233 GL_TANGENT_ARRAY_POINTER_EXT = 0x8442, 1234 GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443, 1235 GL_MAP1_TANGENT_EXT = 0x8444, 1236 GL_MAP2_TANGENT_EXT = 0x8445, 1237 GL_MAP1_BINORMAL_EXT = 0x8446, 1238 GL_MAP2_BINORMAL_EXT = 0x8447, 1239 1240 // GL_EXT_texture_env_combine 1241 GL_COMBINE_EXT = 0x8570, 1242 GL_COMBINE_RGB_EXT = 0x8571, 1243 GL_COMBINE_ALPHA_EXT = 0x8572, 1244 GL_RGB_SCALE_EXT = 0x8573, 1245 GL_ADD_SIGNED_EXT = 0x8574, 1246 GL_INTERPOLATE_EXT = 0x8575, 1247 GL_CONSTANT_EXT = 0x8576, 1248 GL_PRIMARY_COLOR_EXT = 0x8577, 1249 GL_PREVIOUS_EXT = 0x8578, 1250 GL_SOURCE0_RGB_EXT = 0x8580, 1251 GL_SOURCE1_RGB_EXT = 0x8581, 1252 GL_SOURCE2_RGB_EXT = 0x8582, 1253 GL_SOURCE0_ALPHA_EXT = 0x8588, 1254 GL_SOURCE1_ALPHA_EXT = 0x8589, 1255 GL_SOURCE2_ALPHA_EXT = 0x858A, 1256 GL_OPERAND0_RGB_EXT = 0x8590, 1257 GL_OPERAND1_RGB_EXT = 0x8591, 1258 GL_OPERAND2_RGB_EXT = 0x8592, 1259 GL_OPERAND0_ALPHA_EXT = 0x8598, 1260 GL_OPERAND1_ALPHA_EXT = 0x8599, 1261 GL_OPERAND2_ALPHA_EXT = 0x859A, 1262 1263 // GL_EXT_blend_func_separate 1264 GL_BLEND_DST_RGB_EXT = 0x80C8, 1265 GL_BLEND_SRC_RGB_EXT = 0x80C9, 1266 GL_BLEND_DST_ALPHA_EXT = 0x80CA, 1267 GL_BLEND_SRC_ALPHA_EXT = 0x80CB, 1268 1269 // GL_EXT_stencil_wrap 1270 GL_INCR_WRAP_EXT = 0x8507, 1271 GL_DECR_WRAP_EXT = 0x8508, 1272 1273 // GL_EXT_422_pixels 1274 GL_422_EXT = 0x80CC, 1275 GL_422_REV_EXT = 0x80CD, 1276 GL_422_AVERAGE_EXT = 0x80CE, 1277 GL_422_REV_AVERAGE_EXT = 0x80CF, 1278 1279 // GL_EXT_texture_cube_map 1280 GL_NORMAL_MAP_EXT = 0x8511, 1281 GL_REFLECTION_MAP_EXT = 0x8512, 1282 GL_TEXTURE_CUBE_MAP_EXT = 0x8513, 1283 GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514, 1284 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515, 1285 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516, 1286 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517, 1287 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518, 1288 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519, 1289 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A, 1290 GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B, 1291 GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C, 1292 1293 // GL_EXT_texture_lod_bias 1294 GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD, 1295 GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500, 1296 GL_TEXTURE_LOD_BIAS_EXT = 0x8501, 1297 1298 // GL_EXT_texture_filter_anisotropic 1299 GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE, 1300 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF, 1301 1302 // GL_EXT_vertex_weighting 1303 GL_MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH, 1304 GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502, 1305 GL_MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX, 1306 GL_MODELVIEW1_MATRIX_EXT = 0x8506, 1307 GL_VERTEX_WEIGHTING_EXT = 0x8509, 1308 GL_MODELVIEW0_EXT = GL_MODELVIEW, 1309 GL_MODELVIEW1_EXT = 0x850A, 1310 GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B, 1311 GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C, 1312 GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D, 1313 GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E, 1314 GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F, 1315 GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510, 1316 1317 // GL_EXT_texture_compression_s3tc 1318 GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0, 1319 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1, 1320 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2, 1321 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3, 1322 1323 // GL_EXT_multisample 1324 GL_MULTISAMPLE_EXT = 0x809D, 1325 GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E, 1326 GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F, 1327 GL_SAMPLE_MASK_EXT = 0x80A0, 1328 GL_1PASS_EXT = 0x80A1, 1329 GL_2PASS_0_EXT = 0x80A2, 1330 GL_2PASS_1_EXT = 0x80A3, 1331 GL_4PASS_0_EXT = 0x80A4, 1332 GL_4PASS_1_EXT = 0x80A5, 1333 GL_4PASS_2_EXT = 0x80A6, 1334 GL_4PASS_3_EXT = 0x80A7, 1335 GL_SAMPLE_BUFFERS_EXT = 0x80A8, 1336 GL_SAMPLES_EXT = 0x80A9, 1337 GL_SAMPLE_MASK_VALUE_EXT = 0x80AA, 1338 GL_SAMPLE_MASK_INVERT_EXT = 0x80AB, 1339 GL_SAMPLE_PATTERN_EXT = 0x80AC, 1340 GL_MULTISAMPLE_BIT_EXT = 0x20000000, 1341 1342 // GL_EXT_texture_env_dot3 1343 GL_DOT3_RGB_EXT = 0x8740, 1344 GL_DOT3_RGBA_EXT = 0x8741, 1345 1346 // GL_EXT_vertex_shader 1347 GL_VERTEX_SHADER_EXT = 0x8780, 1348 GL_VERTEX_SHADER_BINDING_EXT = 0x8781, 1349 GL_OP_INDEX_EXT = 0x8782, 1350 GL_OP_NEGATE_EXT = 0x8783, 1351 GL_OP_DOT3_EXT = 0x8784, 1352 GL_OP_DOT4_EXT = 0x8785, 1353 GL_OP_MUL_EXT = 0x8786, 1354 GL_OP_ADD_EXT = 0x8787, 1355 GL_OP_MADD_EXT = 0x8788, 1356 GL_OP_FRAC_EXT = 0x8789, 1357 GL_OP_MAX_EXT = 0x878A, 1358 GL_OP_MIN_EXT = 0x878B, 1359 GL_OP_SET_GE_EXT = 0x878C, 1360 GL_OP_SET_LT_EXT = 0x878D, 1361 GL_OP_CLAMP_EXT = 0x878E, 1362 GL_OP_FLOOR_EXT = 0x878F, 1363 GL_OP_ROUND_EXT = 0x8790, 1364 GL_OP_EXP_BASE_2_EXT = 0x8791, 1365 GL_OP_LOG_BASE_2_EXT = 0x8792, 1366 GL_OP_POWER_EXT = 0x8793, 1367 GL_OP_RECIP_EXT = 0x8794, 1368 GL_OP_RECIP_SQRT_EXT = 0x8795, 1369 GL_OP_SUB_EXT = 0x8796, 1370 GL_OP_CROSS_PRODUCT_EXT = 0x8797, 1371 GL_OP_MULTIPLY_MATRIX_EXT = 0x8798, 1372 GL_OP_MOV_EXT = 0x8799, 1373 GL_OUTPUT_VERTEX_EXT = 0x879A, 1374 GL_OUTPUT_COLOR0_EXT = 0x879B, 1375 GL_OUTPUT_COLOR1_EXT = 0x879C, 1376 GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D, 1377 GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E, 1378 GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F, 1379 GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0, 1380 GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1, 1381 GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2, 1382 GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3, 1383 GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4, 1384 GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5, 1385 GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6, 1386 GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7, 1387 GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8, 1388 GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9, 1389 GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA, 1390 GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB, 1391 GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC, 1392 GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD, 1393 GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE, 1394 GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF, 1395 GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0, 1396 GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1, 1397 GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2, 1398 GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3, 1399 GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4, 1400 GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5, 1401 GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6, 1402 GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7, 1403 GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8, 1404 GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9, 1405 GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA, 1406 GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB, 1407 GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC, 1408 GL_OUTPUT_FOG_EXT = 0x87BD, 1409 GL_SCALAR_EXT = 0x87BE, 1410 GL_VECTOR_EXT = 0x87BF, 1411 GL_MATRIX_EXT = 0x87C0, 1412 GL_VARIANT_EXT = 0x87C1, 1413 GL_INVARIANT_EXT = 0x87C2, 1414 GL_LOCAL_CONSTANT_EXT = 0x87C3, 1415 GL_LOCAL_EXT = 0x87C4, 1416 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5, 1417 GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6, 1418 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7, 1419 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8, 1420 GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9, 1421 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA, 1422 GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB, 1423 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC, 1424 GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD, 1425 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE, 1426 GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF, 1427 GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0, 1428 GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1, 1429 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2, 1430 GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3, 1431 GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4, 1432 GL_X_EXT = 0x87D5, 1433 GL_Y_EXT = 0x87D6, 1434 GL_Z_EXT = 0x87D7, 1435 GL_W_EXT = 0x87D8, 1436 GL_NEGATIVE_X_EXT = 0x87D9, 1437 GL_NEGATIVE_Y_EXT = 0x87DA, 1438 GL_NEGATIVE_Z_EXT = 0x87DB, 1439 GL_NEGATIVE_W_EXT = 0x87DC, 1440 GL_ZERO_EXT = 0x87DD, 1441 GL_ONE_EXT = 0x87DE, 1442 GL_NEGATIVE_ONE_EXT = 0x87DF, 1443 GL_NORMALIZED_RANGE_EXT = 0x87E0, 1444 GL_FULL_RANGE_EXT = 0x87E1, 1445 GL_CURRENT_VERTEX_EXT = 0x87E2, 1446 GL_MVP_MATRIX_EXT = 0x87E3, 1447 GL_VARIANT_VALUE_EXT = 0x87E4, 1448 GL_VARIANT_DATATYPE_EXT = 0x87E5, 1449 GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6, 1450 GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7, 1451 GL_VARIANT_ARRAY_EXT = 0x87E8, 1452 GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9, 1453 GL_INVARIANT_VALUE_EXT = 0x87EA, 1454 GL_INVARIANT_DATATYPE_EXT = 0x87EB, 1455 GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC, 1456 GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED, 1457 1458 // GL_EXT_stencil_two_side 1459 GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910, 1460 GL_ACTIVE_STENCIL_FACE_EXT = 0x8911, 1461 1462 // GL_EXT_depth_bounds_test 1463 GL_DEPTH_BOUNDS_TEST_EXT = 0x8890, 1464 GL_DEPTH_BOUNDS_EXT = 0x8891, 1465 1466 // GL_EXT_texture_mirror_clamp 1467 GL_MIRROR_CLAMP_EXT = 0x8742, 1468 GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743, 1469 GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912, 1470 1471 // GL_EXT_blend_equation_separate 1472 GL_BLEND_EQUATION_RGB_EXT = 0x8009, 1473 GL_BLEND_EQUATION_ALPHA_EXT = 0x883D, 1474 1475 // GL_EXT_pixel_buffer_object 1476 GL_PIXEL_PACK_BUFFER_EXT = 0x88EB, 1477 GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC, 1478 GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED, 1479 GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF, 1480 1481 // GL_EXT_framebuffer_object 1482 GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506, 1483 GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8, 1484 GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6, 1485 GL_RENDERBUFFER_BINDING_EXT = 0x8CA7, 1486 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0, 1487 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1, 1488 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2, 1489 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3, 1490 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4, 1491 GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5, 1492 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6, 1493 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7, 1494 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9, 1495 GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA, 1496 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB, 1497 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC, 1498 GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD, 1499 GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF, 1500 GL_COLOR_ATTACHMENT0_EXT = 0x8CE0, 1501 GL_COLOR_ATTACHMENT1_EXT = 0x8CE1, 1502 GL_COLOR_ATTACHMENT2_EXT = 0x8CE2, 1503 GL_COLOR_ATTACHMENT3_EXT = 0x8CE3, 1504 GL_COLOR_ATTACHMENT4_EXT = 0x8CE4, 1505 GL_COLOR_ATTACHMENT5_EXT = 0x8CE5, 1506 GL_COLOR_ATTACHMENT6_EXT = 0x8CE6, 1507 GL_COLOR_ATTACHMENT7_EXT = 0x8CE7, 1508 GL_COLOR_ATTACHMENT8_EXT = 0x8CE8, 1509 GL_COLOR_ATTACHMENT9_EXT = 0x8CE9, 1510 GL_COLOR_ATTACHMENT10_EXT = 0x8CEA, 1511 GL_COLOR_ATTACHMENT11_EXT = 0x8CEB, 1512 GL_COLOR_ATTACHMENT12_EXT = 0x8CEC, 1513 GL_COLOR_ATTACHMENT13_EXT = 0x8CED, 1514 GL_COLOR_ATTACHMENT14_EXT = 0x8CEE, 1515 GL_COLOR_ATTACHMENT15_EXT = 0x8CEF, 1516 GL_DEPTH_ATTACHMENT_EXT = 0x8D00, 1517 GL_STENCIL_ATTACHMENT_EXT = 0x8D20, 1518 GL_FRAMEBUFFER_EXT = 0x8D40, 1519 GL_RENDERBUFFER_EXT = 0x8D41, 1520 GL_RENDERBUFFER_WIDTH_EXT = 0x8D42, 1521 GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43, 1522 GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44, 1523 GL_STENCIL_INDEX1_EXT = 0x8D46, 1524 GL_STENCIL_INDEX4_EXT = 0x8D47, 1525 GL_STENCIL_INDEX8_EXT = 0x8D48, 1526 GL_STENCIL_INDEX16_EXT = 0x8D49, 1527 GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50, 1528 GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51, 1529 GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52, 1530 GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53, 1531 GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54, 1532 GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55, 1533 1534 // GL_EXT_packed_depth_stencil 1535 GL_DEPTH_STENCIL_EXT = 0x84F9, 1536 GL_UNSIGNED_INT_24_8_EXT = 0x84FA, 1537 GL_DEPTH24_STENCIL8_EXT = 0x88F0, 1538 GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1, 1539 1540 // GL_EXT_stencil_clear_tag 1541 GL_STENCIL_TAG_BITS_EXT = 0x88F2, 1542 GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3, 1543 1544 // GL_EXT_texture_sRGB 1545 GL_SRGB_EXT = 0x8C40, 1546 GL_SRGB8_EXT = 0x8C41, 1547 GL_SRGB_ALPHA_EXT = 0x8C42, 1548 GL_SRGB8_ALPHA8_EXT = 0x8C43, 1549 GL_SLUMINANCE_ALPHA_EXT = 0x8C44, 1550 GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45, 1551 GL_SLUMINANCE_EXT = 0x8C46, 1552 GL_SLUMINANCE8_EXT = 0x8C47, 1553 GL_COMPRESSED_SRGB_EXT = 0x8C48, 1554 GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49, 1555 GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A, 1556 GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B, 1557 GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C, 1558 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D, 1559 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E, 1560 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F, 1561 1562 // GL_EXT_framebuffer_blit 1563 GL_READ_FRAMEBUFFER_EXT = 0x8CA8, 1564 GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9, 1565 GL_DRAW_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT, 1566 GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA, 1567 1568 // GL_EXT_framebuffer_multisample 1569 GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB, 1570 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56, 1571 GL_MAX_SAMPLES_EXT = 0x8D57, 1572 1573 // GL_EXT_timer_query 1574 GL_TIME_ELAPSED_EXT = 0x88BF, 1575 1576 // GL_EXT_geometry_shader4 1577 GL_GEOMETRY_SHADER_EXT = 0x8DD9, 1578 GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD, 1579 GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE, 1580 GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B, 1581 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF, 1582 GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0, 1583 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1, 1584 1585 // GL_EXT_gpu_shader4 1586 GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0, 1587 GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1, 1588 GL_SAMPLER_BUFFER_EXT = 0x8DC2, 1589 GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3, 1590 GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4, 1591 GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5, 1592 GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6, 1593 GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7, 1594 GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8, 1595 GL_INT_SAMPLER_1D_EXT = 0x8DC9, 1596 GL_INT_SAMPLER_2D_EXT = 0x8DCA, 1597 GL_INT_SAMPLER_3D_EXT = 0x8DCB, 1598 GL_INT_SAMPLER_CUBE_EXT = 0x8DCC, 1599 GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD, 1600 GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE, 1601 GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF, 1602 GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0, 1603 GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1, 1604 GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2, 1605 GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3, 1606 GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4, 1607 GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5, 1608 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6, 1609 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7, 1610 GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8, 1611 1612 // GL_EXT_packed_float 1613 GL_R11F_G11F_B10F_EXT = 0x8C3A, 1614 GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B, 1615 GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C, 1616 1617 // GL_EXT_texture_array 1618 GL_TEXTURE_1D_ARRAY_EXT = 0x8C18, 1619 GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19, 1620 GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A, 1621 GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B, 1622 GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C, 1623 GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D, 1624 GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF, 1625 GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E, 1626 1627 // GL_EXT_texture_buffer_object 1628 GL_TEXTURE_BUFFER_EXT = 0x8C2A, 1629 GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B, 1630 GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C, 1631 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D, 1632 GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E, 1633 1634 // GL_EXT_texture_compression_latc 1635 GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70, 1636 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71, 1637 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72, 1638 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73, 1639 1640 // GL_EXT_texture_compression_rgtc 1641 GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB, 1642 GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC, 1643 GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD, 1644 GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE, 1645 1646 // GL_EXT_texture_shared_exponent 1647 GL_RGB9_E5_EXT = 0x8C3D, 1648 GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E, 1649 GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F, 1650 1651 // GL_EXT_framebuffer_sRGB 1652 GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9, 1653 GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA, 1654 1655 // GL_EXT_bindable_uniform 1656 GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2, 1657 GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3, 1658 GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4, 1659 GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED, 1660 GL_UNIFORM_BUFFER_EXT = 0x8DEE, 1661 GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF, 1662 1663 // GL_EXT_texture_integer 1664 GL_RGBA32UI_EXT = 0x8D70, 1665 GL_RGB32UI_EXT = 0x8D71, 1666 GL_ALPHA32UI_EXT = 0x8D72, 1667 GL_INTENSITY32UI_EXT = 0x8D73, 1668 GL_LUMINANCE32UI_EXT = 0x8D74, 1669 GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75, 1670 GL_RGBA16UI_EXT = 0x8D76, 1671 GL_RGB16UI_EXT = 0x8D77, 1672 GL_ALPHA16UI_EXT = 0x8D78, 1673 GL_INTENSITY16UI_EXT = 0x8D79, 1674 GL_LUMINANCE16UI_EXT = 0x8D7A, 1675 GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B, 1676 GL_RGBA8UI_EXT = 0x8D7C, 1677 GL_RGB8UI_EXT = 0x8D7D, 1678 GL_ALPHA8UI_EXT = 0x8D7E, 1679 GL_INTENSITY8UI_EXT = 0x8D7F, 1680 GL_LUMINANCE8UI_EXT = 0x8D80, 1681 GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81, 1682 GL_RGBA32I_EXT = 0x8D82, 1683 GL_RGB32I_EXT = 0x8D83, 1684 GL_ALPHA32I_EXT = 0x8D84, 1685 GL_INTENSITY32I_EXT = 0x8D85, 1686 GL_LUMINANCE32I_EXT = 0x8D86, 1687 GL_LUMINANCE_ALPHA32I_EXT = 0x8D87, 1688 GL_RGBA16I_EXT = 0x8D88, 1689 GL_RGB16I_EXT = 0x8D89, 1690 GL_ALPHA16I_EXT = 0x8D8A, 1691 GL_INTENSITY16I_EXT = 0x8D8B, 1692 GL_LUMINANCE16I_EXT = 0x8D8C, 1693 GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D, 1694 GL_RGBA8I_EXT = 0x8D8E, 1695 GL_RGB8I_EXT = 0x8D8F, 1696 GL_ALPHA8I_EXT = 0x8D90, 1697 GL_INTENSITY8I_EXT = 0x8D91, 1698 GL_LUMINANCE8I_EXT = 0x8D92, 1699 GL_LUMINANCE_ALPHA8I_EXT = 0x8D93, 1700 GL_RED_INTEGER_EXT = 0x8D94, 1701 GL_GREEN_INTEGER_EXT = 0x8D95, 1702 GL_BLUE_INTEGER_EXT = 0x8D96, 1703 GL_ALPHA_INTEGER_EXT = 0x8D97, 1704 GL_RGB_INTEGER_EXT = 0x8D98, 1705 GL_RGBA_INTEGER_EXT = 0x8D99, 1706 GL_BGR_INTEGER_EXT = 0x8D9A, 1707 GL_BGRA_INTEGER_EXT = 0x8D9B, 1708 GL_LUMINANCE_INTEGER_EXT = 0x8D9C, 1709 GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D, 1710 GL_RGBA_INTEGER_MODE_EXT = 0x8D9E, 1711 1712 // GL_EXT_transform_feedback 1713 GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E, 1714 GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84, 1715 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85, 1716 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F, 1717 GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C, 1718 GL_SEPARATE_ATTRIBS_EXT = 0x8C8D, 1719 GL_PRIMITIVES_GENERATED_EXT = 0x8C87, 1720 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88, 1721 GL_RASTERIZER_DISCARD_EXT = 0x8C89, 1722 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A, 1723 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B, 1724 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80, 1725 GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83, 1726 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F, 1727 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76, 1728 1729 // GL_EXT_direct_state_access 1730 GL_PROGRAM_MATRIX_EXT = 0x8E2D, 1731 GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E, 1732 GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F, 1733 1734 // GL_EXT_texture_swizzle 1735 GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42, 1736 GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43, 1737 GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44, 1738 GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45, 1739 GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46, 1740 1741 // GL_EXT_provoking_vertex 1742 GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C, 1743 GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D, 1744 GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E, 1745 GL_PROVOKING_VERTEX_EXT = 0x8E4F, 1746 1747 // GL_EXT_texture_snorm 1748 GL_ALPHA_SNORM = 0x9010, 1749 GL_LUMINANCE_SNORM = 0x9011, 1750 GL_LUMINANCE_ALPHA_SNORM = 0x9012, 1751 GL_INTENSITY_SNORM = 0x9013, 1752 GL_ALPHA8_SNORM = 0x9014, 1753 GL_LUMINANCE8_SNORM = 0x9015, 1754 GL_LUMINANCE8_ALPHA8_SNORM = 0x9016, 1755 GL_INTENSITY8_SNORM = 0x9017, 1756 GL_ALPHA16_SNORM = 0x9018, 1757 GL_LUMINANCE16_SNORM = 0x9019, 1758 GL_LUMINANCE16_ALPHA16_SNORM = 0x901A, 1759 GL_INTENSITY16_SNORM = 0x901B, 1760 1761 // GL_EXT_separate_shader_objects 1762 GL_ACTIVE_PROGRAM_EXT = 0x8B8D, 1763 } 1764 } 1765 1766 version(DerelictGL_NV) 1767 { 1768 // from GL_NV_half_float 1769 alias ushort GLhalfNV; 1770 1771 enum : GLenum 1772 { 1773 // GL_NV_texgen_reflection 1774 GL_NORMAL_MAP_NV = 0x8511, 1775 GL_REFLECTION_MAP_NV = 0x8512, 1776 1777 // GL_NV_light_max_exponent 1778 GL_MAX_SHININESS_NV = 0x8504, 1779 GL_MAX_SPOT_EXPONENT_NV = 0x8505, 1780 1781 // GL_NV_vertex_array_range 1782 GL_VERTEX_ARRAY_RANGE_NV = 0x851D, 1783 GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E, 1784 GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F, 1785 GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520, 1786 GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521, 1787 1788 // GL_NV_register_combiners 1789 GL_REGISTER_COMBINERS_NV = 0x8522, 1790 GL_VARIABLE_A_NV = 0x8523, 1791 GL_VARIABLE_B_NV = 0x8524, 1792 GL_VARIABLE_C_NV = 0x8525, 1793 GL_VARIABLE_D_NV = 0x8526, 1794 GL_VARIABLE_E_NV = 0x8527, 1795 GL_VARIABLE_F_NV = 0x8528, 1796 GL_VARIABLE_G_NV = 0x8529, 1797 GL_CONSTANT_COLOR0_NV = 0x852A, 1798 GL_CONSTANT_COLOR1_NV = 0x852B, 1799 GL_PRIMARY_COLOR_NV = 0x852C, 1800 GL_SECONDARY_COLOR_NV = 0x852D, 1801 GL_SPARE0_NV = 0x852E, 1802 GL_SPARE1_NV = 0x852F, 1803 GL_DISCARD_NV = 0x8530, 1804 GL_E_TIMES_F_NV = 0x8531, 1805 GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532, 1806 GL_UNSIGNED_IDENTITY_NV = 0x8536, 1807 GL_UNSIGNED_INVERT_NV = 0x8537, 1808 GL_EXPAND_NORMAL_NV = 0x8538, 1809 GL_EXPAND_NEGATE_NV = 0x8539, 1810 GL_HALF_BIAS_NORMAL_NV = 0x853A, 1811 GL_HALF_BIAS_NEGATE_NV = 0x853B, 1812 GL_SIGNED_IDENTITY_NV = 0x853C, 1813 GL_SIGNED_NEGATE_NV = 0x853D, 1814 GL_SCALE_BY_TWO_NV = 0x853E, 1815 GL_SCALE_BY_FOUR_NV = 0x853F, 1816 GL_SCALE_BY_ONE_HALF_NV = 0x8540, 1817 GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541, 1818 GL_COMBINER_INPUT_NV = 0x8542, 1819 GL_COMBINER_MAPPING_NV = 0x8543, 1820 GL_COMBINER_COMPONENT_USAGE_NV = 0x8544, 1821 GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545, 1822 GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546, 1823 GL_COMBINER_MUX_SUM_NV = 0x8547, 1824 GL_COMBINER_SCALE_NV = 0x8548, 1825 GL_COMBINER_BIAS_NV = 0x8549, 1826 GL_COMBINER_AB_OUTPUT_NV = 0x854A, 1827 GL_COMBINER_CD_OUTPUT_NV = 0x854B, 1828 GL_COMBINER_SUM_OUTPUT_NV = 0x854C, 1829 GL_MAX_GENERAL_COMBINERS_NV = 0x854D, 1830 GL_NUM_GENERAL_COMBINERS_NV = 0x854E, 1831 GL_COLOR_SUM_CLAMP_NV = 0x854F, 1832 GL_COMBINER0_NV = 0x8550, 1833 GL_COMBINER1_NV = 0x8551, 1834 GL_COMBINER2_NV = 0x8552, 1835 GL_COMBINER3_NV = 0x8553, 1836 GL_COMBINER4_NV = 0x8554, 1837 GL_COMBINER5_NV = 0x8555, 1838 GL_COMBINER6_NV = 0x8556, 1839 GL_COMBINER7_NV = 0x8557, 1840 1841 // GL_NV_fog_distance 1842 GL_FOG_DISTANCE_MODE_NV = 0x855A, 1843 GL_EYE_RADIAL_NV = 0x855B, 1844 GL_EYE_PLANE_ABSOLUTE_NV = 0x855C, 1845 1846 // GL_NV_texgen_emboss 1847 GL_EMBOSS_LIGHT_NV = 0x855D, 1848 GL_EMBOSS_CONSTANT_NV = 0x855E, 1849 GL_EMBOSS_MAP_NV = 0x855F, 1850 1851 // GL_NV_texture_env_combine4 1852 GL_COMBINE4_NV = 0x8503, 1853 GL_SOURCE3_RGB_NV = 0x8583, 1854 GL_SOURCE3_ALPHA_NV = 0x858B, 1855 GL_OPERAND3_RGB_NV = 0x8593, 1856 GL_OPERAND3_ALPHA_NV = 0x859B, 1857 1858 // GL_NV_fence 1859 GL_ALL_COMPLETED_NV = 0x84F2, 1860 GL_FENCE_STATUS_NV = 0x84F3, 1861 GL_FENCE_CONDITION_NV = 0x84F4, 1862 1863 // GL_NV_evaluators 1864 GL_EVAL_2D_NV = 0x86C0, 1865 GL_EVAL_TRIANGULAR_2D_NV = 0x86C1, 1866 GL_MAP_TESSELLATION_NV = 0x86C2, 1867 GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3, 1868 GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4, 1869 GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5, 1870 GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6, 1871 GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7, 1872 GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8, 1873 GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9, 1874 GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA, 1875 GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB, 1876 GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC, 1877 GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD, 1878 GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE, 1879 GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF, 1880 GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0, 1881 GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1, 1882 GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2, 1883 GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3, 1884 GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4, 1885 GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5, 1886 GL_MAX_MAP_TESSELLATION_NV = 0x86D6, 1887 GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7, 1888 1889 // GL_NV_packed_depth_stencil 1890 GL_DEPTH_STENCIL_NV = 0x84F9, 1891 GL_UNSIGNED_INT_24_8_NV = 0x84FA, 1892 1893 // GL_NV_register_combiners2 1894 GL_PER_STAGE_CONSTANTS_NV = 0x8535, 1895 1896 // GL_NV_texture_rectangle 1897 GL_TEXTURE_RECTANGLE_NV = 0x84F5, 1898 GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6, 1899 GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7, 1900 GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8, 1901 1902 // GL_NV_texture_shader 1903 GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C, 1904 GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D, 1905 GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E, 1906 GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9, 1907 GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA, 1908 GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB, 1909 GL_DSDT_MAG_INTENSITY_NV = 0x86DC, 1910 GL_SHADER_CONSISTENT_NV = 0x86DD, 1911 GL_TEXTURE_SHADER_NV = 0x86DE, 1912 GL_SHADER_OPERATION_NV = 0x86DF, 1913 GL_CULL_MODES_NV = 0x86E0, 1914 GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1, 1915 GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2, 1916 GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3, 1917 GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV, 1918 GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV, 1919 GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV, 1920 GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4, 1921 GL_CONST_EYE_NV = 0x86E5, 1922 GL_PASS_THROUGH_NV = 0x86E6, 1923 GL_CULL_FRAGMENT_NV = 0x86E7, 1924 GL_OFFSET_TEXTURE_2D_NV = 0x86E8, 1925 GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9, 1926 GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA, 1927 GL_DOT_PRODUCT_NV = 0x86EC, 1928 GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED, 1929 GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE, 1930 GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0, 1931 GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1, 1932 GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2, 1933 GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3, 1934 GL_HILO_NV = 0x86F4, 1935 GL_DSDT_NV = 0x86F5, 1936 GL_DSDT_MAG_NV = 0x86F6, 1937 GL_DSDT_MAG_VIB_NV = 0x86F7, 1938 GL_HILO16_NV = 0x86F8, 1939 GL_SIGNED_HILO_NV = 0x86F9, 1940 GL_SIGNED_HILO16_NV = 0x86FA, 1941 GL_SIGNED_RGBA_NV = 0x86FB, 1942 GL_SIGNED_RGBA8_NV = 0x86FC, 1943 GL_SIGNED_RGB_NV = 0x86FE, 1944 GL_SIGNED_RGB8_NV = 0x86FF, 1945 GL_SIGNED_LUMINANCE_NV = 0x8701, 1946 GL_SIGNED_LUMINANCE8_NV = 0x8702, 1947 GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703, 1948 GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704, 1949 GL_SIGNED_ALPHA_NV = 0x8705, 1950 GL_SIGNED_ALPHA8_NV = 0x8706, 1951 GL_SIGNED_INTENSITY_NV = 0x8707, 1952 GL_SIGNED_INTENSITY8_NV = 0x8708, 1953 GL_DSDT8_NV = 0x8709, 1954 GL_DSDT8_MAG8_NV = 0x870A, 1955 GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B, 1956 GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C, 1957 GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D, 1958 GL_HI_SCALE_NV = 0x870E, 1959 GL_LO_SCALE_NV = 0x870F, 1960 GL_DS_SCALE_NV = 0x8710, 1961 GL_DT_SCALE_NV = 0x8711, 1962 GL_MAGNITUDE_SCALE_NV = 0x8712, 1963 GL_VIBRANCE_SCALE_NV = 0x8713, 1964 GL_HI_BIAS_NV = 0x8714, 1965 GL_LO_BIAS_NV = 0x8715, 1966 GL_DS_BIAS_NV = 0x8716, 1967 GL_DT_BIAS_NV = 0x8717, 1968 GL_MAGNITUDE_BIAS_NV = 0x8718, 1969 GL_VIBRANCE_BIAS_NV = 0x8719, 1970 GL_TEXTURE_BORDER_VALUES_NV = 0x871A, 1971 GL_TEXTURE_HI_SIZE_NV = 0x871B, 1972 GL_TEXTURE_LO_SIZE_NV = 0x871C, 1973 GL_TEXTURE_DS_SIZE_NV = 0x871D, 1974 GL_TEXTURE_DT_SIZE_NV = 0x871E, 1975 GL_TEXTURE_MAG_SIZE_NV = 0x871F, 1976 1977 // GL_NV_texture_shader2 1978 GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF, 1979 1980 // GL_NV_vertex_array_range2 1981 GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533, 1982 1983 // GL_NV_vertex_program 1984 GL_VERTEX_PROGRAM_NV = 0x8620, 1985 GL_VERTEX_STATE_PROGRAM_NV = 0x8621, 1986 GL_ATTRIB_ARRAY_SIZE_NV = 0x8623, 1987 GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624, 1988 GL_ATTRIB_ARRAY_TYPE_NV = 0x8625, 1989 GL_CURRENT_ATTRIB_NV = 0x8626, 1990 GL_PROGRAM_LENGTH_NV = 0x8627, 1991 GL_PROGRAM_STRING_NV = 0x8628, 1992 GL_MODELVIEW_PROJECTION_NV = 0x8629, 1993 GL_IDENTITY_NV = 0x862A, 1994 GL_INVERSE_NV = 0x862B, 1995 GL_TRANSPOSE_NV = 0x862C, 1996 GL_INVERSE_TRANSPOSE_NV = 0x862D, 1997 GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E, 1998 GL_MAX_TRACK_MATRICES_NV = 0x862F, 1999 GL_MATRIX0_NV = 0x8630, 2000 GL_MATRIX1_NV = 0x8631, 2001 GL_MATRIX2_NV = 0x8632, 2002 GL_MATRIX3_NV = 0x8633, 2003 GL_MATRIX4_NV = 0x8634, 2004 GL_MATRIX5_NV = 0x8635, 2005 GL_MATRIX6_NV = 0x8636, 2006 GL_MATRIX7_NV = 0x8637, 2007 GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640, 2008 GL_CURRENT_MATRIX_NV = 0x8641, 2009 GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642, 2010 GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643, 2011 GL_PROGRAM_PARAMETER_NV = 0x8644, 2012 GL_ATTRIB_ARRAY_POINTER_NV = 0x8645, 2013 GL_PROGRAM_TARGET_NV = 0x8646, 2014 GL_PROGRAM_RESIDENT_NV = 0x8647, 2015 GL_TRACK_MATRIX_NV = 0x8648, 2016 GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649, 2017 GL_VERTEX_PROGRAM_BINDING_NV = 0x864A, 2018 GL_PROGRAM_ERROR_POSITION_NV = 0x864B, 2019 GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650, 2020 GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651, 2021 GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652, 2022 GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653, 2023 GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654, 2024 GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655, 2025 GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656, 2026 GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657, 2027 GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658, 2028 GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659, 2029 GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A, 2030 GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B, 2031 GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C, 2032 GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D, 2033 GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E, 2034 GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F, 2035 GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660, 2036 GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661, 2037 GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662, 2038 GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663, 2039 GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664, 2040 GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665, 2041 GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666, 2042 GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667, 2043 GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668, 2044 GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669, 2045 GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A, 2046 GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B, 2047 GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C, 2048 GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D, 2049 GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E, 2050 GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F, 2051 GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670, 2052 GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671, 2053 GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672, 2054 GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673, 2055 GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674, 2056 GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675, 2057 GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676, 2058 GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677, 2059 GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678, 2060 GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679, 2061 GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A, 2062 GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B, 2063 GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C, 2064 GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D, 2065 GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E, 2066 GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F, 2067 2068 // GL_NV_copy_depth_to_color 2069 GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E, 2070 GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F, 2071 2072 // GL_NV_multisample_filter_hint 2073 GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534, 2074 2075 // GL_NV_depth_clamp 2076 GL_DEPTH_CLAMP_NV = 0x864F, 2077 2078 // GL_NV_occlusion_query 2079 GL_PIXEL_COUNTER_BITS_NV = 0x8864, 2080 GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865, 2081 GL_PIXEL_COUNT_NV = 0x8866, 2082 GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867, 2083 2084 // GL_NV_point_sprite 2085 GL_POINT_SPRITE_NV = 0x8861, 2086 GL_COORD_REPLACE_NV = 0x8862, 2087 GL_POINT_SPRITE_R_MODE_NV = 0x8863, 2088 2089 // GL_NV_texture_shader3 2090 GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850, 2091 GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851, 2092 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852, 2093 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853, 2094 GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854, 2095 GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855, 2096 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856, 2097 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857, 2098 GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858, 2099 GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859, 2100 GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A, 2101 GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B, 2102 GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C, 2103 GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D, 2104 GL_HILO8_NV = 0x885E, 2105 GL_SIGNED_HILO8_NV = 0x885F, 2106 GL_FORCE_BLUE_TO_ONE_NV = 0x8860, 2107 2108 // GL_NV_float_buffer 2109 GL_FLOAT_R_NV = 0x8880, 2110 GL_FLOAT_RG_NV = 0x8881, 2111 GL_FLOAT_RGB_NV = 0x8882, 2112 GL_FLOAT_RGBA_NV = 0x8883, 2113 GL_FLOAT_R16_NV = 0x8884, 2114 GL_FLOAT_R32_NV = 0x8885, 2115 GL_FLOAT_RG16_NV = 0x8886, 2116 GL_FLOAT_RG32_NV = 0x8887, 2117 GL_FLOAT_RGB16_NV = 0x8888, 2118 GL_FLOAT_RGB32_NV = 0x8889, 2119 GL_FLOAT_RGBA16_NV = 0x888A, 2120 GL_FLOAT_RGBA32_NV = 0x888B, 2121 GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C, 2122 GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D, 2123 GL_FLOAT_RGBA_MODE_NV = 0x888E, 2124 2125 // GL_NV_fragment_program 2126 GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868, 2127 GL_FRAGMENT_PROGRAM_NV = 0x8870, 2128 GL_MAX_TEXTURE_COORDS_NV = 0x8871, 2129 GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872, 2130 GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873, 2131 GL_PROGRAM_ERROR_STRING_NV = 0x8874, 2132 2133 // GL_NV_half_float 2134 GL_HALF_FLOAT_NV = 0x140B, 2135 2136 // GL_NV_pixel_data_range 2137 GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878, 2138 GL_READ_PIXEL_DATA_RANGE_NV = 0x8879, 2139 GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A, 2140 GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B, 2141 GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C, 2142 GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D, 2143 2144 // GL_NV_primitive_restart 2145 GL_PRIMITIVE_RESTART_NV = 0x8558, 2146 GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559, 2147 2148 // GL_NV_texture_expand_normal 2149 GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F, 2150 2151 // GL_NV_fragment_program2 2152 GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4, 2153 GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5, 2154 GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6, 2155 GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7, 2156 GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8, 2157 2158 // GL_NV_gpu_program4 2159 GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904, 2160 GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905, 2161 GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906, 2162 GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907, 2163 GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908, 2164 GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909, 2165 GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5, 2166 GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6, 2167 2168 // GL_NV_geometry_program4 2169 GL_LINES_ADJACENCY_EXT = 0x000A, 2170 GL_LINE_STRIP_ADJACENCY_EXT = 0x000B, 2171 GL_TRIANGLES_ADJACENCY_EXT = 0x000C, 2172 GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D, 2173 GL_GEOMETRY_PROGRAM_NV = 0x8C26, 2174 GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27, 2175 GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28, 2176 GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA, 2177 GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB, 2178 GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC, 2179 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29, 2180 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7, 2181 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8, 2182 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9, 2183 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4, 2184 GL_PROGRAM_POINT_SIZE_EXT = 0x8642, 2185 2186 // GL_NV_vertex_program4 2187 GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD, 2188 2189 // GL_NV_depth_buffer_float 2190 GL_DEPTH_COMPONENT32F_NV = 0x8DAB, 2191 GL_DEPTH32F_STENCIL8_NV = 0x8DAC, 2192 GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD, 2193 GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF, 2194 2195 // GL_NV_framebuffer_multisample_coverage 2196 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB, 2197 GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10, 2198 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11, 2199 GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12, 2200 2201 // GL_NV_transform_feedback 2202 GL_BACK_PRIMARY_COLOR_NV = 0x8C77, 2203 GL_BACK_SECONDARY_COLOR_NV = 0x8C78, 2204 GL_TEXTURE_COORD_NV = 0x8C79, 2205 GL_CLIP_DISTANCE_NV = 0x8C7A, 2206 GL_VERTEX_ID_NV = 0x8C7B, 2207 GL_PRIMITIVE_ID_NV = 0x8C7C, 2208 GL_GENERIC_ATTRIB_NV = 0x8C7D, 2209 GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E, 2210 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F, 2211 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80, 2212 GL_ACTIVE_VARYINGS_NV = 0x8C81, 2213 GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82, 2214 GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83, 2215 GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84, 2216 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85, 2217 GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86, 2218 GL_PRIMITIVES_GENERATED_NV = 0x8C87, 2219 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88, 2220 GL_RASTERIZER_DISCARD_NV = 0x8C89, 2221 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A, 2222 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B, 2223 GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C, 2224 GL_SEPARATE_ATTRIBS_NV = 0x8C8D, 2225 GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E, 2226 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F, 2227 2228 // GL_NV_conditional_render 2229 GL_QUERY_WAIT_NV = 0x8E13, 2230 GL_QUERY_NO_WAIT_NV = 0x8E14, 2231 GL_QUERY_BY_REGION_WAIT_NV = 0x8E15, 2232 GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16, 2233 2234 // GL_NV_present_video 2235 GL_FRAME_NV = 0x8E26, 2236 GL_FIELDS_NV = 0x8E27, 2237 GL_CURRENT_TIME_NV = 0x8E28, 2238 GL_NUM_FILL_STREAMS_NV = 0x8E29, 2239 GL_PRESENT_TIME_NV = 0x8E2A, 2240 GL_PRESENT_DURATION_NV = 0x8E2B, 2241 2242 // GL_NV_explicit_multisample 2243 GL_SAMPLE_POSITION_NV = 0x8E50, 2244 GL_SAMPLE_MASK_NV = 0x8E51, 2245 GL_SAMPLE_MASK_VALUE_NV = 0x8E52, 2246 GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53, 2247 GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54, 2248 GL_TEXTURE_RENDERBUFFER_NV = 0x8E55, 2249 GL_SAMPLER_RENDERBUFFER_NV = 0x8E56, 2250 GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57, 2251 GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58, 2252 GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59, 2253 2254 // GL_NV_transform_feedback2 2255 GL_TRANSFORM_FEEDBACK_NV = 0x8E22, 2256 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23, 2257 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24, 2258 GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25, 2259 2260 // GL_NV_video_capture 2261 GL_VIDEO_BUFFER_NV = 0x9020, 2262 GL_VIDEO_BUFFER_BINDING_NV = 0x9021, 2263 GL_FIELD_UPPER_NV = 0x9022, 2264 GL_FIELD_LOWER_NV = 0x9023, 2265 GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024, 2266 GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025, 2267 GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026, 2268 GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027, 2269 GL_VIDEO_BUFFER_PITCH_NV = 0x9028, 2270 GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029, 2271 GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A, 2272 GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B, 2273 GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C, 2274 GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D, 2275 GL_PARTIAL_SUCCESS_NV = 0x902E, 2276 GL_SUCCESS_NV = 0x902F, 2277 GL_FAILURE_NV = 0x9030, 2278 GL_YCBYCR8_422_NV = 0x9031, 2279 GL_YCBAYCR8A_4224_NV = 0x9032, 2280 GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033, 2281 GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034, 2282 GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035, 2283 GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036, 2284 GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037, 2285 GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038, 2286 GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039, 2287 GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A, 2288 GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B, 2289 GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C, 2290 2291 // GL_NV_shader_buffer_load 2292 GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D, 2293 GL_GPU_ADDRESS_NV = 0x8F34, 2294 GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35, 2295 2296 // GL_NV_vertex_buffer_unified_memory 2297 GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E, 2298 GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F, 2299 GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20, 2300 GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21, 2301 GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22, 2302 GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23, 2303 GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24, 2304 GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25, 2305 GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26, 2306 GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27, 2307 GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28, 2308 GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29, 2309 GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A, 2310 GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B, 2311 GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C, 2312 GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D, 2313 GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E, 2314 GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F, 2315 GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30, 2316 GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31, 2317 GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32, 2318 GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33, 2319 } 2320 } 2321 2322 version(DerelictGL_ATI) 2323 { 2324 enum : GLenum 2325 { 2326 // GL_ATI_texture_mirror_once 2327 GL_MIRROR_CLAMP_ATI = 0x8742, 2328 GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743, 2329 2330 // GL_ATI_envmap_bumpmap 2331 GL_BUMP_ROT_MATRIX_ATI = 0x8775, 2332 GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776, 2333 GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777, 2334 GL_BUMP_TEX_UNITS_ATI = 0x8778, 2335 GL_DUDV_ATI = 0x8779, 2336 GL_DU8DV8_ATI = 0x877A, 2337 GL_BUMP_ENVMAP_ATI = 0x877B, 2338 GL_BUMP_TARGET_ATI = 0x877C, 2339 2340 // GL_ATI_fragment_shader 2341 GL_FRAGMENT_SHADER_ATI = 0x8920, 2342 GL_REG_0_ATI = 0x8921, 2343 GL_REG_1_ATI = 0x8922, 2344 GL_REG_2_ATI = 0x8923, 2345 GL_REG_3_ATI = 0x8924, 2346 GL_REG_4_ATI = 0x8925, 2347 GL_REG_5_ATI = 0x8926, 2348 GL_REG_6_ATI = 0x8927, 2349 GL_REG_7_ATI = 0x8928, 2350 GL_REG_8_ATI = 0x8929, 2351 GL_REG_9_ATI = 0x892A, 2352 GL_REG_10_ATI = 0x892B, 2353 GL_REG_11_ATI = 0x892C, 2354 GL_REG_12_ATI = 0x892D, 2355 GL_REG_13_ATI = 0x892E, 2356 GL_REG_14_ATI = 0x892F, 2357 GL_REG_15_ATI = 0x8930, 2358 GL_REG_16_ATI = 0x8931, 2359 GL_REG_17_ATI = 0x8932, 2360 GL_REG_18_ATI = 0x8933, 2361 GL_REG_19_ATI = 0x8934, 2362 GL_REG_20_ATI = 0x8935, 2363 GL_REG_21_ATI = 0x8936, 2364 GL_REG_22_ATI = 0x8937, 2365 GL_REG_23_ATI = 0x8938, 2366 GL_REG_24_ATI = 0x8939, 2367 GL_REG_25_ATI = 0x893A, 2368 GL_REG_26_ATI = 0x893B, 2369 GL_REG_27_ATI = 0x893C, 2370 GL_REG_28_ATI = 0x893D, 2371 GL_REG_29_ATI = 0x893E, 2372 GL_REG_30_ATI = 0x893F, 2373 GL_REG_31_ATI = 0x8940, 2374 GL_CON_0_ATI = 0x8941, 2375 GL_CON_1_ATI = 0x8942, 2376 GL_CON_2_ATI = 0x8943, 2377 GL_CON_3_ATI = 0x8944, 2378 GL_CON_4_ATI = 0x8945, 2379 GL_CON_5_ATI = 0x8946, 2380 GL_CON_6_ATI = 0x8947, 2381 GL_CON_7_ATI = 0x8948, 2382 GL_CON_8_ATI = 0x8949, 2383 GL_CON_9_ATI = 0x894A, 2384 GL_CON_10_ATI = 0x894B, 2385 GL_CON_11_ATI = 0x894C, 2386 GL_CON_12_ATI = 0x894D, 2387 GL_CON_13_ATI = 0x894E, 2388 GL_CON_14_ATI = 0x894F, 2389 GL_CON_15_ATI = 0x8950, 2390 GL_CON_16_ATI = 0x8951, 2391 GL_CON_17_ATI = 0x8952, 2392 GL_CON_18_ATI = 0x8953, 2393 GL_CON_19_ATI = 0x8954, 2394 GL_CON_20_ATI = 0x8955, 2395 GL_CON_21_ATI = 0x8956, 2396 GL_CON_22_ATI = 0x8957, 2397 GL_CON_23_ATI = 0x8958, 2398 GL_CON_24_ATI = 0x8959, 2399 GL_CON_25_ATI = 0x895A, 2400 GL_CON_26_ATI = 0x895B, 2401 GL_CON_27_ATI = 0x895C, 2402 GL_CON_28_ATI = 0x895D, 2403 GL_CON_29_ATI = 0x895E, 2404 GL_CON_30_ATI = 0x895F, 2405 GL_CON_31_ATI = 0x8960, 2406 GL_MOV_ATI = 0x8961, 2407 GL_ADD_ATI = 0x8963, 2408 GL_MUL_ATI = 0x8964, 2409 GL_SUB_ATI = 0x8965, 2410 GL_DOT3_ATI = 0x8966, 2411 GL_DOT4_ATI = 0x8967, 2412 GL_MAD_ATI = 0x8968, 2413 GL_LERP_ATI = 0x8969, 2414 GL_CND_ATI = 0x896A, 2415 GL_CND0_ATI = 0x896B, 2416 GL_DOT2_ADD_ATI = 0x896C, 2417 GL_SECONDARY_INTERPOLATOR_ATI = 0x896D, 2418 GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E, 2419 GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F, 2420 GL_NUM_PASSES_ATI = 0x8970, 2421 GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971, 2422 GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972, 2423 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973, 2424 GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974, 2425 GL_COLOR_ALPHA_PAIRING_ATI = 0x8975, 2426 GL_SWIZZLE_STR_ATI = 0x8976, 2427 GL_SWIZZLE_STQ_ATI = 0x8977, 2428 GL_SWIZZLE_STR_DR_ATI = 0x8978, 2429 GL_SWIZZLE_STQ_DQ_ATI = 0x8979, 2430 GL_SWIZZLE_STRQ_ATI = 0x897A, 2431 GL_SWIZZLE_STRQ_DQ_ATI = 0x897B, 2432 GL_RED_BIT_ATI = 0x00000001, 2433 GL_GREEN_BIT_ATI = 0x00000002, 2434 GL_BLUE_BIT_ATI = 0x00000004, 2435 GL_2X_BIT_ATI = 0x00000001, 2436 GL_4X_BIT_ATI = 0x00000002, 2437 GL_8X_BIT_ATI = 0x00000004, 2438 GL_HALF_BIT_ATI = 0x00000008, 2439 GL_QUARTER_BIT_ATI = 0x00000010, 2440 GL_EIGHTH_BIT_ATI = 0x00000020, 2441 GL_SATURATE_BIT_ATI = 0x00000040, 2442 GL_COMP_BIT_ATI = 0x00000002, 2443 GL_NEGATE_BIT_ATI = 0x00000004, 2444 GL_BIAS_BIT_ATI = 0x00000008, 2445 2446 // GL_ATI_pn_triangles 2447 GL_PN_TRIANGLES_ATI = 0x87F0, 2448 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1, 2449 GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2, 2450 GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3, 2451 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4, 2452 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5, 2453 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6, 2454 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7, 2455 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8, 2456 2457 // GL_ATI_vertex_array_object 2458 GL_STATIC_ATI = 0x8760, 2459 GL_DYNAMIC_ATI = 0x8761, 2460 GL_PRESERVE_ATI = 0x8762, 2461 GL_DISCARD_ATI = 0x8763, 2462 GL_OBJECT_BUFFER_SIZE_ATI = 0x8764, 2463 GL_OBJECT_BUFFER_USAGE_ATI = 0x8765, 2464 GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766, 2465 GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767, 2466 2467 // GL_ATI_vertex_streams 2468 GL_MAX_VERTEX_STREAMS_ATI = 0x876B, 2469 GL_VERTEX_STREAM0_ATI = 0x876C, 2470 GL_VERTEX_STREAM1_ATI = 0x876D, 2471 GL_VERTEX_STREAM2_ATI = 0x876E, 2472 GL_VERTEX_STREAM3_ATI = 0x876F, 2473 GL_VERTEX_STREAM4_ATI = 0x8770, 2474 GL_VERTEX_STREAM5_ATI = 0x8771, 2475 GL_VERTEX_STREAM6_ATI = 0x8772, 2476 GL_VERTEX_STREAM7_ATI = 0x8773, 2477 GL_VERTEX_SOURCE_ATI = 0x8774, 2478 2479 // GL_ATI_element_array 2480 GL_ELEMENT_ARRAY_ATI = 0x8768, 2481 GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769, 2482 GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A, 2483 2484 // GL_ATI_text_fragment_shader 2485 GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200, 2486 2487 // GL_ATI_draw_buffers 2488 GL_MAX_DRAW_BUFFERS_ATI = 0x8824, 2489 GL_DRAW_BUFFER0_ATI = 0x8825, 2490 GL_DRAW_BUFFER1_ATI = 0x8826, 2491 GL_DRAW_BUFFER2_ATI = 0x8827, 2492 GL_DRAW_BUFFER3_ATI = 0x8828, 2493 GL_DRAW_BUFFER4_ATI = 0x8829, 2494 GL_DRAW_BUFFER5_ATI = 0x882A, 2495 GL_DRAW_BUFFER6_ATI = 0x882B, 2496 GL_DRAW_BUFFER7_ATI = 0x882C, 2497 GL_DRAW_BUFFER8_ATI = 0x882D, 2498 GL_DRAW_BUFFER9_ATI = 0x882E, 2499 GL_DRAW_BUFFER10_ATI = 0x882F, 2500 GL_DRAW_BUFFER11_ATI = 0x8830, 2501 GL_DRAW_BUFFER12_ATI = 0x8831, 2502 GL_DRAW_BUFFER13_ATI = 0x8832, 2503 GL_DRAW_BUFFER14_ATI = 0x8833, 2504 GL_DRAW_BUFFER15_ATI = 0x8834, 2505 2506 // GL_ATI_pixel_format_float 2507 GL_TYPE_RGBA_FLOAT_ATI = 0x8820, 2508 GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835, 2509 2510 // GL_ATI_texture_env_combine3 2511 GL_MODULATE_ADD_ATI = 0x8744, 2512 GL_MODULATE_SIGNED_ADD_ATI = 0x8745, 2513 GL_MODULATE_SUBTRACT_ATI = 0x8746, 2514 2515 // GL_ATI_texture_float 2516 GL_RGBA_FLOAT32_ATI = 0x8814, 2517 GL_RGB_FLOAT32_ATI = 0x8815, 2518 GL_ALPHA_FLOAT32_ATI = 0x8816, 2519 GL_INTENSITY_FLOAT32_ATI = 0x8817, 2520 GL_LUMINANCE_FLOAT32_ATI = 0x8818, 2521 GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819, 2522 GL_RGBA_FLOAT16_ATI = 0x881A, 2523 GL_RGB_FLOAT16_ATI = 0x881B, 2524 GL_ALPHA_FLOAT16_ATI = 0x881C, 2525 GL_INTENSITY_FLOAT16_ATI = 0x881D, 2526 GL_LUMINANCE_FLOAT16_ATI = 0x881E, 2527 GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F, 2528 2529 // GL_ATI_separate_stencil 2530 GL_STENCIL_BACK_FUNC_ATI = 0x8800, 2531 GL_STENCIL_BACK_FAIL_ATI = 0x8801, 2532 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802, 2533 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803, 2534 2535 // GL_ATI_meminfo 2536 GL_VBO_FREE_MEMORY_ATI = 0x87FB, 2537 GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC, 2538 GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD, 2539 } 2540 } 2541 2542 version(DerelictGL_AMD) 2543 { 2544 enum : GLenum 2545 { 2546 // GL_AMD_performance_monitor 2547 GL_COUNTER_TYPE_AMD = 0x8BC0, 2548 GL_COUNTER_RANGE_AMD = 0x8BC1, 2549 GL_UNSIGNED_INT64_AMD = 0x8BC2, 2550 GL_PERCENTAGE_AMD = 0x8BC3, 2551 GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4, 2552 GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5, 2553 GL_PERFMON_RESULT_AMD = 0x8BC6, 2554 2555 // GL_AMD_vertex_shader_tesselator 2556 GL_SAMPLER_BUFFER_AMD = 0x9001, 2557 GL_INT_SAMPLER_BUFFER_AMD = 0x9002, 2558 GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003, 2559 GL_TESSELLATION_MODE_AMD = 0x9004, 2560 GL_TESSELLATION_FACTOR_AMD = 0x9005, 2561 GL_DISCRETE_AMD = 0x9006, 2562 GL_CONTINUOUS_AMD = 0x9007, 2563 } 2564 } 2565 2566 version(DerelictGL_SGI) 2567 { 2568 enum : GLenum 2569 { 2570 // GL_SGI_color_matrix 2571 GL_COLOR_MATRIX_SGI = 0x80B1, 2572 GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2, 2573 GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3, 2574 GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4, 2575 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5, 2576 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6, 2577 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7, 2578 GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8, 2579 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9, 2580 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA, 2581 GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB, 2582 2583 // GL_SGI_color_table 2584 GL_COLOR_TABLE_SGI = 0x80D0, 2585 GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1, 2586 GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2, 2587 GL_PROXY_COLOR_TABLE_SGI = 0x80D3, 2588 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4, 2589 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5, 2590 GL_COLOR_TABLE_SCALE_SGI = 0x80D6, 2591 GL_COLOR_TABLE_BIAS_SGI = 0x80D7, 2592 GL_COLOR_TABLE_FORMAT_SGI = 0x80D8, 2593 GL_COLOR_TABLE_WIDTH_SGI = 0x80D9, 2594 GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA, 2595 GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB, 2596 GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC, 2597 GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD, 2598 GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE, 2599 GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF, 2600 2601 // GL_SGI_texture_color_table 2602 GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC, 2603 GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD, 2604 } 2605 } 2606 2607 version(DerelictGL_SGIS) 2608 { 2609 enum : GLenum 2610 { 2611 // GL_SGIS_texture_filter4 2612 GL_FILTER4_SGIS = 0x8146, 2613 GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147, 2614 2615 // GL_SGIS_pixel_texture 2616 GL_PIXEL_TEXTURE_SGIS = 0x8353, 2617 GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354, 2618 GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355, 2619 GL_PIXEL_GROUP_COLOR_SGIS = 0x8356, 2620 2621 // GL_SGIS_texture4D 2622 GL_PACK_SKIP_VOLUMES_SGIS = 0x8130, 2623 GL_PACK_IMAGE_DEPTH_SGIS = 0x8131, 2624 GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132, 2625 GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133, 2626 GL_TEXTURE_4D_SGIS = 0x8134, 2627 GL_PROXY_TEXTURE_4D_SGIS = 0x8135, 2628 GL_TEXTURE_4DSIZE_SGIS = 0x8136, 2629 GL_TEXTURE_WRAP_Q_SGIS = 0x8137, 2630 GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138, 2631 GL_TEXTURE_4D_BINDING_SGIS = 0x814F, 2632 2633 // GL_SGIS_detail_texture 2634 GL_DETAIL_TEXTURE_2D_SGIS = 0x8095, 2635 GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096, 2636 GL_LINEAR_DETAIL_SGIS = 0x8097, 2637 GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098, 2638 GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099, 2639 GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A, 2640 GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B, 2641 GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C, 2642 2643 // GL_SGIS_sharpen_texture 2644 GL_LINEAR_SHARPEN_SGIS = 0x80AD, 2645 GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE, 2646 GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF, 2647 GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0, 2648 2649 // GL_SGIS_texture_lod 2650 GL_TEXTURE_MIN_LOD_SGIS = 0x813A, 2651 GL_TEXTURE_MAX_LOD_SGIS = 0x813B, 2652 GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C, 2653 GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D, 2654 2655 // GL_SGIS_multisample 2656 GL_MULTISAMPLE_SGIS = 0x809D, 2657 GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E, 2658 GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F, 2659 GL_SAMPLE_MASK_SGIS = 0x80A0, 2660 GL_1PASS_SGIS = 0x80A1, 2661 GL_2PASS_0_SGIS = 0x80A2, 2662 GL_2PASS_1_SGIS = 0x80A3, 2663 GL_4PASS_0_SGIS = 0x80A4, 2664 GL_4PASS_1_SGIS = 0x80A5, 2665 GL_4PASS_2_SGIS = 0x80A6, 2666 GL_4PASS_3_SGIS = 0x80A7, 2667 GL_SAMPLE_BUFFERS_SGIS = 0x80A8, 2668 GL_SAMPLES_SGIS = 0x80A9, 2669 GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA, 2670 GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB, 2671 GL_SAMPLE_PATTERN_SGIS = 0x80AC, 2672 2673 // GL_SGIS_generate_mipmap 2674 GL_GENERATE_MIPMAP_SGIS = 0x8191, 2675 GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192, 2676 2677 // GL_SGIS_texture_edge_clamp 2678 GL_CLAMP_TO_EDGE_SGIS = 0x812F, 2679 2680 // GL_SGIS_texture_border_clamp 2681 GL_CLAMP_TO_BORDER_SGIS = 0x812D, 2682 2683 // GL_SGIS_texture_select 2684 GL_DUAL_ALPHA4_SGIS = 0x8110, 2685 GL_DUAL_ALPHA8_SGIS = 0x8111, 2686 GL_DUAL_ALPHA12_SGIS = 0x8112, 2687 GL_DUAL_ALPHA16_SGIS = 0x8113, 2688 GL_DUAL_LUMINANCE4_SGIS = 0x8114, 2689 GL_DUAL_LUMINANCE8_SGIS = 0x8115, 2690 GL_DUAL_LUMINANCE12_SGIS = 0x8116, 2691 GL_DUAL_LUMINANCE16_SGIS = 0x8117, 2692 GL_DUAL_INTENSITY4_SGIS = 0x8118, 2693 GL_DUAL_INTENSITY8_SGIS = 0x8119, 2694 GL_DUAL_INTENSITY12_SGIS = 0x811A, 2695 GL_DUAL_INTENSITY16_SGIS = 0x811B, 2696 GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C, 2697 GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D, 2698 GL_QUAD_ALPHA4_SGIS = 0x811E, 2699 GL_QUAD_ALPHA8_SGIS = 0x811F, 2700 GL_QUAD_LUMINANCE4_SGIS = 0x8120, 2701 GL_QUAD_LUMINANCE8_SGIS = 0x8121, 2702 GL_QUAD_INTENSITY4_SGIS = 0x8122, 2703 GL_QUAD_INTENSITY8_SGIS = 0x8123, 2704 GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124, 2705 GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125, 2706 2707 // GL_SGIS_point_parameters 2708 GL_POINT_SIZE_MIN_SGIS = 0x8126, 2709 GL_POINT_SIZE_MAX_SGIS = 0x8127, 2710 GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128, 2711 GL_DISTANCE_ATTENUATION_SGIS = 0x8129, 2712 2713 // GL_SGIS_fog_function 2714 GL_FOG_FUNC_SGIS = 0x812A, 2715 GL_FOG_FUNC_POINTS_SGIS = 0x812B, 2716 GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C, 2717 2718 // GL_SGIS_point_line_texgen 2719 GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0, 2720 GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1, 2721 GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2, 2722 GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3, 2723 GL_EYE_POINT_SGIS = 0x81F4, 2724 GL_OBJECT_POINT_SGIS = 0x81F5, 2725 GL_EYE_LINE_SGIS = 0x81F6, 2726 GL_OBJECT_LINE_SGIS = 0x81F7, 2727 2728 // GL_SGIS_texture_color_mask 2729 GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF, 2730 } 2731 } 2732 2733 version(DerelictGL_SGIX) 2734 { 2735 enum : GLenum 2736 { 2737 // GL_SGIX_pixel_texture 2738 GL_PIXEL_TEX_GEN_SGIX = 0x8139, 2739 GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B, 2740 2741 // GL_SGIX_clipmap 2742 GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170, 2743 GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171, 2744 GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172, 2745 GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173, 2746 GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174, 2747 GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175, 2748 GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176, 2749 GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177, 2750 GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178, 2751 GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D, 2752 GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E, 2753 GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F, 2754 2755 // GL_SGIX_shadow 2756 GL_TEXTURE_COMPARE_SGIX = 0x819A, 2757 GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B, 2758 GL_TEXTURE_LEQUAL_R_SGIX = 0x819C, 2759 GL_TEXTURE_GEQUAL_R_SGIX = 0x819D, 2760 2761 // GL_SGIX_interlace 2762 GL_INTERLACE_SGIX = 0x8094, 2763 2764 // GL_SGIX_pixel_tiles 2765 GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E, 2766 GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F, 2767 GL_PIXEL_TILE_WIDTH_SGIX = 0x8140, 2768 GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141, 2769 GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142, 2770 GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143, 2771 GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144, 2772 GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145, 2773 2774 // GL_SGIX_sprite 2775 GL_SPRITE_SGIX = 0x8148, 2776 GL_SPRITE_MODE_SGIX = 0x8149, 2777 GL_SPRITE_AXIS_SGIX = 0x814A, 2778 GL_SPRITE_TRANSLATION_SGIX = 0x814B, 2779 GL_SPRITE_AXIAL_SGIX = 0x814C, 2780 GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D, 2781 GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E, 2782 2783 // GL_SGIX_texture_multi_buffer 2784 GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E, 2785 2786 // GL_SGIX_instruments 2787 GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180, 2788 GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181, 2789 2790 // GL_SGIX_texture_scale_bias 2791 GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179, 2792 GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A, 2793 GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B, 2794 GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C, 2795 2796 // GL_SGIX_framezoom 2797 GL_FRAMEZOOM_SGIX = 0x818B, 2798 GL_FRAMEZOOM_FACTOR_SGIX = 0x818C, 2799 GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D, 2800 2801 // GL_SGIX_polynomial_ffd 2802 GL_GEOMETRY_DEFORMATION_SGIX = 0x8194, 2803 GL_TEXTURE_DEFORMATION_SGIX = 0x8195, 2804 GL_DEFORMATIONS_MASK_SGIX = 0x8196, 2805 GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197, 2806 2807 // GL_SGIX_reference_plane 2808 GL_REFERENCE_PLANE_SGIX = 0x817D, 2809 GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E, 2810 2811 // GL_SGIX_depth_texture 2812 GL_DEPTH_COMPONENT16_SGIX = 0x81A5, 2813 GL_DEPTH_COMPONENT24_SGIX = 0x81A6, 2814 GL_DEPTH_COMPONENT32_SGIX = 0x81A7, 2815 2816 // GL_SGIX_fog_offset 2817 GL_FOG_OFFSET_SGIX = 0x8198, 2818 GL_FOG_OFFSET_VALUE_SGIX = 0x8199, 2819 2820 // GL_SGIX_texture_add_env 2821 GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE, 2822 2823 // GL_SGIX_list_priority 2824 GL_LIST_PRIORITY_SGIX = 0x8182, 2825 2826 // GL_SGIX_ir_instrument1 2827 GL_IR_INSTRUMENT1_SGIX = 0x817F, 2828 2829 // GL_SGIX_calligraphic_fragment 2830 GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183, 2831 2832 // GL_SGIX_texture_lod_bias 2833 GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E, 2834 GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F, 2835 GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190, 2836 2837 // GL_SGIX_shadow_ambient 2838 GL_SHADOW_AMBIENT_SGIX = 0x80BF, 2839 2840 // GL_SGIX_ycrcb 2841 GL_YCRCB_422_SGIX = 0x81BB, 2842 GL_YCRCB_444_SGIX = 0x81BC, 2843 2844 // GL_SGIX_fragment_lighting 2845 GL_FRAGMENT_LIGHTING_SGIX = 0x8400, 2846 GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401, 2847 GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402, 2848 GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403, 2849 GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404, 2850 GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405, 2851 GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406, 2852 GL_LIGHT_ENV_MODE_SGIX = 0x8407, 2853 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408, 2854 GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409, 2855 GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A, 2856 GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B, 2857 GL_FRAGMENT_LIGHT0_SGIX = 0x840C, 2858 GL_FRAGMENT_LIGHT1_SGIX = 0x840D, 2859 GL_FRAGMENT_LIGHT2_SGIX = 0x840E, 2860 GL_FRAGMENT_LIGHT3_SGIX = 0x840F, 2861 GL_FRAGMENT_LIGHT4_SGIX = 0x8410, 2862 GL_FRAGMENT_LIGHT5_SGIX = 0x8411, 2863 GL_FRAGMENT_LIGHT6_SGIX = 0x8412, 2864 GL_FRAGMENT_LIGHT7_SGIX = 0x8413, 2865 2866 // GL_SGIX_blend_alpha_minmax 2867 GL_ALPHA_MIN_SGIX = 0x8320, 2868 GL_ALPHA_MAX_SGIX = 0x8321, 2869 2870 // GL_SGIX_impact_pixel_texture 2871 GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184, 2872 GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185, 2873 GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186, 2874 GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187, 2875 GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188, 2876 GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189, 2877 GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A, 2878 2879 // GL_SGIX_async 2880 GL_ASYNC_MARKER_SGIX = 0x8329, 2881 2882 // GL_SGIX_async_pixel 2883 GL_ASYNC_TEX_IMAGE_SGIX = 0x835C, 2884 GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D, 2885 GL_ASYNC_READ_PIXELS_SGIX = 0x835E, 2886 GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F, 2887 GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360, 2888 GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361, 2889 2890 // GL_SGIX_async_histogram 2891 GL_ASYNC_HISTOGRAM_SGIX = 0x832C, 2892 GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D, 2893 2894 // GL_SGIX_fog_scale 2895 GL_FOG_SCALE_SGIX = 0x81FC, 2896 GL_FOG_SCALE_VALUE_SGIX = 0x81FD, 2897 2898 // GL_SGIX_subsample 2899 GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0, 2900 GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1, 2901 GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2, 2902 GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3, 2903 GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4, 2904 2905 // GL_SGIX_ycrcba 2906 GL_YCRCB_SGIX = 0x8318, 2907 GL_YCRCBA_SGIX = 0x8319, 2908 2909 // GL_SGIX_depth_pass_instrument 2910 GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310, 2911 GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311, 2912 GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312, 2913 2914 // GL_SGIX_vertex_preclip 2915 GL_VERTEX_PRECLIP_SGIX = 0x83EE, 2916 GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF, 2917 2918 // GL_SGIX_convolution_accuracy 2919 GL_CONVOLUTION_HINT_SGIX = 0x8316, 2920 2921 // GL_SGIX_resample 2922 GL_PACK_RESAMPLE_SGIX = 0x842C, 2923 GL_UNPACK_RESAMPLE_SGIX = 0x842D, 2924 GL_RESAMPLE_REPLICATE_SGIX = 0x842E, 2925 GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F, 2926 GL_RESAMPLE_DECIMATE_SGIX = 0x8430, 2927 2928 // GL_SGIX_texture_coordinate_clamp 2929 GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369, 2930 GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A, 2931 GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B, 2932 2933 // GL_SGIX_scalebias_hint 2934 GL_SCALEBIAS_HINT_SGIX = 0x8322, 2935 } 2936 } 2937 2938 version(DerelictGL_HP) 2939 { 2940 enum : GLenum 2941 { 2942 // GL_HP_image_transform 2943 GL_IMAGE_SCALE_X_HP = 0x8155, 2944 GL_IMAGE_SCALE_Y_HP = 0x8156, 2945 GL_IMAGE_TRANSLATE_X_HP = 0x8157, 2946 GL_IMAGE_TRANSLATE_Y_HP = 0x8158, 2947 GL_IMAGE_ROTATE_ANGLE_HP = 0x8159, 2948 GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A, 2949 GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B, 2950 GL_IMAGE_MAG_FILTER_HP = 0x815C, 2951 GL_IMAGE_MIN_FILTER_HP = 0x815D, 2952 GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E, 2953 GL_CUBIC_HP = 0x815F, 2954 GL_AVERAGE_HP = 0x8160, 2955 GL_IMAGE_TRANSFORM_2D_HP = 0x8161, 2956 GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162, 2957 GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163, 2958 2959 // GL_HP_convolution_border_modes 2960 GL_IGNORE_BORDER_HP = 0x8150, 2961 GL_CONSTANT_BORDER_HP = 0x8151, 2962 GL_REPLICATE_BORDER_HP = 0x8153, 2963 GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154, 2964 2965 // GL_HP_texture_lighting 2966 GL_TEXTURE_LIGHTING_MODE_HP = 0x8167, 2967 GL_TEXTURE_POST_SPECULAR_HP = 0x8168, 2968 GL_TEXTURE_PRE_SPECULAR_HP = 0x8169, 2969 2970 // GL_HP_occlusion_test 2971 GL_OCCLUSION_TEST_HP = 0x8165, 2972 GL_OCCLUSION_TEST_RESULT_HP = 0x8166, 2973 } 2974 } 2975 2976 version(DerelictGL_PGI) 2977 { 2978 enum : GLenum 2979 { 2980 // GL_PGI_vertex_hints 2981 GL_VERTEX_DATA_HINT_PGI = 0x1A22A, 2982 GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B, 2983 GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C, 2984 GL_MAX_VERTEX_HINT_PGI = 0x1A22D, 2985 GL_COLOR3_BIT_PGI = 0x00010000, 2986 GL_COLOR4_BIT_PGI = 0x00020000, 2987 GL_EDGEFLAG_BIT_PGI = 0x00040000, 2988 GL_INDEX_BIT_PGI = 0x00080000, 2989 GL_MAT_AMBIENT_BIT_PGI = 0x00100000, 2990 GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000, 2991 GL_MAT_DIFFUSE_BIT_PGI = 0x00400000, 2992 GL_MAT_EMISSION_BIT_PGI = 0x00800000, 2993 GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000, 2994 GL_MAT_SHININESS_BIT_PGI = 0x02000000, 2995 GL_MAT_SPECULAR_BIT_PGI = 0x04000000, 2996 GL_NORMAL_BIT_PGI = 0x08000000, 2997 GL_TEXCOORD1_BIT_PGI = 0x10000000, 2998 GL_TEXCOORD2_BIT_PGI = 0x20000000, 2999 GL_TEXCOORD3_BIT_PGI = 0x40000000, 3000 GL_TEXCOORD4_BIT_PGI = 0x80000000, 3001 GL_VERTEX23_BIT_PGI = 0x00000004, 3002 GL_VERTEX4_BIT_PGI = 0x00000008, 3003 3004 // GL_PGI_misc_hints 3005 GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8, 3006 GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD, 3007 GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE, 3008 GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202, 3009 GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203, 3010 GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204, 3011 GL_ALWAYS_FAST_HINT_PGI = 0x1A20C, 3012 GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D, 3013 GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E, 3014 GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F, 3015 GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210, 3016 GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211, 3017 GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216, 3018 GL_STRICT_LIGHTING_HINT_PGI = 0x1A217, 3019 GL_STRICT_SCISSOR_HINT_PGI = 0x1A218, 3020 GL_FULL_STIPPLE_HINT_PGI = 0x1A219, 3021 GL_CLIP_NEAR_HINT_PGI = 0x1A220, 3022 GL_CLIP_FAR_HINT_PGI = 0x1A221, 3023 GL_WIDE_LINE_HINT_PGI = 0x1A222, 3024 GL_BACK_NORMALS_HINT_PGI = 0x1A223, 3025 } 3026 } 3027 3028 version(DerelictGL_IBM) 3029 { 3030 enum : GLenum 3031 { 3032 // GL_IBM_rasterpos_clip 3033 GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262, 3034 3035 // GL_IBM_cull_vertex 3036 GL_CULL_VERTEX_IBM = 103050, 3037 3038 // GL_IBM_vertex_array_lists 3039 GL_VERTEX_ARRAY_LIST_IBM = 103070, 3040 GL_NORMAL_ARRAY_LIST_IBM = 103071, 3041 GL_COLOR_ARRAY_LIST_IBM = 103072, 3042 GL_INDEX_ARRAY_LIST_IBM = 103073, 3043 GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074, 3044 GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075, 3045 GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076, 3046 GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077, 3047 GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080, 3048 GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081, 3049 GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082, 3050 GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083, 3051 GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084, 3052 GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085, 3053 GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086, 3054 GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087, 3055 3056 // GL_IBM_texture_mirrored_repeat 3057 GL_MIRRORED_REPEAT_IBM = 0x8370, 3058 } 3059 } 3060 3061 version(DerelictGL_WIN) 3062 { 3063 enum : GLenum 3064 { 3065 // GL_WIN_phong_shading 3066 GL_PHONG_WIN = 0x80EA, 3067 GL_PHONG_HINT_WIN = 0x80EB, 3068 3069 // GL_WIN_specular_fog 3070 GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC, 3071 } 3072 } 3073 3074 version(DerelictGL_INTEL) 3075 { 3076 enum : GLenum 3077 { 3078 // GL_INTEL_parallel_arrays 3079 GL_PARALLEL_ARRAYS_INTEL = 0x83F4, 3080 GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5, 3081 GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6, 3082 GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7, 3083 GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8, 3084 } 3085 } 3086 3087 version(DerelictGL_REND) 3088 { 3089 enum : GLenum 3090 { 3091 // GL_REND_screen_coordinates 3092 GL_SCREEN_COORDINATES_REND = 0x8490, 3093 GL_INVERTED_SCREEN_W_REND = 0x8491, 3094 } 3095 } 3096 3097 version(DerelictGL_APPLE) 3098 { 3099 enum : GLenum 3100 { 3101 // GL_APPLE_specular_vector 3102 GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0, 3103 3104 // GL_APPLE_transform_hint 3105 GL_TRANSFORM_HINT_APPLE = 0x85B1, 3106 3107 // GL_APPLE_client_storage 3108 GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2, 3109 3110 // GL_APPLE_element_array 3111 GL_ELEMENT_ARRAY_APPLE = 0x8768, 3112 GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8769, 3113 GL_ELEMENT_ARRAY_POINTER_APPLE = 0x876A, 3114 3115 // GL_APPLE_fence 3116 GL_DRAW_PIXELS_APPLE = 0x8A0A, 3117 GL_FENCE_APPLE = 0x8A0B, 3118 3119 // GL_APPLE_vertex_array_object 3120 GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5, 3121 3122 // GL_APPLE_vertex_array_range 3123 GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D, 3124 GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E, 3125 GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F, 3126 GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521, 3127 GL_STORAGE_CACHED_APPLE = 0x85BE, 3128 GL_STORAGE_SHARED_APPLE = 0x85BF, 3129 3130 // GL_APPLE_ycbcr_422 3131 GL_YCBCR_422_APPLE = 0x85B9, 3132 GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA, 3133 GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB, 3134 3135 // GL_APPLE_flush_buffer_range 3136 GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12, 3137 GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13, 3138 3139 // GL_APPLE_texture_range 3140 GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7, 3141 GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8, 3142 GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC, 3143 GL_STORAGE_PRIVATE_APPLE = 0x85BD, 3144 3145 // GL_APPLE_float_pixels 3146 GL_HALF_APPLE = 0x140B, 3147 GL_RGBA_FLOAT32_APPLE = 0x8814, 3148 GL_RGB_FLOAT32_APPLE = 0x8815, 3149 GL_ALPHA_FLOAT32_APPLE = 0x8816, 3150 GL_INTENSITY_FLOAT32_APPLE = 0x8817, 3151 GL_LUMINANCE_FLOAT32_APPLE = 0x8818, 3152 GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819, 3153 GL_RGBA_FLOAT16_APPLE = 0x881A, 3154 GL_RGB_FLOAT16_APPLE = 0x881B, 3155 GL_ALPHA_FLOAT16_APPLE = 0x881C, 3156 GL_INTENSITY_FLOAT16_APPLE = 0x881D, 3157 GL_LUMINANCE_FLOAT16_APPLE = 0x881E, 3158 GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F, 3159 GL_COLOR_FLOAT_APPLE = 0x8A0F, 3160 3161 // GL_APPLE_vertex_program_evaluators 3162 GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00, 3163 GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01, 3164 GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02, 3165 GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03, 3166 GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04, 3167 GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05, 3168 GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06, 3169 GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07, 3170 GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08, 3171 GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09, 3172 3173 // GL_APPLE_aux_depth_stencil 3174 GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14, 3175 3176 // GL_APPLE_object_purgeable 3177 GL_BUFFER_OBJECT_APPLE = 0x85B3, 3178 GL_RELEASED_APPLE = 0x8A19, 3179 GL_VOLATILE_APPLE = 0x8A1A, 3180 GL_RETAINED_APPLE = 0x8A1B, 3181 GL_UNDEFINED_APPLE = 0x8A1C, 3182 GL_PURGEABLE_APPLE = 0x8A1D, 3183 3184 // GL_APPLE_row_bytes 3185 GL_PACK_ROW_BYTES_APPLE = 0x8A15, 3186 GL_UNPACK_ROW_BYTES_APPLE = 0x8A16, 3187 3188 // GL_APPLE_rgb_422 3189 GL_RGB_422_APPLE = 0x8A1F, 3190 } 3191 } 3192 3193 version(DerelictGL_SUNX) 3194 { 3195 enum : GLenum 3196 { 3197 // GL_SUNX_constant_data 3198 GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5, 3199 GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6, 3200 } 3201 } 3202 3203 version(DerelictGL_SUN) 3204 { 3205 enum : GLenum 3206 { 3207 // GL_SUN_global_alpha 3208 GL_GLOBAL_ALPHA_SUN = 0x81D9, 3209 GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA, 3210 3211 // GL_SUN_triangle_list 3212 GL_RESTART_SUN = 0x0001, 3213 GL_REPLACE_MIDDLE_SUN = 0x0002, 3214 GL_REPLACE_OLDEST_SUN = 0x0003, 3215 GL_TRIANGLE_LIST_SUN = 0x81D7, 3216 GL_REPLACEMENT_CODE_SUN = 0x81D8, 3217 GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0, 3218 GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1, 3219 GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2, 3220 GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3, 3221 GL_R1UI_V3F_SUN = 0x85C4, 3222 GL_R1UI_C4UB_V3F_SUN = 0x85C5, 3223 GL_R1UI_C3F_V3F_SUN = 0x85C6, 3224 GL_R1UI_N3F_V3F_SUN = 0x85C7, 3225 GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8, 3226 GL_R1UI_T2F_V3F_SUN = 0x85C9, 3227 GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA, 3228 GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB, 3229 3230 // GL_SUN_convolution_border_modes 3231 GL_WRAP_BORDER_SUN = 0x81D4, 3232 3233 // GL_SUN_mesh_array 3234 GL_QUAD_MESH_SUN = 0x8614, 3235 GL_TRIANGLE_MESH_SUN = 0x8615, 3236 3237 // GL_SUN_slice_accum 3238 GL_SLICE_ACCUM_SUN = 0x85CC, 3239 } 3240 } 3241 3242 version(DerelictGL_INGR) 3243 { 3244 enum : GLenum 3245 { 3246 // GL_INGR_color_clamp 3247 GL_RED_MIN_CLAMP_INGR = 0x8560, 3248 GL_GREEN_MIN_CLAMP_INGR = 0x8561, 3249 GL_BLUE_MIN_CLAMP_INGR = 0x8562, 3250 GL_ALPHA_MIN_CLAMP_INGR = 0x8563, 3251 GL_RED_MAX_CLAMP_INGR = 0x8564, 3252 GL_GREEN_MAX_CLAMP_INGR = 0x8565, 3253 GL_BLUE_MAX_CLAMP_INGR = 0x8566, 3254 GL_ALPHA_MAX_CLAMP_INGR = 0x8567, 3255 3256 // GL_INGR_interlace_read 3257 GL_INTERLACE_READ_INGR = 0x8568, 3258 } 3259 } 3260 3261 version(DerelictGL_MESA) 3262 { 3263 enum : GLenum 3264 { 3265 // GL_MESA_pack_invert 3266 GL_PACK_INVERT_MESA = 0x8758, 3267 3268 // GL_MESA_ycbcr_texture 3269 GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA, 3270 GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB, 3271 GL_YCBCR_MESA = 0x8757, 3272 } 3273 } 3274 3275 version(DerelictGL_3DFX) 3276 { 3277 enum : GLenum 3278 { 3279 // GL_3DFX_texture_compression_FXT1 3280 GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0, 3281 GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1, 3282 3283 // GL_3DFX_multisample 3284 GL_MULTISAMPLE_3DFX = 0x86B2, 3285 GL_SAMPLE_BUFFERS_3DFX = 0x86B3, 3286 GL_SAMPLES_3DFX = 0x86B4, 3287 GL_MULTISAMPLE_BIT_3DFX = 0x20000000, 3288 } 3289 } 3290 3291 version(DerelictGL_OML) 3292 { 3293 enum : GLenum 3294 { 3295 // GL_OML_interlace 3296 GL_INTERLACE_OML = 0x8980, 3297 GL_INTERLACE_READ_OML = 0x8981, 3298 3299 // GL_OML_subsample 3300 GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982, 3301 GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983, 3302 3303 // GL_OML_resample 3304 GL_PACK_RESAMPLE_OML = 0x8984, 3305 GL_UNPACK_RESAMPLE_OML = 0x8985, 3306 GL_RESAMPLE_REPLICATE_OML = 0x8986, 3307 GL_RESAMPLE_ZERO_FILL_OML = 0x8987, 3308 GL_RESAMPLE_AVERAGE_OML = 0x8988, 3309 GL_RESAMPLE_DECIMATE_OML = 0x8989, 3310 } 3311 } 3312 3313 version(DerelictGL_S3) 3314 { 3315 enum : GLenum 3316 { 3317 // GL_S3_s3tc 3318 GL_RGB_S3TC = 0x83A0, 3319 GL_RGB4_S3TC = 0x83A1, 3320 GL_RGBA_S3TC = 0x83A2, 3321 GL_RGBA4_S3TC = 0x83A3, 3322 } 3323 } 3324 3325 version(DerelictGL_OES) 3326 { 3327 enum : GLenum 3328 { 3329 // GL_OES_read_format 3330 GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A, 3331 GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B, 3332 } 3333 } 3334 3335 version(DerelictGL_GREMEDY) 3336 { 3337 } 3338 3339 version(DerelictGL_MESAX) 3340 { 3341 enum : GLenum 3342 { 3343 // GL_MESAX_texture_stack 3344 GL_TEXTURE_1D_STACK_MESAX = 0x8759, 3345 GL_TEXTURE_2D_STACK_MESAX = 0x875A, 3346 GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B, 3347 GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C, 3348 GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D, 3349 GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E, 3350 } 3351 } 3352 3353 version(Windows) 3354 { 3355 private 3356 { 3357 import derelict.util.wintypes; 3358 } 3359 3360 alias HANDLE HPBUFFERARB; 3361 alias HANDLE HPBUFFEREXT; 3362 3363 alias HANDLE HGPUNV; 3364 alias GPU_DEVICE* PGPU_DEVICE; 3365 alias HANDLE HVIDEOOUTPUTDEVICENV; 3366 alias HANDLE HPVIDEODEV; 3367 3368 struct GPU_DEVICE 3369 { 3370 DWORD cb; 3371 char[32] DeviceName; 3372 char[128] DeviceString; 3373 DWORD flags; 3374 RECT rcVirtualScreen; 3375 } 3376 3377 3378 version(DerelictGL_ARB) 3379 { 3380 enum : GLenum 3381 { 3382 // WGL_ARB_buffer_region 3383 WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001, 3384 WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002, 3385 WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004, 3386 WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008, 3387 3388 // WGL_ARB_multisample 3389 WGL_SAMPLE_BUFFERS_ARB = 0x2041, 3390 WGL_SAMPLES_ARB = 0x2042, 3391 3392 // WGL_ARB_pixel_format 3393 WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000, 3394 WGL_DRAW_TO_WINDOW_ARB = 0x2001, 3395 WGL_DRAW_TO_BITMAP_ARB = 0x2002, 3396 WGL_ACCELERATION_ARB = 0x2003, 3397 WGL_NEED_PALETTE_ARB = 0x2004, 3398 WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005, 3399 WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006, 3400 WGL_SWAP_METHOD_ARB = 0x2007, 3401 WGL_NUMBER_OVERLAYS_ARB = 0x2008, 3402 WGL_NUMBER_UNDERLAYS_ARB = 0x2009, 3403 WGL_TRANSPARENT_ARB = 0x200A, 3404 WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037, 3405 WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038, 3406 WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039, 3407 WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A, 3408 WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B, 3409 WGL_SHARE_DEPTH_ARB = 0x200C, 3410 WGL_SHARE_STENCIL_ARB = 0x200D, 3411 WGL_SHARE_ACCUM_ARB = 0x200E, 3412 WGL_SUPPORT_GDI_ARB = 0x200F, 3413 WGL_SUPPORT_OPENGL_ARB = 0x2010, 3414 WGL_DOUBLE_BUFFER_ARB = 0x2011, 3415 WGL_STEREO_ARB = 0x2012, 3416 WGL_PIXEL_TYPE_ARB = 0x2013, 3417 WGL_COLOR_BITS_ARB = 0x2014, 3418 WGL_RED_BITS_ARB = 0x2015, 3419 WGL_RED_SHIFT_ARB = 0x2016, 3420 WGL_GREEN_BITS_ARB = 0x2017, 3421 WGL_GREEN_SHIFT_ARB = 0x2018, 3422 WGL_BLUE_BITS_ARB = 0x2019, 3423 WGL_BLUE_SHIFT_ARB = 0x201A, 3424 WGL_ALPHA_BITS_ARB = 0x201B, 3425 WGL_ALPHA_SHIFT_ARB = 0x201C, 3426 WGL_ACCUM_BITS_ARB = 0x201D, 3427 WGL_ACCUM_RED_BITS_ARB = 0x201E, 3428 WGL_ACCUM_GREEN_BITS_ARB = 0x201F, 3429 WGL_ACCUM_BLUE_BITS_ARB = 0x2020, 3430 WGL_ACCUM_ALPHA_BITS_ARB = 0x2021, 3431 WGL_DEPTH_BITS_ARB = 0x2022, 3432 WGL_STENCIL_BITS_ARB = 0x2023, 3433 WGL_AUX_BUFFERS_ARB = 0x2024, 3434 WGL_NO_ACCELERATION_ARB = 0x2025, 3435 WGL_GENERIC_ACCELERATION_ARB = 0x2026, 3436 WGL_FULL_ACCELERATION_ARB = 0x2027, 3437 WGL_SWAP_EXCHANGE_ARB = 0x2028, 3438 WGL_SWAP_COPY_ARB = 0x2029, 3439 WGL_SWAP_UNDEFINED_ARB = 0x202A, 3440 WGL_TYPE_RGBA_ARB = 0x202B, 3441 WGL_TYPE_COLORINDEX_ARB = 0x202C, 3442 3443 // WGL_ARB_make_current_read 3444 ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043, 3445 ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054, 3446 3447 // WGL_ARB_pbuffer 3448 WGL_DRAW_TO_PBUFFER_ARB = 0x202D, 3449 WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E, 3450 WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F, 3451 WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030, 3452 WGL_PBUFFER_LARGEST_ARB = 0x2033, 3453 WGL_PBUFFER_WIDTH_ARB = 0x2034, 3454 WGL_PBUFFER_HEIGHT_ARB = 0x2035, 3455 WGL_PBUFFER_LOST_ARB = 0x2036, 3456 3457 // WGL_ARB_render_texture 3458 WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070, 3459 WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071, 3460 WGL_TEXTURE_FORMAT_ARB = 0x2072, 3461 WGL_TEXTURE_TARGET_ARB = 0x2073, 3462 WGL_MIPMAP_TEXTURE_ARB = 0x2074, 3463 WGL_TEXTURE_RGB_ARB = 0x2075, 3464 WGL_TEXTURE_RGBA_ARB = 0x2076, 3465 WGL_NO_TEXTURE_ARB = 0x2077, 3466 WGL_TEXTURE_CUBE_MAP_ARB = 0x2078, 3467 WGL_TEXTURE_1D_ARB = 0x2079, 3468 WGL_TEXTURE_2D_ARB = 0x207A, 3469 WGL_MIPMAP_LEVEL_ARB = 0x207B, 3470 WGL_CUBE_MAP_FACE_ARB = 0x207C, 3471 WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D, 3472 WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E, 3473 WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F, 3474 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080, 3475 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081, 3476 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082, 3477 WGL_FRONT_LEFT_ARB = 0x2083, 3478 WGL_FRONT_RIGHT_ARB = 0x2084, 3479 WGL_BACK_LEFT_ARB = 0x2085, 3480 WGL_BACK_RIGHT_ARB = 0x2086, 3481 WGL_AUX0_ARB = 0x2087, 3482 WGL_AUX1_ARB = 0x2088, 3483 WGL_AUX2_ARB = 0x2089, 3484 WGL_AUX3_ARB = 0x208A, 3485 WGL_AUX4_ARB = 0x208B, 3486 WGL_AUX5_ARB = 0x208C, 3487 WGL_AUX6_ARB = 0x208D, 3488 WGL_AUX7_ARB = 0x208E, 3489 WGL_AUX8_ARB = 0x208F, 3490 WGL_AUX9_ARB = 0x2090, 3491 3492 // WGL_ARB_pixel_format_float 3493 WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0, 3494 3495 // WGL_ARB_create_context 3496 WGL_CONTEXT_DEBUG_BIT_ARB = 0x0001, 3497 WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x0002, 3498 WGL_CONTEXT_MAJOR_VERSION_ARB = 0x2091, 3499 WGL_CONTEXT_MINOR_VERSION_ARB = 0x2092, 3500 WGL_CONTEXT_LAYER_PLANE_ARB = 0x2093, 3501 WGL_CONTEXT_FLAGS_ARB = 0x2094, 3502 ERROR_INVALID_VERSION_ARB = 0x2095, 3503 3504 // WGL_ARB_create_context_profile 3505 WGL_CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001, 3506 WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002, 3507 WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126, 3508 3509 // WGL_ARB_framebuffer_sRGB 3510 WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = 0x20A9, 3511 } 3512 } 3513 3514 version(DerelictGL_EXT) 3515 { 3516 enum : GLenum 3517 { 3518 // WGL_EXT_depth_float 3519 WGL_DEPTH_FLOAT_EXT = 0x2040, 3520 3521 // WGL_EXT_framebuffer_sRGB 3522 WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20A9, 3523 3524 // WGL_EXT_make_current_read 3525 ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043, 3526 3527 // WGL_EXT_multisample 3528 WGL_SAMPLE_BUFFERS_EXT = 0x2041, 3529 WGL_SAMPLES_EXT = 0x2042, 3530 3531 // WGL_EXT_pbuffer 3532 WGL_DRAW_TO_PBUFFER_EXT = 0x202D, 3533 WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E, 3534 WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F, 3535 WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030, 3536 WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031, 3537 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032, 3538 WGL_PBUFFER_LARGEST_EXT = 0x2033, 3539 WGL_PBUFFER_WIDTH_EXT = 0x2034, 3540 WGL_PBUFFER_HEIGHT_EXT = 0x2035, 3541 3542 // WGL_EXT_pixel_format 3543 WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000, 3544 WGL_DRAW_TO_WINDOW_EXT = 0x2001, 3545 WGL_DRAW_TO_BITMAP_EXT = 0x2002, 3546 WGL_ACCELERATION_EXT = 0x2003, 3547 WGL_NEED_PALETTE_EXT = 0x2004, 3548 WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005, 3549 WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006, 3550 WGL_SWAP_METHOD_EXT = 0x2007, 3551 WGL_NUMBER_OVERLAYS_EXT = 0x2008, 3552 WGL_NUMBER_UNDERLAYS_EXT = 0x2009, 3553 WGL_TRANSPARENT_EXT = 0x200A, 3554 WGL_TRANSPARENT_VALUE_EXT = 0x200B, 3555 WGL_SHARE_DEPTH_EXT = 0x200C, 3556 WGL_SHARE_STENCIL_EXT = 0x200D, 3557 WGL_SHARE_ACCUM_EXT = 0x200E, 3558 WGL_SUPPORT_GDI_EXT = 0x200F, 3559 WGL_SUPPORT_OPENGL_EXT = 0x2010, 3560 WGL_DOUBLE_BUFFER_EXT = 0x2011, 3561 WGL_STEREO_EXT = 0x2012, 3562 WGL_PIXEL_TYPE_EXT = 0x2013, 3563 WGL_COLOR_BITS_EXT = 0x2014, 3564 WGL_RED_BITS_EXT = 0x2015, 3565 WGL_RED_SHIFT_EXT = 0x2016, 3566 WGL_GREEN_BITS_EXT = 0x2017, 3567 WGL_GREEN_SHIFT_EXT = 0x2018, 3568 WGL_BLUE_BITS_EXT = 0x2019, 3569 WGL_BLUE_SHIFT_EXT = 0x201A, 3570 WGL_ALPHA_BITS_EXT = 0x201B, 3571 WGL_ALPHA_SHIFT_EXT = 0x201C, 3572 WGL_ACCUM_BITS_EXT = 0x201D, 3573 WGL_ACCUM_RED_BITS_EXT = 0x201E, 3574 WGL_ACCUM_GREEN_BITS_EXT = 0x201F, 3575 WGL_ACCUM_BLUE_BITS_EXT = 0x2020, 3576 WGL_ACCUM_ALPHA_BITS_EXT = 0x2021, 3577 WGL_DEPTH_BITS_EXT = 0x2022, 3578 WGL_STENCIL_BITS_EXT = 0x2023, 3579 WGL_AUX_BUFFERS_EXT = 0x2024, 3580 WGL_NO_ACCELERATION_EXT = 0x2025, 3581 WGL_GENERIC_ACCELERATION_EXT = 0x2026, 3582 WGL_FULL_ACCELERATION_EXT = 0x2027, 3583 WGL_SWAP_EXCHANGE_EXT = 0x2028, 3584 WGL_SWAP_COPY_EXT = 0x2029, 3585 WGL_SWAP_UNDEFINED_EXT = 0x202A, 3586 WGL_TYPE_RGBA_EXT = 0x202B, 3587 WGL_TYPE_COLORINDEX_EXT = 0x202C, 3588 3589 // WGL_EXT_pixel_format_packed_float 3590 WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = 0x20A8, 3591 } 3592 } 3593 3594 version(DerelictGL_NV) 3595 { 3596 enum : GLenum 3597 { 3598 // WGL_NV_float_buffer 3599 WGL_FLOAT_COMPONENTS_NV = 0x20B0, 3600 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1, 3601 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2, 3602 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3, 3603 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4, 3604 WGL_TEXTURE_FLOAT_R_NV = 0x20B5, 3605 WGL_TEXTURE_FLOAT_RG_NV = 0x20B6, 3606 WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7, 3607 WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8, 3608 3609 // WGL_NV_multisample_coverage 3610 WGL_COVERAGE_SAMPLES_NV = 0x2042, 3611 WGL_COLOR_SAMPLES_NV = 0x20B9, 3612 3613 // WGL_NV_render_depth_texture 3614 // WGL_NO_TEXTURE_ARB = 0x2077, <-- Declared in WGL_ARB_render_texture 3615 WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3, 3616 WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4, 3617 WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5, 3618 WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6, 3619 WGL_DEPTH_COMPONENT_NV = 0x20A7, 3620 3621 // WGL_NV_render_texture_rectangle 3622 WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0, 3623 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1, 3624 WGL_TEXTURE_RECTANGLE_NV = 0x20A2, 3625 3626 // WGL_NV_video_output 3627 WGL_BIND_TO_VIDEO_RGB_NV = 0x20C0, 3628 WGL_BIND_TO_VIDEO_RGBA_NV = 0x20C1, 3629 WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = 0x20C2, 3630 WGL_VIDEO_OUT_COLOR_NV = 0x20C3, 3631 WGL_VIDEO_OUT_ALPHA_NV = 0x20C4, 3632 WGL_VIDEO_OUT_DEPTH_NV = 0x20C5, 3633 WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = 0x20C6, 3634 WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = 0x20C7, 3635 WGL_VIDEO_OUT_FRAME = 0x20C8, 3636 WGL_VIDEO_OUT_FIELD_1 = 0x20C9, 3637 WGL_VIDEO_OUT_FIELD_2 = 0x20CA, 3638 WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = 0x20CB, 3639 WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = 0x20CC, 3640 } 3641 } 3642 3643 version(DerelictGL_ATI) 3644 { 3645 enum : GLenum 3646 { 3647 // WGL_ATI_pixel_format_float 3648 WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0, 3649 GL_RGBA_FLOAT_MODE_ATI = 0x8820, 3650 //GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835, <-- Already declared above. 3651 3652 // WGL_ATI_render_texture_rectangle 3653 WGL_TEXTURE_RECTANGLE_ATI = 0x21A5, 3654 } 3655 } 3656 3657 version(DerelictGL_AMD) 3658 { 3659 enum : GLenum 3660 { 3661 // WGL_AMD_gpu_association 3662 WGL_GPU_VENDOR_AMD = 0x1F00, 3663 WGL_GPU_RENDERER_STRING_AMD = 0x1F01, 3664 WGL_GPU_OPENGL_VERSION_STRING_AMD = 0x1F02, 3665 WGL_GPU_FASTEST_TARGET_GPUS_AMD = 0x21A2, 3666 WGL_GPU_RAM_AMD = 0x21A3, 3667 WGL_GPU_CLOCK_AMD = 0x21A4, 3668 WGL_GPU_NUM_PIPES_AMD = 0x21A5, 3669 WGL_GPU_NUM_SIMD_AMD = 0x21A6, 3670 WGL_GPU_NUM_RB_AMD = 0x21A7, 3671 WGL_GPU_NUM_SPI_AMD = 0x21A8, 3672 } 3673 } 3674 3675 version(DerelictGL_I3D) 3676 { 3677 enum : GLenum 3678 { 3679 // WGL_I3D_digital_video_control 3680 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050, 3681 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051, 3682 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052, 3683 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053, 3684 3685 // WGL_I3D_gamma 3686 WGL_GAMMA_TABLE_SIZE_I3D = 0x204E, 3687 WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F, 3688 3689 // WGL_I3D_genlock 3690 WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044, 3691 WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D = 0x2045, 3692 WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D = 0x2046, 3693 WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D = 0x2047, 3694 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048, 3695 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049, 3696 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A, 3697 WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B, 3698 WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C, 3699 3700 // WGL_I3D_image_buffer 3701 WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 0x00000001, 3702 WGL_IMAGE_BUFFER_LOCK_I3D = 0x00000002, 3703 } 3704 } 3705 3706 version(DerelictGL_3DFX) 3707 { 3708 enum : GLenum 3709 { 3710 // WGL_3DFX_multisample 3711 WGL_SAMPLE_BUFFERS_3DFX = 0x2060, 3712 WGL_SAMPLES_3DFX = 0x2061, 3713 } 3714 } 3715 3716 version(DerelictGL_3DL) 3717 { 3718 enum : GLenum 3719 { 3720 // WGL_3DL_stereo_control 3721 WGL_STEREO_EMITTER_ENABLE_3DL = 0x2055, 3722 WGL_STEREO_EMITTER_DISABLE_3DL = 0x2056, 3723 WGL_STEREO_POLARITY_NORMAL_3DL = 0x2057, 3724 WGL_STEREO_POLARITY_INVERT_3DL = 0x2058, 3725 } 3726 } 3727 }