dmech v0.3.1 (2017-11-12T11:54:41Z)
Home
Dub
Repo
RigidBody.applyPseudoImpulse
dmech
rigidbody
RigidBody
Undocumented in source. Be warned that the author may not have intended to support it.
class
RigidBody
void
applyPseudoImpulse
(
Vector3f
impulse
,
Vector3f
point
)
Meta
Source
See Implementation
dmech
rigidbody
RigidBody
constructors
this
destructors
~this
functions
addShapeComponent
applyForce
applyForceAtPos
applyImpulse
applyPseudoImpulse
applyTorque
contactEvent
free
integrateForces
integratePseudoVelocities
integrateVelocities
resetForces
transformation
updateInertia
updateShapeComponents
properties
angularKineticEnergy
linearKineticEnergy
worldCenterOfMass
variables
active
angularAcceleration
angularVelocity
bounce
centerOfMass
collisionDispatchers
damping
dynamic
enableRotation
forceAccumulator
friction
gravity
inertiaTensor
invInertiaTensor
invMass
linearAcceleration
linearVelocity
mass
maxSpeed
numContacts
orientation
position
pseudoAngularVelocity
pseudoLinearVelocity
raycastable
shapes
stopThreshold
stopThresholdPV
torqueAccumulator
useFriction
useGravity
useOwnGravity