pointLight

Undocumented in source. Be warned that the author may not have intended to support it.
pointLight
(
Vector3f pos
,
Color4f diffuseColor
,
Color4f ambientColor
,
float constantAttenuation = 1.0f
,
float linearAttenuation = 0.0f
,
float quadraticAttenuation = 0.2f
)

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