module dllmain; import std.c.windows.windows; import core.sys.windows.dll; __gshared HINSTANCE g_hInst; extern (Windows) BOOL DllMain(HINSTANCE hInstance, ULONG ulReason, LPVOID pvReserved) { switch (ulReason) { case DLL_PROCESS_ATTACH: g_hInst = hInstance; dll_process_attach( hInstance, true ); break; case DLL_PROCESS_DETACH: dll_process_detach( hInstance, true ); break; case DLL_THREAD_ATTACH: dll_thread_attach( true, true ); break; case DLL_THREAD_DETACH: dll_thread_detach( true, true ); break; default: } return true; }