1 /* 2 Copyright (c) 2015 Timur Gafarov 3 4 Boost Software License - Version 1.0 - August 17th, 2003 5 6 Permission is hereby granted, free of charge, to any person or organization 7 obtaining a copy of the software and accompanying documentation covered by 8 this license (the "Software") to use, reproduce, display, distribute, 9 execute, and transmit the Software, and to prepare derivative works of the 10 Software, and to permit third-parties to whom the Software is furnished to 11 do so, all subject to the following: 12 13 The copyright notices in the Software and this entire statement, including 14 the above license grant, this restriction and the following disclaimer, 15 must be included in all copies of the Software, in whole or in part, and 16 all derivative works of the Software, unless such copies or derivative 17 works are solely in the form of machine-executable object code generated by 18 a source language processor. 19 20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 23 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 24 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 25 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 26 DEALINGS IN THE SOFTWARE. 27 */ 28 29 module dgl.core.room; 30 31 import std.stdio; 32 import dlib.core.memory; 33 import dlib.image.color; 34 import dlib.container.array; 35 import dlib.container.dict; 36 import dgl.core.application; 37 import dgl.core.event; 38 import dgl.core.layer; 39 40 //version = MemoryDebug; 41 42 class Room: EventListener 43 { 44 RoomApplication app; 45 DynamicArray!Layer layers; 46 47 this(EventManager em, RoomApplication app) 48 { 49 super(em); 50 this.app = app; 51 } 52 53 // Add window-aligned layer 54 Layer addLayer(LayerType type) 55 { 56 Layer layer = New!Layer( 57 eventManager, 58 type); 59 layers.append(layer); 60 return layer; 61 } 62 63 // Add user layer 64 Layer addLayer(Layer layer) 65 { 66 layers.append(layer); 67 return layer; 68 } 69 70 void onEnter() 71 { 72 } 73 74 void onUpdate() 75 { 76 processEvents(); 77 foreach(i, layer; layers.data) 78 { 79 layer.processEvents(); 80 } 81 } 82 83 void onRedraw() 84 { 85 foreach(i, layer; layers.data) 86 { 87 layer.draw(eventManager.deltaTime); 88 } 89 } 90 91 override void free() 92 { 93 Delete(this); 94 } 95 96 ~this() 97 { 98 version (MemoryDebug) writefln("Deleting %s layer(s) in Room...", layers.length); 99 foreach(i, layer; layers.data) 100 layer.free(); 101 layers.free(); 102 } 103 104 override void onResize(int width, int height) 105 { 106 foreach(i, layer; layers.data) 107 layer.onResize(width, height); 108 } 109 } 110 111 class RoomApplication: Application 112 { 113 Dict!(Room, string) rooms; 114 Room currentRoom; 115 string currentRoomName; 116 117 // TODO: configuration manager 118 this( 119 uint width = 800, 120 uint height = 600, 121 string caption = "DGL application", 122 bool unicodeInput = true, 123 bool showCursor = true, 124 bool resizableWindow = true) 125 { 126 super(width, height, caption, unicodeInput, showCursor, resizableWindow); 127 rooms = New!(Dict!(Room, string))(); 128 } 129 130 Room getRoom(string name) 131 { 132 return rooms[name]; 133 } 134 135 void addRoom(string name, Room room) 136 { 137 if (name in rooms) 138 { 139 rooms[name].free(); 140 rooms.remove(name); 141 } 142 rooms[name] = room; 143 } 144 145 void loadRoom(string name, bool deleteCurrent = false) 146 { 147 setCurrentRoom(name, deleteCurrent); 148 } 149 150 void setCurrentRoom(string name, bool deleteCurrent = false) 151 { 152 if (currentRoom) 153 { 154 if (deleteCurrent) 155 { 156 currentRoom.free(); 157 rooms.remove(currentRoomName); 158 } 159 } 160 currentRoom = rooms[name]; 161 currentRoomName = name; 162 currentRoom.onEnter(); 163 } 164 165 override void onUpdate() 166 { 167 if (currentRoom) 168 currentRoom.onUpdate(); 169 } 170 171 override void onRedraw() 172 { 173 if (currentRoom) 174 currentRoom.onRedraw(); 175 } 176 177 override void onResize(int width, int height) 178 { 179 super.onResize(width, height); 180 foreach(i, r; rooms) 181 r.onResize(width, height); 182 } 183 184 override void free() 185 { 186 Delete(this); 187 } 188 189 ~this() 190 { 191 version (MemoryDebug) writefln("Deleting RoomApplication..."); 192 193 foreach(i, room; rooms) 194 room.free(); 195 Delete(rooms); 196 } 197 }