1 /* 2 3 Boost Software License - Version 1.0 - August 17th, 2003 4 5 Permission is hereby granted, free of charge, to any person or organization 6 obtaining a copy of the software and accompanying documentation covered by 7 this license(the "Software") to use, reproduce, display, distribute, 8 execute, and transmit the Software, and to prepare derivative works of the 9 Software, and to permit third-parties to whom the Software is furnished to 10 do so, all subject to the following: 11 12 The copyright notices in the Software and this entire statement, including 13 the above license grant, this restriction and the following disclaimer, 14 must be included in all copies of the Software, in whole or in part, and 15 all derivative works of the Software, unless such copies or derivative 16 works are solely in the form of machine-executable object code generated by 17 a source language processor. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21 FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT 22 SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE 23 FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, 24 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25 DEALINGS IN THE SOFTWARE. 26 27 */ 28 module derelict.opengl.extfuncs; 29 30 private 31 { 32 version(Windows) 33 { 34 import derelict.util.wintypes; 35 } 36 import derelict.util.compat; 37 import derelict.opengl.gltypes; 38 import derelict.opengl.exttypes; 39 } 40 41 version = DerelictGL_ALL; 42 43 version(DerelictGL_ALL) 44 { 45 version = DerelictGL_ARB; 46 version = DerelictGL_EXT; 47 version = DerelictGL_NV; 48 version = DerelictGL_ATI; 49 version = DerelictGL_AMD; 50 version = DerelictGL_SGI; 51 version = DerelictGL_SGIS; 52 version = DerelictGL_SGIX; 53 version = DerelictGL_HP; 54 version = DerelictGL_PGI; 55 version = DerelictGL_IBM; 56 version = DerelictGL_WIN; 57 version = DerelictGL_INTEL; 58 version = DerelictGL_REND; 59 version = DerelictGL_APPLE; 60 version = DerelictGL_SUNX; 61 version = DerelictGL_SUN; 62 version = DerelictGL_INGR; 63 version = DerelictGL_MESA; 64 version = DerelictGL_3DFX; 65 version = DerelictGL_OML; 66 version = DerelictGL_S3; 67 version = DerelictGL_OES; 68 version = DerelictGL_GREMEDY; 69 version = DerelictGL_MESAX; 70 version = DerelictGL_I3D; 71 version = DerelictGL_3DL; 72 } 73 74 extern(System) 75 { 76 mixin(gsharedString!() ~ 77 " 78 version(DerelictGL_ARB) 79 { 80 // GL_ARB_multitexture 81 void function(GLenum) glActiveTextureARB; 82 void function(GLenum) glClientActiveTextureARB; 83 void function(GLenum, GLdouble) glMultiTexCoord1dARB; 84 void function(GLenum, in GLdouble*) glMultiTexCoord1dvARB; 85 void function(GLenum, GLfloat) glMultiTexCoord1fARB; 86 void function(GLenum, in GLfloat*) glMultiTexCoord1fvARB; 87 void function(GLenum, GLint) glMultiTexCoord1iARB; 88 void function(GLenum, in GLint*) glMultiTexCoord1ivARB; 89 void function(GLenum, GLshort) glMultiTexCoord1sARB; 90 void function(GLenum, in GLshort*) glMultiTexCoord1svARB; 91 void function(GLenum, GLdouble, GLdouble) glMultiTexCoord2dARB; 92 void function(GLenum, in GLdouble*) glMultiTexCoord2dvARB; 93 void function(GLenum, GLfloat, GLfloat) glMultiTexCoord2fARB; 94 void function(GLenum, in GLfloat*) glMultiTexCoord2fvARB; 95 void function(GLenum, GLint, GLint) glMultiTexCoord2iARB; 96 void function(GLenum, in GLint*) glMultiTexCoord2ivARB; 97 void function(GLenum, GLshort, GLshort) glMultiTexCoord2sARB; 98 void function(GLenum, in GLshort*) glMultiTexCoord2svARB; 99 void function(GLenum, GLdouble, GLdouble, GLdouble) glMultiTexCoord3dARB; 100 void function(GLenum, in GLdouble*) glMultiTexCoord3dvARB; 101 void function(GLenum, GLfloat, GLfloat, GLfloat) glMultiTexCoord3fARB; 102 void function(GLenum, in GLfloat*) glMultiTexCoord3fvARB; 103 void function(GLenum, GLint, GLint, GLint) glMultiTexCoord3iARB; 104 void function(GLenum, in GLint*) glMultiTexCoord3ivARB; 105 void function(GLenum, GLshort, GLshort, GLshort) glMultiTexCoord3sARB; 106 void function(GLenum, in GLshort*) glMultiTexCoord3svARB; 107 void function(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) glMultiTexCoord4dARB; 108 void function(GLenum, in GLdouble*) glMultiTexCoord4dvARB; 109 void function(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) glMultiTexCoord4fARB; 110 void function(GLenum, in GLfloat*) glMultiTexCoord4fvARB; 111 void function(GLenum, GLint, GLint, GLint, GLint) glMultiTexCoord4iARB; 112 void function(GLenum, in GLint*) glMultiTexCoord4ivARB; 113 void function(GLenum, GLshort, GLshort, GLshort, GLshort) glMultiTexCoord4sARB; 114 void function(GLenum, in GLshort*) glMultiTexCoord4svARB; 115 116 // GL_ARB_transpose_matrix 117 void function(GLfloat*) glLoadTransposeMatrixfARB; 118 void function(GLdouble*) glLoadTransposeMatrixdARB; 119 void function(GLfloat*) glMultTransposeMatrixfARB; 120 void function(GLdouble*) glMultTransposeMatrixdARB; 121 122 // GL_ARB_multisample 123 void function(GLclampf, GLboolean) glSampleCoverageARB; 124 125 // GL_ARB_texture_compression 126 void function(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedTexImage3DARB; 127 void function(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedTexImage2DARB; 128 void function(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedTexImage1DARB; 129 void function(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedTexSubImage3DARB; 130 void function(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedTexSubImage2DARB; 131 void function(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedTexSubImage1DARB; 132 void function(GLenum, GLint, GLvoid*) glGetCompressedTexImageARB; 133 134 // GL_ARB_point_parameters 135 void function(GLenum, GLfloat) glPointParameterfARB; 136 void function(GLenum, GLfloat*) glPointParameterfvARB; 137 138 // GL_ARB_vertex_blend 139 void function(GLint, GLbyte*) glWeightbvARB; 140 void function(GLint, GLshort*) glWeightsvARB; 141 void function(GLint, GLint*) glWeightivARB; 142 void function(GLint, GLfloat*) glWeightfvARB; 143 void function(GLint, GLdouble*) glWeightdvARB; 144 void function(GLint, GLubyte*) glWeightubvARB; 145 void function(GLint, GLushort*) glWeightusvARB; 146 void function(GLint, GLuint*) glWeightuivARB; 147 void function(GLint, GLenum, GLsizei, GLvoid*) glWeightPointerARB; 148 void function(GLint) glVertexBlendARB; 149 150 // GL_ARB_matrix_palette 151 void function(GLint) glCurrentPaletteMatrixARB; 152 void function(GLint, GLubyte*) glMatrixIndexubvARB; 153 void function(GLint, GLushort*) glMatrixIndexusvARB; 154 void function(GLint, GLuint*) glMatrixIndexuivARB; 155 void function(GLint, GLenum, GLsizei, GLvoid*) glMatrixIndexPointerARB; 156 157 // GL_ARB_window_pos 158 void function(GLdouble, GLdouble) glWindowPos2dARB; 159 void function(in GLdouble*) glWindowPos2dvARB; 160 void function(GLfloat, GLfloat) glWindowPos2fARB; 161 void function(in GLfloat*) glWindowPos2fvARB; 162 void function(GLint, GLint) glWindowPos2iARB; 163 void function(in GLint*) glWindowPos2ivARB; 164 void function(GLshort, GLshort) glWindowPos2sARB; 165 void function(in GLshort*) glWindowPos2svARB; 166 void function(GLdouble, GLdouble, GLdouble) glWindowPos3dARB; 167 void function(in GLdouble*) glWindowPos3dvARB; 168 void function(GLfloat, GLfloat, GLfloat) glWindowPos3fARB; 169 void function(in GLfloat*) glWindowPos3fvARB; 170 void function(GLint, GLint, GLint) glWindowPos3iARB; 171 void function(in GLint*) glWindowPos3ivARB; 172 void function(GLshort, GLshort, GLshort) glWindowPos3sARB; 173 void function(in GLshort*) glWindowPos3svARB; 174 175 // GL_ARB_vertex_program 176 void function(GLuint, GLdouble) glVertexAttrib1dARB; 177 void function(GLuint, in GLdouble*) glVertexAttrib1dvARB; 178 void function(GLuint, GLfloat) glVertexAttrib1fARB; 179 void function(GLuint, in GLfloat*) glVertexAttrib1fvARB; 180 void function(GLuint, GLshort) glVertexAttrib1sARB; 181 void function(GLuint, in GLshort*) glVertexAttrib1svARB; 182 void function(GLuint, GLdouble, GLdouble) glVertexAttrib2dARB; 183 void function(GLuint, in GLdouble*) glVertexAttrib2dvARB; 184 void function(GLuint, GLfloat, GLfloat) glVertexAttrib2fARB; 185 void function(GLuint, in GLfloat*) glVertexAttrib2fvARB; 186 void function(GLuint, GLshort, GLshort) glVertexAttrib2sARB; 187 void function(GLuint, in GLshort*) glVertexAttrib2svARB; 188 void function(GLuint, GLdouble, GLdouble, GLdouble) glVertexAttrib3dARB; 189 void function(GLuint, in GLdouble*) glVertexAttrib3dvARB; 190 void function(GLuint, GLfloat, GLfloat, GLfloat) glVertexAttrib3fARB; 191 void function(GLuint, in GLfloat*) glVertexAttrib3fvARB; 192 void function(GLuint, GLshort, GLshort, GLshort) glVertexAttrib3sARB; 193 void function(GLuint, in GLshort*) glVertexAttrib3svARB; 194 void function(GLuint, in GLbyte*) glVertexAttrib4NbvARB; 195 void function(GLuint, in GLint*) glVertexAttrib4NivARB; 196 void function(GLuint, in GLshort*) glVertexAttrib4NsvARB; 197 void function(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) glVertexAttrib4NubARB; 198 void function(GLuint, in GLubyte*) glVertexAttrib4NubvARB; 199 void function(GLuint, in GLuint*) glVertexAttrib4NuivARB; 200 void function(GLuint, in GLushort*) glVertexAttrib4NusvARB; 201 void function(GLuint, in GLbyte*) glVertexAttrib4bvARB; 202 void function(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glVertexAttrib4dARB; 203 void function(GLuint, in GLdouble*) glVertexAttrib4dvARB; 204 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glVertexAttrib4fARB; 205 void function(GLuint, in GLfloat*) glVertexAttrib4fvARB; 206 void function(GLuint, in GLint*) glVertexAttrib4ivARB; 207 void function(GLuint, GLshort, GLshort, GLshort, GLshort) glVertexAttrib4sARB; 208 void function(GLuint, in GLshort*) glVertexAttrib4svARB; 209 void function(GLuint, in GLubyte*) glVertexAttrib4ubvARB; 210 void function(GLuint, in GLuint*) glVertexAttrib4uivARB; 211 void function(GLuint, in GLushort*) glVertexAttrib4usvARB; 212 void function(GLuint, GLint, GLenum, GLboolean, GLsizei, in GLvoid*) glVertexAttribPointerARB; 213 void function(GLuint) glEnableVertexAttribArrayARB; 214 void function(GLuint) glDisableVertexAttribArrayARB; 215 void function(GLenum, GLenum, GLsizei, in GLvoid*) glProgramStringARB; 216 void function(GLenum, GLuint) glBindProgramARB; 217 void function(GLsizei, in GLuint*) glDeleteProgramsARB; 218 void function(GLsizei, GLuint*) glGenProgramsARB; 219 void function(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glProgramEnvParameter4dARB; 220 void function(GLenum, GLuint, in GLdouble*) glProgramEnvParameter4dvARB; 221 void function(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glProgramEnvParameter4fARB; 222 void function(GLenum, GLuint, in GLfloat*) glProgramEnvParameter4fvARB; 223 void function(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glProgramLocalParameter4dARB; 224 void function(GLenum, GLuint, in GLdouble*) glProgramLocalParameter4dvARB; 225 void function(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glProgramLocalParameter4fARB; 226 void function(GLenum, GLuint, in GLfloat*) glProgramLocalParameter4fvARB; 227 void function(GLenum, GLuint, GLdouble*) glGetProgramEnvParameterdvARB; 228 void function(GLenum, GLuint, GLfloat*) glGetProgramEnvParameterfvARB; 229 void function(GLenum, GLuint, GLdouble*) glGetProgramLocalParameterdvARB; 230 void function(GLenum, GLuint, GLfloat*) glGetProgramLocalParameterfvARB; 231 void function(GLenum, GLenum, GLint*) glGetProgramivARB; 232 void function(GLenum, GLenum, GLvoid*) glGetProgramStringARB; 233 void function(GLuint, GLenum, GLdouble*) glGetVertexAttribdvARB; 234 void function(GLuint, GLenum, GLfloat*) glGetVertexAttribfvARB; 235 void function(GLuint, GLenum, GLint*) glGetVertexAttribivARB; 236 void function(GLuint, GLenum, GLvoid*) glGetVertexAttribPointervARB; 237 GLboolean function(GLuint) glIsProgramARB; 238 239 // GL_ARB_vertex_buffer_object 240 void function(GLenum, GLuint) glBindBufferARB; 241 void function(GLsizei, in GLuint*) glDeleteBuffersARB; 242 void function(GLsizei, GLuint*) glGenBuffersARB; 243 GLboolean function(GLuint) glIsBufferARB; 244 void function(GLenum, GLsizeiptrARB, in GLvoid*, GLenum) glBufferDataARB; 245 void function(GLenum, GLintptrARB, GLsizeiptrARB, in GLvoid*) glBufferSubDataARB; 246 void function(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid*) glGetBufferSubDataARB; 247 GLvoid* function(GLenum, GLenum) glMapBufferARB; 248 GLboolean function(GLenum) glUnmapBufferARB; 249 void function(GLenum, GLenum, GLint*) glGetBufferParameterivARB; 250 void function(GLenum, GLenum, GLvoid*) glGetBufferPointervARB; 251 252 // GL_ARB_occlusion_query 253 void function(GLsizei, GLuint*) glGenQueriesARB; 254 void function(GLsizei, in GLuint*) glDeleteQueriesARB; 255 GLboolean function(GLuint) glIsQueryARB; 256 void function(GLenum, GLuint) glBeginQueryARB; 257 void function(GLenum) glEndQueryARB; 258 void function(GLenum, GLenum, GLint*) glGetQueryivARB; 259 void function(GLuint, GLenum, GLint*) glGetQueryObjectivARB; 260 void function(GLuint, GLenum, GLuint*) glGetQueryObjectuivARB; 261 262 // GL_ARB_shader_objects 263 void function(GLhandleARB) glDeleteObjectARB; 264 GLhandleARB function(GLenum) glGetHandleARB; 265 void function(GLhandleARB, GLhandleARB) glDetachObjectARB; 266 GLhandleARB function(GLenum) glCreateShaderObjectARB; 267 void function(GLhandleARB, GLsizei, in GLcharARB**, in GLint*) glShaderSourceARB; 268 void function(GLhandleARB) glCompileShaderARB; 269 GLhandleARB function() glCreateProgramObjectARB; 270 void function(GLhandleARB, GLhandleARB) glAttachObjectARB; 271 void function(GLhandleARB) glLinkProgramARB; 272 void function(GLhandleARB) glUseProgramObjectARB; 273 void function(GLhandleARB) glValidateProgramARB; 274 void function(GLint, GLfloat) glUniform1fARB; 275 void function(GLint, GLfloat, GLfloat) glUniform2fARB; 276 void function(GLint, GLfloat, GLfloat, GLfloat) glUniform3fARB; 277 void function(GLint, GLfloat, GLfloat, GLfloat, GLfloat) glUniform4fARB; 278 void function(GLint, GLint) glUniform1iARB; 279 void function(GLint, GLint, GLint) glUniform2iARB; 280 void function(GLint, GLint, GLint, GLint) glUniform3iARB; 281 void function(GLint, GLint, GLint, GLint, GLint) glUniform4iARB; 282 void function(GLint, GLsizei, in GLfloat*) glUniform1fvARB; 283 void function(GLint, GLsizei, in GLfloat*) glUniform2fvARB; 284 void function(GLint, GLsizei, in GLfloat*) glUniform3fvARB; 285 void function(GLint, GLsizei, in GLfloat*) glUniform4fvARB; 286 void function(GLint, GLsizei, in GLint*) glUniform1ivARB; 287 void function(GLint, GLsizei, in GLint*) glUniform2ivARB; 288 void function(GLint, GLsizei, in GLint*) glUniform3ivARB; 289 void function(GLint, GLsizei, in GLint*) glUniform4ivARB; 290 void function(GLint, GLsizei, GLboolean, in GLfloat*) glUniformMatrix2fvARB; 291 void function(GLint, GLsizei, GLboolean, in GLfloat*) glUniformMatrix3fvARB; 292 void function(GLint, GLsizei, GLboolean, in GLfloat*) glUniformMatrix4fvARB; 293 void function(GLhandleARB, GLenum, GLfloat*) glGetObjectParameterfvARB; 294 void function(GLhandleARB, GLenum, GLint*) glGetObjectParameterivARB; 295 void function(GLhandleARB, GLsizei, GLsizei*, GLcharARB*) glGetInfoLogARB; 296 void function(GLhandleARB, GLsizei, GLsizei*, GLhandleARB*) glGetAttachedObjectsARB; 297 GLint function(GLhandleARB, in GLcharARB*) glGetUniformLocationARB; 298 void function(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*) glGetActiveUniformARB; 299 void function(GLhandleARB, GLint, GLfloat*) glGetUniformfvARB; 300 void function(GLhandleARB, GLint, GLint*) glGetUniformivARB; 301 void function(GLhandleARB, GLsizei, GLsizei*, GLcharARB*) glGetShaderSourceARB; 302 303 // GL_ARB_vertex_shader 304 void function(GLhandleARB, GLuint, in GLcharARB*) glBindAttribLocationARB; 305 void function(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*) glGetActiveAttribARB; 306 GLint function(GLhandleARB, in GLcharARB* name) glGetAttribLocationARB; 307 308 // GL_ARB_draw_buffers 309 void function(GLsizei, in GLenum*) glDrawBuffersARB; 310 311 // GL_ARB_color_buffer_float 312 void function(GLenum, GLenum) glClampColorARB; 313 314 // GL_ARB_draw_instanced 315 void function(GLenum, GLint, GLsizei, GLsizei) glDrawArraysInstancedARB; 316 void function(GLenum, GLsizei, GLenum, in void*, GLsizei) glDrawElementsInstancedARB; 317 318 // GL_ARB_framebuffer_object 319 GLboolean function(GLuint) glIsRenderbuffer; 320 void function(GLenum, GLuint) glBindRenderbuffer; 321 void function(GLsizei, in GLuint*) glDeleteRenderbuffers; 322 void function(GLsizei, GLuint*) glGenRenderbuffers; 323 void function(GLenum, GLenum, GLsizei, GLsizei) glRenderbufferStorage; 324 void function(GLenum, GLsizei, GLenum, GLsizei, GLsizei) glRenderbufferStorageMultisample; 325 void function(GLenum, GLenum, GLint*) glGetRenderbufferParameteriv; 326 GLboolean function(GLuint) glIsFramebuffer; 327 void function(GLenum, GLuint) glBindFramebuffer; 328 void function(GLsizei, in GLuint*) glDeleteFramebuffers; 329 void function(GLsizei, GLuint*) glGenFramebuffers; 330 GLenum function(GLenum) glCheckFramebufferStatus; 331 void function(GLenum, GLenum, GLenum, GLuint, GLint) glFramebufferTexture1D; 332 void function(GLenum, GLenum, GLenum, GLuint, GLint) glFramebufferTexture2D; 333 void function(GLenum, GLenum, GLenum, GLuint, GLint, GLint) glFramebufferTexture3D; 334 void function(GLenum, GLenum, GLuint, GLint, GLint) glFramebufferTextureLayer; 335 void function(GLenum, GLenum, GLenum, GLuint) glFramebufferRenderbuffer; 336 void function(GLenum, GLenum, GLenum, GLint*) glGetFramebufferAttachmentParameteriv; 337 void function(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) glBlitFramebuffer; 338 void function(GLenum) glGenerateMipmap; 339 340 // GL_ARB_geometry_shader4 341 void function(GLuint, GLenum, GLint) glProgramParameteriARB; 342 void function(GLenum, GLenum, GLuint, GLint) glFramebufferTextureARB; 343 void function(GLenum, GLenum, GLuint, GLint, GLint) glFramebufferTextureLayerARB; 344 void function(GLenum, GLenum, GLuint, GLint, GLenum) glFramebufferTextureFaceARB; 345 346 // GL_ARB_imaging 347 void function(GLenum, GLenum, GLsizei, GLenum, GLenum, in void*) glColorTable; 348 void function(GLenum, GLsizei, GLsizei, GLenum, GLenum, in void*) glColorSubTable; 349 void function(GLenum, GLenum, in GLint*) glColorTableParameteriv; 350 void function(GLenum, GLenum, in GLfloat*) glColorTableParameterfv; 351 void function(GLenum, GLsizei, GLint, GLint, GLsizei) glCopyColorSubTable; 352 void function(GLenum, GLenum, GLint, GLint, GLsizei) glCopyColorTable; 353 void function(GLenum, GLenum, GLenum, void*) glGetColorTable; 354 void function(GLenum, GLenum, GLfloat*) glGetColorTableParameterfv; 355 void function(GLenum, GLenum, GLint*) glGetColorTableParameteriv; 356 void function(GLenum, GLsizei, GLenum, GLboolean) glHistogram; 357 void function(GLenum) glResetHistogram; 358 void function(GLenum, GLboolean, GLenum, GLenum, void*) glGetHistogram; 359 void function(GLenum, GLenum, GLfloat*) glGetHistogramParameterfv; 360 void function(GLenum, GLenum, GLint*) glGetHistogramParameteriv; 361 void function(GLenum, GLenum, GLboolean) glMinmax; 362 void function(GLenum) glResetMinmax; 363 void function(GLenum, GLboolean, GLenum, GLenum, void*) glGetMinmax; 364 void function(GLenum, GLenum, GLfloat*) glGetMinmaxParameterfv; 365 void function(GLenum, GLenum, GLint*) glGetMinmaxParameteriv; 366 void function(GLenum, GLenum, GLsizei, GLenum, GLenum, in void*) glConvolutionFilter1D; 367 void function(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, in void*) glConvolutionFilter2D; 368 void function(GLenum, GLenum, GLfloat) glConvolutionParameterf; 369 void function(GLenum, GLenum, in GLfloat*) glConvolutionParameterfv; 370 void function(GLenum, GLenum, GLint) glConvolutionParameteri; 371 void function(GLenum, GLenum, in GLint*) glConvolutionParameteriv; 372 void function(GLenum, GLenum, GLint, GLint, GLsizei) glCopyConvolutionFilter1D; 373 void function(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) glCopyConvolutionFilter2D; 374 void function(GLenum, GLenum, GLenum, void*) glGetConvolutionFilter; 375 void function(GLenum, GLenum, GLfloat*) glGetConvolutionParameterfv; 376 void function(GLenum, GLenum, GLint*) glGetConvolutionParameteriv; 377 void function(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, in void*, in void*) glSeparableFilter2D; 378 void function(GLenum, GLenum, GLenum, void*, void*, void*) glGetSeparableFilter; 379 380 // GL_ARB_instanced_arrays 381 void function(GLuint, GLuint) glVertexAttribDivisorARB; 382 383 // GL_ARB_map_buffer_range 384 void* function(GLenum, GLintptr, GLsizeiptr, GLbitfield) glMapBufferRange; 385 void function(GLenum, GLintptr, GLsizeiptr) glFlushMappedBufferRange; 386 387 // GL_ARB_texture_buffer_object 388 void function(GLenum, GLenum, GLuint) glTexBufferARB; 389 390 // GL_ARB_vertex_array_object 391 void function(GLuint) glBindVertexArray; 392 void function(GLsizei, in GLuint*) glDeleteVertexArrays; 393 void function(GLsizei, GLuint*) glGenVertexArrays; 394 GLboolean function(GLuint) glIsVertexArray; 395 396 // GL_ARB_copy_buffer 397 void function(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) glCopyBufferSubData; 398 399 // GL_ARB_uniform_buffer_object 400 void function(GLuint, GLsizei, in char**, GLuint*) glGetUniformIndices; 401 void function(GLuint, GLsizei, in GLuint*, GLenum, GLint*) glGetActiveUniformsiv; 402 void function(GLuint, GLuint, GLsizei, GLsizei*, char*) glGetActiveUniformName; 403 GLuint function(GLuint, in char*) glGetUniformBlockIndex; 404 void function(GLuint, GLuint, GLenum, int*) glGetActiveUniformBlockiv; 405 void function(GLuint, GLuint, GLsizei, GLsizei*, char*) glGetActiveUniformBlockName; 406 void function(GLuint, GLuint, GLuint) glUniformBlockBinding; 407 408 // GL_ARB_draw_elements_base_vertex 409 void function(GLenum, GLsizei, GLenum, const(GLvoid)*, GLint) glDrawElementsBaseVertex; 410 void function(GLenum, GLuint, GLuint, GLsizei, GLenum, const(GLvoid)*, GLint) glDrawRangeElementsBaseVertex; 411 void function(GLenum, GLsizei, GLenum, const(GLvoid)*, GLsizei, GLint) glDrawElementsInstancedBaseVertex; 412 void function(GLenum, const(GLsizei)*, GLenum, const(GLvoid*)*, GLsizei, const(GLint)*) glMultiDrawElementsBaseVertex; 413 414 // GL_ARB_vertex_attrib_64bit 415 void function(GLuint, GLenum, GLdouble*) glGetVertexAttribLdv; 416 void function(GLuint, GLdouble) glVertexAttribL1d; 417 void function(GLuint, in GLdouble*) glVertexAttribL1dv; 418 void function(GLuint, GLdouble, GLdouble) glVertexAttribL2d; 419 void function(GLuint, in GLdouble*) glVertexAttribL2dv; 420 void function(GLuint, GLdouble, GLdouble, GLdouble) glVertexAttribL3d; 421 void function(GLuint, in GLdouble*) glVertexAttribL3dv; 422 void function(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glVertexAttribL4d; 423 void function(GLuint, in GLdouble*) glVertexAttribL4dv; 424 void function(GLuint, GLint, GLenum, GLsizei, in void*) glVertexAttribLPointer; 425 426 // GL_ARB_provoking_vertex 427 void function(GLenum) glProvokingVertex; 428 429 // GL_ARB_sync 430 GLsync function(GLenum, GLbitfield) glFenceSync; 431 GLboolean function(GLsync) glIsSync; 432 void function(GLsync) glDeleteSync; 433 GLenum function(GLsync, GLbitfield, GLuint64) glClientWaitSync; 434 void function(GLsync, GLbitfield, GLuint64) glWaitSync; 435 void function(GLsync, GLint64*) glGetInteger64v; 436 void function(GLsync, GLenum, GLsizei, GLsizei*, GLint*) glGetSynciv; 437 438 // GL_ARB_texture_multisample 439 void function(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) glTexImage2DMultisample; 440 void function(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) glTexImage3DMultisample; 441 void function(GLenum, GLuint, GLfloat*) glGetMultisamplefv; 442 void function(GLuint, GLbitfield) glSampleMaski; 443 444 // GL_ARB_viewport_array 445 void function(GLuint, GLsizei, in GLclampd*) glDepthRangeArrayv; 446 void function(GLuint, GLclampd, GLclampd) glDepthRangeIndexed; 447 void function(GLenum, GLuint, GLdouble*) glGetDoublei_v; 448 void function(GLenum, GLuint, GLfloat*) glGetFloati_v; 449 void function(GLuint, GLsizei, in GLint*) glScissorArrayv; 450 void function(GLuint, GLint, GLint, GLsizei, GLsizei) glScissorArrayIndexed; 451 void function(GLuint, GLint*) glScissorArrayIndexedv; 452 void function(GLuint, GLsizei, in GLfloat*) glViewportArrayv; 453 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glViewportIndexedf; 454 void function(GLuint, in GLfloat*) glViewportIndexedfv; 455 456 // GL_ARB_cl_event 457 void function(cl_context, cl_event, GLbitfield) glCreateSyncFromCLeventARB; 458 459 // GL_ARB_debug_output 460 void function(GLDEBUGPROCARB, void*) glDebugMessageCallbackARB; 461 void function(GLenum, GLenum, GLenum, GLsizei, in GLuint*, GLboolean) glDebugMessageControlARB; 462 void function(GLenum, GLenum, GLuint, GLenum, GLsizei, in char*) glDebugMessageInsertARB; 463 GLuint function(GLuint, GLsizei, GLenum*, GLenum*, GLint*, GLenum*, GLsizei*, char*) glGetDebugMessageLogARB; 464 465 // GL_ARB_robustness 466 void function(GLenum, GLenum, GLenum, GLsizei, void*) glGetnColorTableARB; 467 void function(GLenum, GLint, GLsizei, void*) glGetnCompressedTexImageARB; 468 void function(GLenum, GLenum, GLenum, GLsizei, void*) glGetnConvolutionFilterARB; 469 void function(GLenum, GLboolean, GLsizei, GLdouble*) glGetnHistogramARB; 470 void function(GLenum, GLenum, GLsizei, GLdouble*) glGetnMapdvARB; 471 void function(GLenum, GLenum, GLsizei, GLfloat*) glGetnMapfvARB; 472 void function(GLenum, GLenum, GLsizei, GLint*) glGetnMapivARB; 473 void function(GLenum, GLboolean, GLenum, GLenum, GLsizei, void*) glGetnMinMaxARB; 474 void function(GLenum, GLsizei, GLfloat*) glGetnPixelMapfvARB; 475 void function(GLenum, GLsizei, GLuint*) glGetnPixelMapuivARB; 476 void function(GLenum, GLsizei, GLushort*) glGetnPixelMapusvARB; 477 void function(GLsizei, GLubyte*) glGetnPolygonStippleARB; 478 void function(GLenum, GLenum, GLenum, GLsizei, void*, GLsizei, GLvoid*) glGetnSeparableFilterARB; 479 void function(GLenum, GLint, GLenum, GLenum, GLsizei, void*) glGetnTexImageARB; 480 void function(GLuint, GLint, GLsizei, GLdouble*) glGetnUniformdvARB; 481 void function(GLuint, GLint, GLsizei, GLfloat*) glGetnUniformfvARB; 482 void function(GLuint, GLint, GLsizei, GLint*) glGetnUniformivARB; 483 void function(GLuint, GLint, GLsizei, GLuint*) glGetUniformuivARB; 484 void function(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*) glReadnPixelsARB; 485 486 // GL_ARB_blend_func_extended 487 void function(GLuint, GLuint, GLuint, const(GLchar)*) glBindFragDataLocationIndexed; 488 GLint function(GLuint, const(GLchar)*) glGetFragDataIndex; 489 490 // GL_ARB_sampler_objects 491 void function(GLuint, GLuint*) glGenSamplers; 492 void function(GLsizei, in GLuint*) glDeleteSamplers; 493 GLboolean function(GLuint) glIsSampler; 494 void function(GLuint, GLuint) glBindSampler; 495 void function(GLuint, GLenum, GLint) glSamplerParameteri; 496 void function(GLuint, GLenum, in GLint*) glSamplerParameteriv; 497 void function(GLuint, GLenum, GLfloat) glSamplerParameterf; 498 void function(GLuint, GLenum, in GLfloat*) glSamplerParameterfv; 499 void function(GLuint, GLenum, in GLint*) glSamplerParameterIiv; 500 void function(GLuint, GLenum, in GLuint*) glSamplerParameterIuiv; 501 void function(GLuint, GLenum, GLint*) glGetSamplerParameteriv; 502 void function(GLuint, GLenum, GLint*) glGetSamplerParameterIiv; 503 void function(GLuint, GLenum, GLfloat*) glGetSamplerParameterfv; 504 void function(GLuint, GLenum, GLuint*) glGetSamplerParameterIuiv; 505 506 // GL_ARB_timer_query 507 void function(GLuint, GLenum) glQueryCounter; 508 void function(GLuint, GLenum, GLint64*) glGetQueryObjecti64v; 509 void function(GLuint, GLenum, GLuint64*) glGetQueryObjectui64v; 510 511 // GL_ARB_vertex_type_2_10_10_10_rev 512 void function(GLenum, GLuint) glVertexP2ui; 513 void function(GLenum, const(GLuint)*) glVertexP2uiv; 514 void function(GLenum, GLuint) glVertexP3ui; 515 void function(GLenum, const(GLuint)*) glVertexP3uiv; 516 void function(GLenum, GLuint) glVertexP4ui; 517 void function(GLenum, const(GLuint)*) glVertexP4uiv; 518 void function(GLenum, GLuint) glTexCoordP1ui; 519 void function(GLenum, const(GLuint)*) glTexCoordP1uiv; 520 void function(GLenum, GLuint) glTexCoordP2ui; 521 void function(GLenum, const(GLuint)*) glTexCoordP2uiv; 522 void function(GLenum, GLuint) glTexCoordP3ui; 523 void function(GLenum, const(GLuint)*) glTexCoordP3uiv; 524 void function(GLenum, GLuint) glTexCoordP4ui; 525 void function(GLenum, const(GLuint)*) glTexCoordP4uiv; 526 void function(GLenum, GLenum, GLuint) glMultiTexCoordP1ui; 527 void function(GLenum, GLenum, const(GLuint)*) glMultiTexCoordP1uiv; 528 void function(GLenum, GLenum, GLuint) glMultiTexCoordP2ui; 529 void function(GLenum, GLenum, const(GLuint)*) glMultiTexCoordP2uiv; 530 void function(GLenum, GLenum, GLuint) glMultiTexCoordP3ui; 531 void function(GLenum, GLenum, const(GLuint)*) glMultiTexCoordP3uiv; 532 void function(GLenum, GLenum, GLuint) glMultiTexCoordP4ui; 533 void function(GLenum, GLenum, const(GLuint)*) glMultiTexCoordP4uiv; 534 void function(GLenum, GLuint) glNormalP3ui; 535 void function(GLenum, const(GLuint)*) glNormalP3uiv; 536 void function(GLenum, GLuint) glColorP3ui; 537 void function(GLenum, const(GLuint)*) glColorP3uiv; 538 void function(GLenum, GLuint) glColorP4ui; 539 void function(GLenum, const(GLuint)*) glColorP4uiv; 540 void function(GLenum, GLuint) glSecondaryColorP3ui; 541 void function(GLenum, const(GLuint)*) glSecondaryColorP3uiv; 542 void function(GLuint, GLenum, GLboolean, GLuint) glVertexAttribP1ui; 543 void function(GLuint, GLenum, GLboolean, const(GLuint)*) glVertexAttribP1uiv; 544 void function(GLuint, GLenum, GLboolean, GLuint) glVertexAttribP2ui; 545 void function(GLuint, GLenum, GLboolean, const(GLuint)*) glVertexAttribP2uiv; 546 void function(GLuint, GLenum, GLboolean, GLuint) glVertexAttribP3ui; 547 void function(GLuint, GLenum, GLboolean, const(GLuint)*) glVertexAttribP3uiv; 548 void function(GLuint, GLenum, GLboolean, GLuint) glVertexAttribP4ui; 549 void function(GLuint, GLenum, GLboolean, const(GLuint)*) glVertexAttribP4uiv; 550 } 551 552 version(DerelictGL_EXT) 553 { 554 // GL_EXT_blend_color 555 void function(GLclampf, GLclampf, GLclampf, GLclampf) glBlendColorEXT; 556 557 // GL_EXT_polygon_offset 558 void function(GLfloat, GLfloat) glPolygonOffsetEXT; 559 560 // GL_EXT_texture3D 561 void function(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid*) glTexImage3DEXT; 562 void function(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) glTexSubImage3DEXT; 563 564 // GL_EXT_subtexture 565 void function(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, in GLvoid*) glTexSubImage1DEXT; 566 void function(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glTexSubImage21DEXT; 567 568 // GL_EXT_copy_texture 569 void function(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) glCopyTexImage1DEXT; 570 void function(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)glCopyTexImage2DEXT; 571 void function(GLenum, GLint, GLint, GLint, GLint, GLsizei) glCopyTexSubImage1DEXT; 572 void function(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyTexSubImage2DEXT; 573 void function(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyTexSubImage3DEXT; 574 575 // GL_EXT_histogram 576 void function(GLenum, GLboolean, GLenum, GLenum, GLvoid*) glGetHistogramEXT; 577 void function(GLenum, GLenum, GLfloat*) glGetHistogramParameterfvEXT; 578 void function(GLenum, GLenum, GLint*) glGetHistogramParameterivEXT; 579 void function(GLenum, GLboolean, GLenum, GLenum, GLvoid*) glGetMinmaxEXT; 580 void function(GLenum, GLenum, GLfloat*) glGetMinmaxParameterfvEXT; 581 void function(GLenum, GLsizei, GLenum, GLint*) glGetMinmaxParameterivEXT; 582 void function(GLenum, GLsizei, GLenum, GLboolean) glHistogramEXT; 583 void function(GLenum, GLenum, GLboolean) glMinmaxEXT; 584 void function(GLenum) glResetHistogramEXT; 585 void function(GLenum) glResetMinmaxEXT; 586 587 // GL_EXT_convolution 588 void function(GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid*) glConvolutionFilter1DEXT; 589 void function(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) glConvolutionFilter2DEXT; 590 void function(GLenum, GLenum, GLfloat) glConvolutionParameterfEXT; 591 void function(GLenum, GLenum, GLfloat*) glConvolutionParameterfvEXT; 592 void function(GLenum, GLenum, GLint) glConvolutionParameteriEXT; 593 void function(GLenum, GLenum, GLint*) glConvolutionParameterivEXT; 594 void function(GLenum, GLenum, GLint, GLint, GLsizei) glCopyConvolutionFilter1DEXT; 595 void function(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) glCopyConvolutionFilter2DEXT; 596 void function(GLenum, GLenum, GLenum, GLvoid*) glGetConvolutionFilterEXT; 597 void function(GLenum, GLenum, GLfloat*) glGetConvolutionParameterfvEXT; 598 void function(GLenum, GLenum, GLint*) glGetConvolutionParameterivEXT; 599 void function(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*) glGetSeparableFilterEXT; 600 void function(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid*) glSeparableFilter2DEXT; 601 602 // GL_EXT_texture_object 603 GLboolean function(GLsizei, in GLuint*, GLboolean*) glAreTexturesResidentEXT; 604 void function(GLenum, GLuint) glBindTextureEXT; 605 void function(GLsizei, in GLuint*) glDeleteTexturesEXT; 606 void function(GLsizei, GLuint*) glGenTexturesEXT; 607 GLboolean function(GLuint) glIsTextureEXT; 608 void function(GLsizei, in GLuint*, in GLclampf*) glPrioritizeTexturesEXT; 609 610 // GL_EXT_vertex_array 611 void function(GLint) glArrayElementEXT; 612 void function(GLint, GLenum, GLsizei, GLsizei, in GLvoid*) glColorPointerEXT; 613 void function(GLenum, GLint, GLsizei) glDrawArraysEXT; 614 void function(GLsizei, GLsizei, in GLboolean*) glEdgeFlagPointerEXT; 615 void function(GLenum, GLvoid**) glGetPointervEXT; 616 void function(GLenum, GLsizei, GLsizei, in GLvoid*) glIndexPointerEXT; 617 void function(GLenum, GLsizei, GLsizei, in GLvoid*) glNormalPointerEXT; 618 void function(GLint, GLenum, GLsizei, GLsizei, in GLvoid*) glTexCoordPointerEXT; 619 void function(GLint, GLenum, GLsizei, GLsizei, in GLvoid*) glVertexPointerEXT; 620 621 // GL_EXT_blend_minmax 622 void function(GLenum) glBlendEquationEXT; 623 624 // GL_EXT_point_parameters 625 void function(GLenum, GLfloat) glPointParameterfEXT; 626 void function(GLenum, in GLfloat*) glPointParameterfvEXT; 627 628 // GL_EXT_color_subtable 629 void function(GLenum, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glColorSubTableEXT; 630 void function(GLenum, GLsizei, GLint, GLint, GLsizei) glCopyColorSubTableEXT; 631 632 // GL_EXT_paletted_texture 633 void function(GLenum, GLenum, GLsizei, GLenum, GLenum, in GLvoid*) glColorTableEXT; 634 void function(GLenum, GLenum, GLenum, GLvoid*) glGetColorTableEXT; 635 void function(GLenum, GLenum, GLint*) glGetColorTableParameterivEXT; 636 void function(GLenum, GLenum, GLfloat*) glGetColorTableParameterfvEXT; 637 638 //GL_EXT_index_material 639 void function(GLenum, GLenum) glIndexMaterialEXT; 640 641 // GL_EXT_index_func 642 void function(GLenum, GLclampf) glIndexFuncEXT; 643 644 // GL_EXT_compiled_vertex_array 645 void function(GLint, GLsizei) glLockArraysEXT; 646 void function() glUnlockArraysEXT; 647 648 // GL_EXT_cull_vertex 649 void function(GLenum, GLdouble*) glCullParameterdvEXT; 650 void function(GLenum, GLfloat*) glCullParameterfvEXT; 651 652 // GL_EXT_draw_range_elements 653 void function(GLenum, GLuint, GLuint, GLsizei, GLenum, in GLvoid*) glDrawRangeElementsEXT; 654 655 // GL_EXT_light_texture 656 void function(GLenum) glApplyTextureEXT; 657 void function(GLenum) glTextureLightEXT; 658 void function(GLenum, GLenum) glTextureMaterialEXT; 659 660 // GL_EXT_pixel_transform 661 void function(GLenum, GLenum, GLint) glPixelTransformParameteriEXT; 662 void function(GLenum, GLenum, GLfloat) glPixelTransformParameterfEXT; 663 void function(GLenum, GLenum, in GLint*) glPixelTransformParameterivEXT; 664 void function(GLenum, GLenum, in GLfloat*) glPixelTransformParameterfvEXT; 665 666 // GL_EXT_secondary_color 667 void function(GLbyte, GLbyte, GLbyte) glSecondaryColor3bEXT; 668 void function(in GLbyte*) glSecondaryColor3bvEXT; 669 void function(GLdouble, GLdouble, GLdouble) glSecondaryColor3dEXT; 670 void function(in GLdouble*) glSecondaryColor3dvEXT; 671 void function(GLfloat, GLfloat, GLfloat) glSecondaryColor3fEXT; 672 void function(in GLfloat*) glSecondaryColor3fvEXT; 673 void function(GLint, GLint, GLint) glSecondaryColor3iEXT; 674 void function(in GLint*) glSecondaryColor3ivEXT; 675 void function(GLshort, GLshort, GLshort) glSecondaryColor3sEXT; 676 void function(in GLshort*) glSecondaryColor3svEXT; 677 void function(GLubyte, GLubyte, GLubyte) glSecondaryColor3ubEXT; 678 void function(in GLubyte*) glSecondaryColor3ubvEXT; 679 void function(GLuint, GLuint, GLuint) glSecondaryColor3uiEXT; 680 void function(in GLuint*) glSecondaryColor3uivEXT; 681 void function(GLushort, GLushort, GLushort) glSecondaryColor3usEXT; 682 void function(in GLushort*) glSecondaryColor3usvEXT; 683 void function(GLint, GLenum, GLsizei, in GLvoid*) glSecondaryColorPointerEXT; 684 685 // GL_EXT_texture_perturb_normal 686 void function(GLenum) glTextureNormalEXT; 687 688 // GL_EXT_multi_draw_arrays 689 void function(GLenum, GLint*, GLsizei*, GLsizei) glMultiDrawArraysEXT; 690 void function(GLenum, in GLsizei*, GLenum, in GLvoid**, GLsizei) glMultiDrawElementsEXT; 691 692 // GL_EXT_fog_coord 693 void function(GLfloat) glFogCoordfEXT; 694 void function(in GLfloat*) glFogCoordfvEXT; 695 void function(GLdouble) glFogCoorddEXT; 696 void function(in GLdouble*) glFogCoorddvEXT; 697 void function(GLenum, GLsizei, in GLvoid*) glFogCoordPointerEXT; 698 699 // GL_EXT_coordinate_frame 700 void function(GLbyte, GLbyte, GLbyte) glTangent3bEXT; 701 void function(in GLbyte*) glTangent3bvEXT; 702 void function(GLdouble, GLdouble, GLdouble) glTangent3dEXT; 703 void function(in GLdouble*) glTangent3dvEXT; 704 void function(GLfloat, GLfloat, GLfloat) glTangent3fEXT; 705 void function(in GLfloat*) glTangent3fvEXT; 706 void function(GLint, GLint, GLint) glTangent3iEXT; 707 void function(in GLint*) glTangent3ivEXT; 708 void function(GLshort, GLshort, GLshort) glTangent3sEXT; 709 void function(in GLshort*) glTangent3svEXT; 710 void function(GLbyte, GLbyte, GLbyte) glBinormal3bEXT; 711 void function(in GLbyte*) glBinormal3bvEXT; 712 void function(GLdouble, GLdouble, GLdouble) glBinormal3dEXT; 713 void function(in GLdouble*) glBinormal3dvEXT; 714 void function(GLfloat, GLfloat, GLfloat) glBinormal3fEXT; 715 void function(in GLfloat*) glBinormal3fvEXT; 716 void function(GLint, GLint, GLint) glBinormal3iEXT; 717 void function(in GLint*) glBinormal3ivEXT; 718 void function(GLshort, GLshort, GLshort) glBinormal3sEXT; 719 void function(in GLshort*) glBinormal3svEXT; 720 void function(GLenum, GLsizei, in GLvoid*) glTangentPointerEXT; 721 void function(GLenum, GLsizei, in GLvoid*) glBinormalPointerEXT; 722 723 // GL_EXT_blend_func_separate 724 void function(GLenum, GLenum, GLenum, GLenum) glBlendFuncSeparateEXT; 725 726 // GL_EXT_vertex_weighting 727 void function(GLfloat) glVertexWeightfEXT; 728 void function(in GLfloat*) glVertexWeightfvEXT; 729 void function(GLsizei, GLenum, GLsizei, in GLvoid*) glVertexWeightPointerEXT; 730 731 // GL_EXT_multisample 732 void function(GLclampf, GLboolean) glSampleMaskEXT; 733 void function(GLenum) glSamplePatternEXT; 734 735 // GL_EXT_vertex_shader 736 void function() glBeginVertexShaderEXT; 737 void function() glEndVertexShaderEXT; 738 void function(GLuint) glBindVertexShaderEXT; 739 GLuint function(GLuint) glGenVertexShadersEXT; 740 void function(GLuint) glDeleteVertexShaderEXT; 741 void function(GLenum, GLuint, GLuint) glShaderOp1EXT; 742 void function(GLenum, GLuint, GLuint, GLuint) glShaderOp2EXT; 743 void function(GLenum, GLuint, GLuint, GLuint, GLuint) glShaderOp3EXT; 744 void function(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) glSwizzleEXT; 745 void function(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) glWriteMaskEXT; 746 void function(GLuint, GLuint, GLuint) glInsertComponentEXT; 747 void function(GLuint, GLuint, GLuint) glExtractComponentEXT; 748 GLuint function(GLenum, GLenum, GLenum, GLuint) glGenSymbolsEXT; 749 void function(GLuint, GLenum, in GLvoid*) glSetInvariantEXT; 750 void function(GLuint, GLenum, in GLvoid*) glSetLocalConstantEXT; 751 void function(GLuint, in GLbyte*) glVariantbvEXT; 752 void function(GLuint, in GLshort*) glVariantsvEXT; 753 void function(GLuint, in GLint*) glVariantivEXT; 754 void function(GLuint, in GLfloat*) glVariantfvEXT; 755 void function(GLuint, in GLdouble*) glVariantdvEXT; 756 void function(GLuint, in GLubyte*) glVariantubvEXT; 757 void function(GLuint, in GLushort*) glVariantusvEXT; 758 void function(GLuint, in GLuint*) glVariantuivEXT; 759 void function(GLuint, GLenum, GLuint, in GLvoid*) glVariantPointerEXT; 760 void function(GLuint) glEnableVariantClientStateEXT; 761 void function(GLuint) glDisableVariantClientStateEXT; 762 GLuint function(GLenum, GLenum) glBindLightParameterEXT; 763 GLuint function(GLenum, GLenum) glBindMaterialParameterEXT; 764 GLuint function(GLenum, GLenum, GLenum) glBindTexGenParameterEXT; 765 GLuint function(GLenum, GLenum) glBindTextureUnitParameterEXT; 766 GLuint function(GLenum) glBindParameterEXT; 767 GLboolean function(GLuint, GLenum) glIsVariantEnabledEXT; 768 void function(GLuint, GLenum, GLboolean*) glGetVariantBooleanvEXT; 769 void function(GLuint, GLenum, GLint*) glGetVariantIntegervEXT; 770 void function(GLuint, GLenum, GLfloat*) glGetVariantFloatvEXT; 771 void function(GLuint, GLenum, GLvoid**) glGetVariantPointervEXT; 772 void function(GLuint, GLenum, GLboolean*) glGetInvariantBooleanvEXT; 773 void function(GLuint, GLenum, GLint*) glGetInvariantIntegervEXT; 774 void function(GLuint, GLenum, GLfloat*) glGetInvariantFloatvEXT; 775 void function(GLuint, GLenum, GLboolean*) glGetLocalConstantBooleanvEXT; 776 void function(GLuint, GLenum, GLint*) glGetLocalConstantIntegervEXT; 777 void function(GLuint, GLenum, GLfloat*) glGetLocalConstantFloatvEXT; 778 779 // GL_EXT_stencil_two_side 780 void function(GLenum) glActiveStencilFaceEXT; 781 782 // GL_EXT_depth_bounds_test 783 void function(GLclampd, GLclampd) glDepthBoundsEXT; 784 785 // GL_EXT_blend_equation_separate 786 void function(GLenum, GLenum) glBlendEquationSeparateEXT; 787 788 // GL_EXT_framebuffer_object 789 GLboolean function(GLuint) glIsRenderbufferEXT; 790 void function(GLenum, GLuint) glBindRenderbufferEXT; 791 void function(GLsizei, in GLuint*) glDeleteRenderbuffersEXT; 792 void function(GLsizei, GLuint*) glGenRenderbuffersEXT; 793 void function(GLenum, GLenum, GLsizei, GLsizei) glRenderbufferStorageEXT; 794 void function(GLenum, GLenum, GLint*) glGetRenderbufferParameterivEXT; 795 GLboolean function(GLuint) glIsFramebufferEXT; 796 void function(GLenum, GLuint) glBindFramebufferEXT; 797 void function(GLsizei, in GLuint*) glDeleteFramebuffersEXT; 798 void function(GLsizei, GLuint*) glGenFramebuffersEXT; 799 GLenum function(GLenum) glCheckFramebufferStatusEXT; 800 void function(GLenum, GLenum, GLenum, GLuint, GLint) glFramebufferTexture1DEXT; 801 void function(GLenum, GLenum, GLenum, GLuint, GLint) glFramebufferTexture2DEXT; 802 void function(GLenum, GLenum, GLenum, GLuint, GLint, GLint) glFramebufferTexture3DEXT; 803 void function(GLenum, GLenum, GLenum, GLuint) glFramebufferRenderbufferEXT; 804 void function(GLenum, GLenum, GLenum, GLint*) glGetFramebufferAttachmentParameterivEXT; 805 void function(GLenum) glGenerateMipmapEXT; 806 807 // GL_EXT_stencil_clear_tag 808 void function(GLsizei, GLuint) glStencilClearTagEXT; 809 810 // GL_EXT_framebuffer_blit 811 void function(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) glBlitFramebufferEXT; 812 813 // GL_EXT_framebuffer_multisample 814 void function(GLenum, GLsizei, GLenum, GLsizei, GLsizei) glRenderbufferStorageMultisampleEXT; 815 816 // GL_EXT_timer_query 817 void function(GLuint, GLenum, GLint64EXT*) glGetQueryObjecti64vEXT; 818 void function(GLuint, GLenum, GLuint64EXT*) glGetQueryObjectui64vEXT; 819 820 // GL_EXT_gpu_program_parameters 821 void function(GLenum, GLuint, GLsizei, in GLfloat*) glProgramEnvParameters4fvEXT; 822 void function(GLenum, GLuint, GLsizei, in GLfloat*) glProgramLocalParameters4fvEXT; 823 824 // GL_EXT_geometry_shader4 825 void function(GLuint, GLenum, GLint) glProgramParameteriEXT; 826 827 // GL_EXT_gpu_shader4 828 void function(GLuint, GLint, GLuint*) glGetUniformuivEXT; 829 void function(GLuint, GLuint, in GLchar*) glBindFragDataLocationEXT; 830 GLint function(GLuint, in GLchar*) glGetFragDataLocationEXT; 831 void function(GLint, GLuint) glUniform1uiEXT; 832 void function(GLint, GLuint, GLuint) glUniform2uiEXT; 833 void function(GLint, GLuint, GLuint, GLuint) glUniform3uiEXT; 834 void function(GLint, GLuint, GLuint, GLuint, GLuint) glUniform4uiEXT; 835 void function(GLint, GLsizei, in GLuint*) glUniform1uivEXT; 836 void function(GLint, GLsizei, in GLuint*) glUniform2uivEXT; 837 void function(GLint, GLsizei, in GLuint*) glUniform3uivEXT; 838 void function(GLint, GLsizei, in GLuint*) glUniform4uivEXT; 839 840 // GL_EXT_draw_instanced 841 void function(GLenum, GLint, GLsizei, GLsizei) glDrawArraysInstancedEXT; 842 void function(GLenum, GLsizei, GLenum, in GLvoid*, GLsizei) glDrawElementsInstancedEXT; 843 844 // GL_EXT_texture_buffer_object 845 void function(GLenum, GLenum, GLuint) glTexBufferEXT; 846 847 // GL_EXT_draw_buffers2 848 void function(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) glColorMaskIndexedEXT; 849 void function(GLenum, GLuint, GLboolean*) glGetBooleanIndexedvEXT; 850 void function(GLenum, GLuint, GLint*) glGetIntegerIndexedvEXT; 851 void function(GLenum, GLuint) glEnableIndexedEXT; 852 void function(GLenum, GLuint) glDisableIndexedEXT; 853 GLboolean function(GLenum, GLuint) glIsEnabledIndexedEXT; 854 855 // GL_EXT_bindable_uniform 856 void function(GLuint, GLint, GLuint) glUniformBufferEXT; 857 void function(GLuint, GLint) glGetUniformBufferSizeEXT; 858 void function(GLuint, GLint) glGetUniformOffsetEXT; 859 860 // GL_EXT_texture_integer 861 void function(GLenum, GLenum, in GLint*) glTexParameterIivEXT; 862 void function(GLenum, GLenum, in GLuint*) glTexParameterIuivEXT; 863 void function(GLenum, GLenum, GLint*) glGetTexParameterIivEXT; 864 void function(GLenum, GLenum, GLuint*) glGetTexParameterIuivEXT; 865 void function(GLint, GLint, GLint, GLint) glClearColorIiEXT; 866 void function(GLuint, GLuint, GLuint, GLuint) glClearColorIuiEXT; 867 868 // GL_EXT_transform_feedback 869 void function(GLenum) glBeginTransformFeedbackEXT; 870 void function() glEndTransformFeedbackEXT; 871 void function(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) glBindBufferRangeEXT; 872 void function(GLenum, GLuint, GLuint, GLintptr) glBindBufferOffsetEXT; 873 void function(GLenum, GLuint, GLuint) glBindBufferBaseEXT; 874 void function(GLuint, GLsizei, in GLchar**, GLenum) glTransformFeedbackVaryingsEXT; 875 void function(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) glGetTransformFeedbackVaryingEXT; 876 877 // GL_EXT_direct_state_access 878 void function(GLbitfield) glClientAttribDefaultEXT; 879 void function(GLbitfield) glPushClientAttribDefaultEXT; 880 void function(GLenum, in GLfloat*) glMatrixLoadfEXT; 881 void function(GLenum, in GLdouble*) glMatrixLoaddEXT; 882 void function(GLenum, in GLfloat*) glMatrixMultfEXT; 883 void function(GLenum, in GLdouble*) glMatrixMultdEXT; 884 void function(GLenum) glMatrixLoadIdentityEXT; 885 void function(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) glMatrixRotatefEXT; 886 void function(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) glMatrixRotatedEXT; 887 void function(GLenum, GLfloat, GLfloat, GLfloat) glMatrixScalefEXT; 888 void function(GLenum, GLdouble, GLdouble, GLdouble) glMatrixScaledEXT; 889 void function(GLenum, GLfloat, GLfloat, GLfloat) glMatrixTranslatefEXT; 890 void function(GLenum, GLdouble, GLdouble, GLdouble) glMatrixTranslatedEXT; 891 void function(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) glMatrixFrustumEXT; 892 void function(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) glMatrixOrthoEXT; 893 void function(GLenum) glMatrixPopEXT; 894 void function(GLenum) glMatrixPushEXT; 895 void function(GLenum, in GLfloat*) glMatrixLoadTransposefEXT; 896 void function(GLenum, in GLdouble*) glMatrixLoadTransposedEXT; 897 void function(GLenum, in GLfloat*) glMatrixMultTransposefEXT; 898 void function(GLenum, in GLdouble*) glMatrixMultTransposedEXT; 899 void function(GLuint, GLenum, GLenum, GLfloat) glTextureParameterfEXT; 900 void function(GLuint, GLenum, GLenum, in GLfloat*) glTextureParameterfvEXT; 901 void function(GLuint, GLenum, GLenum, GLint) glTextureParameteriEXT; 902 void function(GLuint, GLenum, GLenum, in GLint*) glTextureParameterivEXT; 903 void function(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glTextureImage1DEXT; 904 void function(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glTextureImage2DEXT; 905 void function(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, in GLvoid*) glTextureSubImage1DEXT; 906 void function(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glTextureSubImage2DEXT; 907 void function(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) glCopyTextureImage1DEXT; 908 void function(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) glCopyTextureImage2DEXT; 909 void function(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) glCopyTextureSubImage1DEXT; 910 void function(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyTextureSubImage2DEXT; 911 void function(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid*) glGetTextureImageEXT; 912 void function(GLuint, GLenum, GLenum, GLfloat*) glGetTextureParameterfvEXT; 913 void function(GLuint, GLenum, GLenum, GLint*) glGetTextureParameterivEXT; 914 void function(GLuint, GLenum, GLint, GLenum, GLfloat*) glGetTextureLevelParameterfvEXT; 915 void function(GLuint, GLenum, GLint, GLenum, GLint*) glGetTextureLevelParameterivEXT; 916 void function(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glTextureImage3DEXT; 917 void function(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glTextureSubImage3DEXT; 918 void function(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyTextureSubImage3DEXT; 919 void function(GLenum, GLenum, GLenum, GLfloat) glMultiTexParameterfEXT; 920 void function(GLenum, GLenum, GLenum, in GLfloat*) glMultiTexParameterfvEXT; 921 void function(GLenum, GLenum, GLenum, GLint) glMultiTexParameteriEXT; 922 void function(GLenum, GLenum, GLenum, in GLint*) glMultiTexParameterivEXT; 923 void function(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glMultiTexImage1DEXT; 924 void function(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glMultiTexImage2DEXT; 925 void function(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, in GLvoid*) glMultiTexSubImage1DEXT; 926 void function(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glMultiTexSubImage2DEXT; 927 void function(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) glCopyMultiTexImage1DEXT; 928 void function(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) glCopyMultiTexImage2DEXT; 929 void function(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) glCopyMultiTexSubImage1DEXT; 930 void function(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyMultiTexSubImage2DEXT; 931 void function(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid*) glGetMultiTexImageEXT; 932 void function(GLenum, GLenum, GLenum, GLfloat*) glGetMultiTexParameterfvEXT; 933 void function(GLenum, GLenum, GLenum, GLint*) glGetMultiTexParameterivEXT; 934 void function(GLenum, GLenum, GLint, GLenum, GLfloat*) glGetMultiTexLevelParameterfvEXT; 935 void function(GLenum, GLenum, GLint, GLenum, GLint*) glGetMultiTexLevelParameterivEXT; 936 void function(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glMultiTexImage3DEXT; 937 void function(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glMultiTexSubImage3DEXT; 938 void function(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) glCopyMultiTexSubImage3DEXT; 939 void function(GLenum, GLenum, GLuint) glBindMultiTextureEXT; 940 void function(GLenum, GLuint) glEnableClientStateIndexedEXT; 941 void function(GLenum, GLuint) glDisableClientStateIndexedEXT; 942 void function(GLenum, GLint, GLenum, GLsizei, in GLvoid*) glMultiTexCoordPointerEXT; 943 void function(GLenum, GLenum, GLenum, GLfloat) glMultiTexEnvfEXT; 944 void function(GLenum, GLenum, GLenum, in GLfloat*) glMultiTexEnvfvEXT; 945 void function(GLenum, GLenum, GLenum, GLint) glMultiTexEnviEXT; 946 void function(GLenum, GLenum, GLenum, in GLint*) glMultiTexEnvivEXT; 947 void function(GLenum, GLenum, GLenum, GLdouble) glMultiTexGendEXT; 948 void function(GLenum, GLenum, GLenum, in GLdouble*) glMultiTexGendvEXT; 949 void function(GLenum, GLenum, GLenum, GLfloat) glMultiTexGenfEXT; 950 void function(GLenum, GLenum, GLenum, in GLfloat*) glMultiTexGenfvEXT; 951 void function(GLenum, GLenum, GLenum, GLint) glMultiTexGeniEXT; 952 void function(GLenum, GLenum, GLenum, in GLint*) glMultiTexGenivEXT; 953 void function(GLenum, GLenum, GLenum, GLfloat*) glGetMultiTexEnvfvEXT; 954 void function(GLenum, GLenum, GLenum, GLint*) glGetMultiTexEnvivEXT; 955 void function(GLenum, GLenum, GLenum, GLdouble*) glGetMultiTexGendvEXT; 956 void function(GLenum, GLenum, GLenum, GLfloat*) glGetMultiTexGenfvEXT; 957 void function(GLenum, GLenum, GLenum, GLint*) glGetMultiTexGenivEXT; 958 void function(GLenum, GLuint, GLfloat*) glGetFloatIndexedvEXT; 959 void function(GLenum, GLuint, GLdouble*) glGetDoubleIndexedvEXT; 960 void function(GLenum, GLuint, GLvoid**) glGetPointerIndexedvEXT; 961 void function(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedTextureImage3DEXT; 962 void function(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedTextureImage2DEXT; 963 void function(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedTextureImage1DEXT; 964 void function(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedTextureSubImage3DEXT; 965 void function(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedTextureSubImage2DEXT; 966 void function(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedTextureSubImage1DEXT; 967 void function(GLuint, GLenum, GLint, GLvoid*) glGetCompressedTextureImageEXT; 968 void function(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedMultiTexImage3DEXT; 969 void function(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedMultiTexImage2DEXT; 970 void function(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, in GLvoid*) glCompressedMultiTexImage1DEXT; 971 void function(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedMultiTexSubImage3DEXT; 972 void function(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedMultiTexSubImage2DEXT; 973 void function(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, in GLvoid*) glCompressedMultiTexSubImage1DEXT; 974 void function(GLenum, GLenum, GLint, GLvoid*) glGetCompressedMultiTexImageEXT; 975 void function(GLuint, GLenum, GLenum, GLsizei, in GLvoid*) glNamedProgramStringEXT; 976 void function(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glNamedProgramLocalParameter4dEXT; 977 void function(GLuint, GLenum, GLuint, in GLdouble*) glNamedProgramLocalParameter4dvEXT; 978 void function(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glNamedProgramLocalParameter4fEXT; 979 void function(GLuint, GLenum, GLuint, in GLfloat*) glNamedProgramLocalParameter4fvEXT; 980 void function(GLuint, GLenum, GLuint, GLdouble*) glGetNamedProgramLocalParameterdvEXT; 981 void function(GLuint, GLenum, GLuint, GLfloat*) glGetNamedProgramLocalParameterfvEXT; 982 void function(GLuint, GLenum, GLenum, GLint*) glGetNamedProgramivEXT; 983 void function(GLuint, GLenum, GLenum, GLvoid*) glGetNamedProgramStringEXT; 984 void function(GLuint, GLenum, GLuint, GLsizei, in GLfloat*) glNamedProgramLocalParameters4fvEXT; 985 void function(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) glNamedProgramLocalParameterI4iEXT; 986 void function(GLuint, GLenum, GLuint, in GLint*) glNamedProgramLocalParameterI4ivEXT; 987 void function(GLuint, GLenum, GLuint, GLsizei, in GLint*) glNamedProgramLocalParametersI4ivEXT; 988 void function(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) glNamedProgramLocalParameterI4uiEXT; 989 void function(GLuint, GLenum, GLuint, in GLuint*) glNamedProgramLocalParameterI4uivEXT; 990 void function(GLuint, GLenum, GLuint, GLsizei, in GLuint*) glNamedProgramLocalParametersI4uivEXT; 991 void function(GLuint, GLenum, GLuint, GLint*) glGetNamedProgramLocalParameterIivEXT; 992 void function(GLuint, GLenum, GLuint, GLuint*) glGetNamedProgramLocalParameterIuivEXT; 993 void function(GLuint, GLenum, GLenum, in GLint*) glTextureParameterIivEXT; 994 void function(GLuint, GLenum, GLenum, in GLuint*) glTextureParameterIuivEXT; 995 void function(GLuint, GLenum, GLenum, GLint*) glGetTextureParameterIivEXT; 996 void function(GLuint, GLenum, GLenum, GLuint*) glGetTextureParameterIuivEXT; 997 void function(GLenum, GLenum, GLenum, in GLint*) glMultiTexParameterIivEXT; 998 void function(GLenum, GLenum, GLenum, in GLuint*) glMultiTexParameterIuivEXT; 999 void function(GLenum, GLenum, GLenum, GLint*) glGetMultiTexParameterIivEXT; 1000 void function(GLenum, GLenum, GLenum, GLuint*) glGetMultiTexParameterIuivEXT; 1001 void function(GLuint, GLint, GLfloat) glProgramUniform1fEXT; 1002 void function(GLuint, GLint, GLfloat, GLfloat) glProgramUniform2fEXT; 1003 void function(GLuint, GLint, GLfloat, GLfloat, GLfloat) glProgramUniform3fEXT; 1004 void function(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) glProgramUniform4fEXT; 1005 void function(GLuint, GLint, GLint) glProgramUniform1iEXT; 1006 void function(GLuint, GLint, GLint, GLint) glProgramUniform2iEXT; 1007 void function(GLuint, GLint, GLint, GLint, GLint) glProgramUniform3iEXT; 1008 void function(GLuint, GLint, GLint, GLint, GLint, GLint) glProgramUniform4iEXT; 1009 void function(GLuint, GLint, GLsizei, in GLfloat*) glProgramUniform1fvEXT; 1010 void function(GLuint, GLint, GLsizei, in GLfloat*) glProgramUniform2fvEXT; 1011 void function(GLuint, GLint, GLsizei, in GLfloat*) glProgramUniform3fvEXT; 1012 void function(GLuint, GLint, GLsizei, in GLfloat*) glProgramUniform4fvEXT; 1013 void function(GLuint, GLint, GLsizei, in GLint*) glProgramUniform1ivEXT; 1014 void function(GLuint, GLint, GLsizei, in GLint*) glProgramUniform2ivEXT; 1015 void function(GLuint, GLint, GLsizei, in GLint*) glProgramUniform3ivEXT; 1016 void function(GLuint, GLint, GLsizei, in GLint*) glProgramUniform4ivEXT; 1017 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix2fvEXT; 1018 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix3fvEXT; 1019 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix4fvEXT; 1020 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix2x3fvEXT; 1021 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix3x2fvEXT; 1022 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix2x4fvEXT; 1023 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix4x2fvEXT; 1024 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix3x4fvEXT; 1025 void function(GLuint, GLint, GLsizei, GLboolean, in GLfloat*) glProgramUniformMatrix4x3fvEXT; 1026 void function(GLuint, GLint, GLuint) glProgramUniform1uiEXT; 1027 void function(GLuint, GLint, GLuint, GLuint) glProgramUniform2uiEXT; 1028 void function(GLuint, GLint, GLuint, GLuint, GLuint) glProgramUniform3uiEXT; 1029 void function(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) glProgramUniform4uiEXT; 1030 void function(GLuint, GLint, GLsizei, in GLuint*) glProgramUniform1uivEXT; 1031 void function(GLuint, GLint, GLsizei, in GLuint*) glProgramUniform2uivEXT; 1032 void function(GLuint, GLint, GLsizei, in GLuint*) glProgramUniform3uivEXT; 1033 void function(GLuint, GLint, GLsizei, in GLuint*) glProgramUniform4uivEXT; 1034 void function(GLuint, GLsizeiptr, in GLvoid*, GLenum) glNamedBufferDataEXT; 1035 void function(GLuint, GLintptr, GLsizeiptr, in GLvoid*) glNamedBufferSubDataEXT; 1036 GLvoid* function(GLuint, GLenum) glMapNamedBufferEXT; 1037 GLboolean function(GLuint) glUnmapNamedBufferEXT; 1038 void function(GLuint, GLenum, GLint*) glGetNamedBufferParameterivEXT; 1039 void function(GLuint, GLenum, GLvoid**) glGetNamedBufferPointervEXT; 1040 void function(GLuint, GLintptr, GLsizeiptr, GLvoid*) glGetNamedBufferSubDataEXT; 1041 void function(GLuint, GLenum, GLenum, GLuint) glTextureBufferEXT; 1042 void function(GLenum, GLenum, GLenum, GLuint) glMultiTexBufferEXT; 1043 void function(GLuint, GLenum, GLsizei, GLsizei) glNamedRenderbufferStorageEXT; 1044 void function(GLuint, GLenum, GLint*) glGetNamedRenderbufferParameterivEXT; 1045 GLenum function(GLuint, GLenum) glCheckNamedFramebufferStatusEXT; 1046 void function(GLuint, GLenum, GLenum, GLuint, GLint) glNamedFramebufferTexture1DEXT; 1047 void function(GLuint, GLenum, GLenum, GLuint, GLint) glNamedFramebufferTexture2DEXT; 1048 void function(GLuint, GLenum, GLenum, GLuint, GLint, GLint) glNamedFramebufferTexture3DEXT; 1049 void function(GLuint, GLenum, GLenum, GLuint) glNamedFramebufferRenderbufferEXT; 1050 void function(GLuint, GLenum, GLenum, GLint*) glGetNamedFramebufferAttachmentParameterivEXT; 1051 void function(GLuint, GLenum) glGenerateTextureMipmapEXT; 1052 void function(GLenum, GLenum) glGenerateMultiTexMipmapEXT; 1053 void function(GLuint, GLenum) glFramebufferDrawBufferEXT; 1054 void function(GLuint, GLsizei, in GLenum*) glFramebufferDrawBuffersEXT; 1055 void function(GLuint, GLenum) glFramebufferReadBufferEXT; 1056 void function(GLuint, GLenum, GLint*) glGetFramebufferParameterivEXT; 1057 void function(GLuint, GLsizei, GLenum, GLsizei, GLsizei) glNamedRenderbufferStorageMultisampleEXT; 1058 void function(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) glNamedRenderbufferStorageMultisampleCoverageEXT; 1059 void function(GLuint, GLenum, GLuint, GLint) glNamedFramebufferTextureEXT; 1060 void function(GLuint, GLenum, GLuint, GLint, GLint) glNamedFramebufferTextureLayerEXT; 1061 void function(GLuint, GLenum, GLuint, GLint, GLenum) glNamedFramebufferTextureFaceEXT; 1062 void function(GLuint, GLenum, GLuint) glTextureRenderbufferEXT; 1063 void function(GLenum, GLenum, GLuint) glMultiTexRenderbufferEXT; 1064 1065 // GL_EXT_provoking_vertex 1066 void function(GLenum) glProvokingVertexEXT; 1067 1068 // GL_EXT_separate_shader_objects 1069 void function(GLenum, GLuint) glUseShaderProgramEXT; 1070 void function(GLuint) glActiveProgramEXT; 1071 GLuint function(GLenum, in GLchar*) glCreateShaderProgramEXT; 1072 } 1073 1074 version(DerelictGL_NV) 1075 { 1076 // GL_NV_vertex_array_range 1077 void function() glFlushVertexArrayRangeNV; 1078 void function(GLsizei, in GLvoid*) glVertexArrayRangeNV; 1079 1080 // GL_NV_register_combiners 1081 void function(GLenum, in GLfloat*) glCombinerParameterfvNV; 1082 void function(GLenum, GLfloat) glCombinerParameterfNV; 1083 void function(GLenum, in GLint*) glCombinerParameterivNV; 1084 void function(GLenum, GLint) glCombinerParameteriNV; 1085 void function(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) glCombinerInputNV; 1086 void function(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) glCombinerOutputNV; 1087 void function(GLenum, GLenum, GLenum, GLenum) glFinalCombinerInputNV; 1088 void function(GLenum, GLenum, GLenum, GLenum, GLfloat*) glGetCombinerInputParameterfvNV; 1089 void function(GLenum, GLenum, GLenum, GLenum, GLint*) glGetCombinerInputParameterivNV; 1090 void function(GLenum, GLenum, GLenum, GLfloat*) glGetCombinerOutputParameterfvNV; 1091 void function(GLenum, GLenum, GLenum, GLint*) glGetCombinerOutputParameterivNV; 1092 void function(GLenum, GLenum, GLfloat*) glGetFinalCombinerInputParameterfvNV; 1093 void function(GLenum, GLenum, GLint*) glGetFinalCombinerInputParameterivNV; 1094 1095 // GL_NV_fence 1096 void function(GLsizei, in GLuint*) glDeleteFencesNV; 1097 void function(GLsizei, GLuint*) glGenFencesNV; 1098 GLboolean function(GLuint) glIsFenceNV; 1099 GLboolean function(GLuint) glTestFenceNV; 1100 void function(GLuint, GLenum, GLint*) glGetFenceivNV; 1101 void function(GLuint) glFinishFenceNV; 1102 void function(GLuint, GLenum) glSetFenceNV; 1103 1104 // GL_NV_evaluators 1105 void function(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, in GLvoid*) glMapControlPointsNV; 1106 void function(GLenum, GLenum, in GLint*) glMapParameterivNV; 1107 void function(GLenum, GLenum, in GLfloat*) glMapParameterfvNV; 1108 void function(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid*) glGetMapControlPointsNV; 1109 void function(GLenum, GLenum, GLint*) glGetMapParameterivNV; 1110 void function(GLenum, GLenum, GLfloat*) glGetMapParameterfvNV; 1111 void function(GLenum, GLuint, GLenum, GLint*) glGetMapAttribParameterivNV; 1112 void function(GLenum, GLuint, GLenum, GLfloat*) glGetMapAttribParameterfvNV; 1113 1114 // GL_NV_register_combiners2 1115 void function(GLenum, GLenum, in GLfloat*) glCombinerStageParameterfvNV; 1116 void function(GLenum, GLenum, GLfloat*) glGetCombinerStageParameterfvNV; 1117 1118 // GL_NV_vertex_program 1119 GLboolean function(GLsizei, in GLuint*, GLboolean*) glAreProgramsResidentNV; 1120 void function(GLenum, GLuint) glBindProgramNV; 1121 void function(GLsizei, in GLuint*) glDeleteProgramsNV; 1122 void function(GLenum, GLuint, in GLfloat*) glExecuteProgramNV; 1123 void function(GLsizei, GLuint*) glGenProgramsNV; 1124 void function(GLenum, GLuint, GLenum, GLdouble*) glGetProgramParameterdvNV; 1125 void function(GLenum, GLuint, GLenum, GLfloat*) glGetProgramParameterfvNV; 1126 void function(GLuint, GLenum, GLint*) glGetProgramivNV; 1127 void function(GLuint, GLenum, GLubyte*) glGetProgramStringNV; 1128 void function(GLenum, GLuint, GLenum, GLint*) glGetTrackMatrixivNV; 1129 void function(GLuint, GLenum, GLdouble*) glGetVertexAttribdvNV; 1130 void function(GLuint, GLenum, GLfloat*) glGetVertexAttribfvNV; 1131 void function(GLuint, GLenum, GLint*) glGetVertexAttribivNV; 1132 void function(GLuint, GLenum, GLvoid**) glGetVertexAttribPointervNV; 1133 GLboolean function(GLuint) glIsProgramNV; 1134 void function(GLenum, GLuint, GLsizei, in GLubyte*) glLoadProgramNV; 1135 void function(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glProgramParameter4dNV; 1136 void function(GLenum, GLuint, in GLdouble*) glProgramParameter4dvNV; 1137 void function(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glProgramParameter4fNV; 1138 void function(GLenum, GLuint, in GLfloat*) glProgramParameter4fvNV; 1139 void function(GLenum, GLuint, GLuint, in GLdouble*) glProgramParameters4dvNV; 1140 void function(GLenum, GLuint, GLuint, in GLfloat*) glProgramParameters4fvNV; 1141 void function(GLsizei, in GLuint*) glRequestResidentProgramsNV; 1142 void function(GLenum, GLuint, GLenum, GLenum) glTrackMatrixNV; 1143 void function(GLuint, GLint, GLenum, GLsizei, in GLvoid*) glVertexAttribPointerNV; 1144 void function(GLuint, GLdouble) glVertexAttrib1dNV; 1145 void function(GLuint, in GLdouble*) glVertexAttrib1dvNV; 1146 void function(GLuint, GLfloat) glVertexAttrib1fNV; 1147 void function(GLuint, in GLfloat*) glVertexAttrib1fvNV; 1148 void function(GLuint, GLshort) glVertexAttrib1sNV; 1149 void function(GLuint, in GLshort*) glVertexAttrib1svNV; 1150 void function(GLuint, GLdouble, GLdouble) glVertexAttrib2dNV; 1151 void function(GLuint, in GLdouble*) glVertexAttrib2dvNV; 1152 void function(GLuint, GLfloat, GLfloat) glVertexAttrib2fNV; 1153 void function(GLuint, in GLfloat*) glVertexAttrib2fvNV; 1154 void function(GLuint, GLshort, GLshort) glVertexAttrib2sNV; 1155 void function(GLuint, in GLshort*) glVertexAttrib2svNV; 1156 void function(GLuint, GLdouble, GLdouble, GLdouble) glVertexAttrib3dNV; 1157 void function(GLuint, in GLdouble*) glVertexAttrib3dvNV; 1158 void function(GLuint, GLfloat, GLfloat, GLfloat) glVertexAttrib3fNV; 1159 void function(GLuint, in GLfloat*) glVertexAttrib3fvNV; 1160 void function(GLuint, GLshort, GLshort, GLshort) glVertexAttrib3sNV; 1161 void function(GLuint, in GLshort*) glVertexAttrib3svNV; 1162 void function(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) glVertexAttrib4dNV; 1163 void function(GLuint, in GLdouble*) glVertexAttrib4dvNV; 1164 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) glVertexAttrib4fNV; 1165 void function(GLuint, in GLfloat*) glVertexAttrib4fvNV; 1166 void function(GLuint, GLshort, GLshort, GLshort, GLshort) glVertexAttrib4sNV; 1167 void function(GLuint, in GLshort*) glVertexAttrib4svNV; 1168 void function(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) glVertexAttrib4ubNV; 1169 void function(GLuint, in GLubyte*) glVertexAttrib4ubvNV; 1170 void function(GLuint, GLsizei, in GLdouble*) glVertexAttribs1dvNV; 1171 void function(GLuint, GLsizei, in GLfloat*) glVertexAttribs1fvNV; 1172 void function(GLuint, GLsizei, in GLshort*) glVertexAttribs1svNV; 1173 void function(GLuint, GLsizei, in GLdouble*) glVertexAttribs2dvNV; 1174 void function(GLuint, GLsizei, in GLfloat*) glVertexAttribs2fvNV; 1175 void function(GLuint, GLsizei, in GLshort*) glVertexAttribs2svNV; 1176 void function(GLuint, GLsizei, in GLdouble*) glVertexAttribs3dvNV; 1177 void function(GLuint, GLsizei, in GLfloat*) glVertexAttribs3fvNV; 1178 void function(GLuint, GLsizei, in GLshort*) glVertexAttribs3svNV; 1179 void function(GLuint, GLsizei, in GLdouble*) glVertexAttribs4dvNV; 1180 void function(GLuint, GLsizei, in GLfloat*) glVertexAttribs4fvNV; 1181 void function(GLuint, GLsizei, in GLshort*) glVertexAttribs4svNV; 1182 void function(GLuint, GLsizei, in GLubyte*) glVertexAttribs4ubvNV; 1183 1184 // GL_NV_occlusion_query 1185 void function(GLsizei, GLuint*) glGenOcclusionQueriesNV; 1186 void function(GLsizei, in GLuint*) glDeleteOcclusionQueriesNV; 1187 GLboolean function(GLuint) glIsOcclusionQueryNV; 1188 void function(GLuint) glBeginOcclusionQueryNV; 1189 void function() glEndOcclusionQueryNV; 1190 void function(GLuint, GLenum, GLint*) glGetOcclusionQueryivNV; 1191 void function(GLuint, GLenum, GLuint*) glGetOcclusionQueryuivNV; 1192 1193 // GL_NV_point_sprite 1194 void function(GLenum, GLint) glPointParameteriNV; 1195 void function(GLenum, in GLint*) glPointParameterivNV; 1196 1197 // GL_NV_fragment_program 1198 void function(GLuint, GLsizei, in GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat) glProgramNamedParameter4fNV; 1199 void function(GLuint, GLsizei, in GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble) glProgramNamedParameter4dNV; 1200 void function(GLuint, GLsizei, in GLubyte*, in GLfloat*) glProgramNamedParameter4fvNV; 1201 void function(GLuint, GLsizei, in GLubyte*, in GLdouble*) glProgramNamedParameter4dvNV; 1202 void function(GLuint, GLsizei, in GLubyte*, GLfloat*) glGetProgramNamedParameterfvNV; 1203 void function(GLuint, GLsizei, in GLubyte*, GLdouble*) glGetProgramNamedParameterdvNV; 1204 1205 // GL_NV_half_float 1206 void function(GLhalfNV, GLhalfNV) glVertex2hNV; 1207 void function(in GLhalfNV*) glVertex2hvNV; 1208 void function(GLhalfNV, GLhalfNV, GLhalfNV) glVertex3hNV; 1209 void function(in GLhalfNV*) glVertex3hvNV; 1210 void function(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) glVertex4hNV; 1211 void function(in GLhalfNV*) glVertex4hvNV; 1212 void function(GLhalfNV, GLhalfNV, GLhalfNV) glNormal3hNV; 1213 void function(in GLhalfNV*) glNormal3hvNV; 1214 void function(GLhalfNV, GLhalfNV, GLhalfNV) glColor3hNV; 1215 void function(in GLhalfNV*) glColor3hvNV; 1216 void function(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) glColor4hNV; 1217 void function(in GLhalfNV*) glColor4hvNV; 1218 void function(GLhalfNV) glTexCoord1hNV; 1219 void function(in GLhalfNV*) glTexCoord1hvNV; 1220 void function(GLhalfNV, GLhalfNV) glTexCoord2hNV; 1221 void function(in GLhalfNV*) glTexCoord2hvNV; 1222 void function(GLhalfNV, GLhalfNV, GLhalfNV) glTexCoord3hNV; 1223 void function(in GLhalfNV*) glTexCoord3hvNV; 1224 void function(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) glTexCoord4hNV; 1225 void function(in GLhalfNV*) glTexCoord4hvNV; 1226 void function(GLenum, GLhalfNV) glMultiTexCoord1hNV; 1227 void function(GLenum, in GLhalfNV*) glMultiTexCoord1hvNV; 1228 void function(GLenum, GLhalfNV, GLhalfNV) glMultiTexCoord2hNV; 1229 void function(GLenum, in GLhalfNV*) glMultiTexCoord2hvNV; 1230 void function(GLenum, GLhalfNV, GLhalfNV, GLhalfNV) glMultiTexCoord3hNV; 1231 void function(GLenum, in GLhalfNV*) glMultiTexCoord3hvNV; 1232 void function(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) glMultiTexCoord4hNV; 1233 void function(GLenum, in GLhalfNV*) glMultiTexCoord4hvNV; 1234 void function(GLhalfNV) glFogCoordhNV; 1235 void function(in GLhalfNV*) glFogCoordhvNV; 1236 void function(GLhalfNV, GLhalfNV, GLhalfNV) glSecondaryColor3hNV; 1237 void function(in GLhalfNV*) glSecondaryColor3hvNV; 1238 1239 // These two funcs seem not to be present in the NVIDIA drivers 1240 // void function(GLhalfNV) glVertexWeighthNV; 1241 // void function(in GLhalfNV*) glVertexWeighthvNV; 1242 1243 void function(GLuint, GLhalfNV) glVertexAttrib1hNV; 1244 void function(GLuint, in GLhalfNV*) glVertexAttrib1hvNV; 1245 void function(GLuint, GLhalfNV, GLhalfNV) glVertexAttrib2hNV; 1246 void function(GLuint, in GLhalfNV*) glVertexAttrib2hvNV; 1247 void function(GLuint, GLhalfNV, GLhalfNV, GLhalfNV) glVertexAttrib3hNV; 1248 void function(GLuint, in GLhalfNV*) glVertexAttrib3hvNV; 1249 void function(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) glVertexAttrib4hNV; 1250 void function(GLuint, in GLhalfNV*) glVertexAttrib4hvNV; 1251 void function(GLuint, GLsizei, in GLhalfNV*) glVertexAttribs1hvNV; 1252 void function(GLuint, GLsizei, in GLhalfNV*) glVertexAttribs2hvNV; 1253 void function(GLuint, GLsizei, in GLhalfNV*) glVertexAttribs3hvNV; 1254 void function(GLuint, GLsizei, in GLhalfNV*) glVertexAttribs4hvNV; 1255 1256 // GL_NV_pixel_data_range 1257 void function(GLenum, GLsizei, GLvoid*) glPixelDataRangeNV; 1258 void function(GLenum) glFlushPixelDataRangeNV; 1259 1260 // GL_NV_primitive_restart 1261 void function() glPrimitiveRestartNV; 1262 void function(GLuint) glPrimitiveRestartIndexNV; 1263 1264 // GL_NV_gpu_program4 1265 void function(GLenum, GLuint, GLint, GLint, GLint, GLint) glProgramLocalParameterI4iNV; 1266 void function(GLenum, GLuint, in GLint*) glProgramLocalParameterI4ivNV; 1267 void function(GLenum, GLuint, GLsizei, in GLint*) glProgramLocalParametersI4ivNV; 1268 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) glProgramLocalParameterI4uiNV; 1269 void function(GLenum, GLuint, in GLuint*) glProgramLocalParameterI4uivNV; 1270 void function(GLenum, GLuint, GLsizei, in GLuint*) glProgramLocalParametersI4uivNV; 1271 void function(GLenum, GLuint, GLint, GLint, GLint, GLint) glProgramEnvParameterI4iNV; 1272 void function(GLenum, GLuint, in GLint*) glProgramEnvParameterI4ivNV; 1273 void function(GLenum, GLuint, GLsizei, in GLint*) glProgramEnvParametersI4ivNV; 1274 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) glProgramEnvParameterI4uiNV; 1275 void function(GLenum, GLuint, in GLuint*) glProgramEnvParameterI4uivNV; 1276 void function(GLenum, GLuint, GLsizei, in GLuint*) glProgramEnvParametersI4uivNV; 1277 void function(GLenum, GLuint, GLint*) glGetProgramLocalParameterIivNV; 1278 void function(GLenum, GLuint, GLuint*) glGetProgramLocalParameterIuivNV; 1279 void function(GLenum, GLuint, GLint*) glGetProgramEnvParameterIivNV; 1280 void function(GLenum, GLuint, GLuint*) glGetProgramEnvParameterIuivNV; 1281 1282 // GL_NV_geometry_program4 1283 void function(GLenum, GLint) glProgramVertexLimitNV; 1284 void function(GLenum, GLenum, GLuint, GLint) glFramebufferTextureEXT; 1285 void function(GLenum, GLenum, GLuint, GLint, GLint) glFramebufferTextureLayerEXT; 1286 void function(GLenum, GLenum, GLuint, GLint, GLenum) glFramebufferTextureFaceEXT; 1287 1288 // GL_NV_vertex_program4 1289 void function(GLuint, GLint) glVertexAttribI1iEXT; 1290 void function(GLuint, GLint, GLint) glVertexAttribI2iEXT; 1291 void function(GLuint, GLint, GLint, GLint) glVertexAttribI3iEXT; 1292 void function(GLuint, GLint, GLint, GLint, GLint) glVertexAttribI4iEXT; 1293 void function(GLuint, GLuint) glVertexAttribI1uiEXT; 1294 void function(GLuint, GLuint, GLuint) glVertexAttribI2uiEXT; 1295 void function(GLuint, GLuint, GLuint, GLuint) glVertexAttribI3uiEXT; 1296 void function(GLuint, GLuint, GLuint, GLuint, GLuint) glVertexAttribI4uiEXT; 1297 void function(GLuint, in GLint*) glVertexAttribI1ivEXT; 1298 void function(GLuint, in GLint*) glVertexAttribI2ivEXT; 1299 void function(GLuint, in GLint*) glVertexAttribI3ivEXT; 1300 void function(GLuint, in GLint*) glVertexAttribI4ivEXT; 1301 void function(GLuint, in GLuint*) glVertexAttribI1uivEXT; 1302 void function(GLuint, in GLuint*) glVertexAttribI2uivEXT; 1303 void function(GLuint, in GLuint*) glVertexAttribI3uivEXT; 1304 void function(GLuint, in GLuint*) glVertexAttribI4uivEXT; 1305 void function(GLuint, in GLbyte*) glVertexAttribI4bvEXT; 1306 void function(GLuint, in GLshort*) glVertexAttribI4svEXT; 1307 void function(GLuint, in GLubyte*) glVertexAttribI4ubvEXT; 1308 void function(GLuint, in GLushort*) glVertexAttribI4usvEXT; 1309 void function(GLuint, GLint, GLenum, GLsizei, in GLvoid*) glVertexAttribIPointerEXT; 1310 void function(GLuint, GLenum, GLint*) glGetVertexAttribIivEXT; 1311 void function(GLuint, GLenum, GLuint*) glGetVertexAttribIuivEXT; 1312 1313 // GL_NV_depth_buffer_float 1314 void function(GLdouble, GLdouble) glDepthRangedNV; 1315 void function(GLdouble) glClearDepthdNV; 1316 void function(GLdouble, GLdouble) glDepthBoundsdNV; 1317 1318 // GL_NV_framebuffer_multisample_coverage 1319 void function(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) glRenderbufferStorageMultisampleCoverageNV; 1320 1321 // GL_NV_transform_feedback 1322 void function(GLenum) glBeginTransformFeedbackNV; 1323 void function() glEndTransformFeedbackNV; 1324 void function(GLuint, in GLint*, GLenum) glTransformFeedbackAttribsNV; 1325 void function(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) glBindBufferRangeNV; 1326 void function(GLenum, GLuint, GLuint, GLintptr) glBindBufferOffsetNV; 1327 void function(GLenum, GLuint, GLuint) glBindBufferBaseNV; 1328 void function(GLuint, GLsizei, in GLchar**, GLenum) glTransformFeedbackVaryingsNV; 1329 void function(GLuint, in GLchar*) glActiveVaryingNV; 1330 GLint function(GLuint, in GLchar*) glGetVaryingLocationNV; 1331 void function(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) glGetActiveVaryingNV; 1332 void function(GLuint, GLuint, GLint*) glGetTransformFeedbackVaryingNV; 1333 1334 // GL_NV_conditional_render 1335 void function(GLuint, GLenum) glBeginConditionalRenderNV; 1336 void function() glEndConditionalRenderNV; 1337 1338 // GL_NV_present_video 1339 void function(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) glPresentFrameKeyedNV; 1340 void function(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) glPresentFrameDualFillNV; 1341 void function(GLuint, GLenum, GLint*) glGetVideoivNV; 1342 void function(GLuint, GLenum, GLuint*) glGetVideouivNV; 1343 void function(GLuint, GLenum, GLint64EXT*) glGetVideoi64vNV; 1344 void function(GLuint, GLenum, GLuint64EXT*) glGetVideoui64vNV; 1345 1346 // GL_NV_explicit_multisample 1347 void function(GLenum, GLuint, GLfloat*) glGetMultisamplefvNV; 1348 void function(GLuint, GLbitfield) glSampleMaskIndexedNV; 1349 void function(GLenum, GLuint) glTexRenderbufferNV; 1350 1351 // GL_NV_transform_feedback2 1352 void function(GLenum, GLuint) glBindTransformFeedbackNV; 1353 void function(GLsizei, in GLuint*) glDeleteTransformFeedbacksNV; 1354 void function(GLsizei, GLuint*) glGenTransformFeedbacksNV; 1355 GLboolean function(GLuint) glIsTransformFeedbackNV; 1356 void function() glPauseTransformFeedbackNV; 1357 void function() glResumeTransformFeedbackNV; 1358 void function(GLenum, GLuint) glDrawTransformFeedbackNV; 1359 1360 // GL_NV_video_capture 1361 void function(GLuint) glBeginVideoCaptureNV; 1362 void function(GLuint, GLuint, GLenum, GLintptrARB) glBindVideoCaptureStreamBufferNV; 1363 void function(GLuint, GLuint, GLenum, GLenum, GLuint) glBindVideoCaptureStreamTextureNV; 1364 void function(GLuint) glEndVideoCaptureNV; 1365 void function(GLuint, GLenum, GLint*) glGetVideoCaptureivNV; 1366 void function(GLuint, GLuint, GLenum, GLint*) glGetVideoCaptureStreamivNV; 1367 void function(GLuint, GLuint, GLenum, GLfloat*) glGetVideoCaptureStreamfvNV; 1368 void function(GLuint, GLuint, GLenum, GLdouble*) glGetVideoCaptureStreamdvNV; 1369 GLenum function(GLuint, GLuint*, GLuint64EXT*) glVideoCaptureNV; 1370 void function(GLuint, GLuint, GLenum, in GLint*) glVideoCaptureStreamParameterivNV; 1371 void function(GLuint, GLuint, GLenum, in GLfloat*) glVideoCaptureStreamParameterfvNV; 1372 void function(GLuint, GLuint, GLenum, in GLdouble*) glVideoCaptureStreamParameterdvNV; 1373 1374 // GL_NV_copy_image 1375 void function(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) glCopyImageSubDataNV; 1376 1377 // GL_NV_shader_buffer_load 1378 void function(GLenum, GLenum) glMakeBufferResidentNV; 1379 void function(GLenum) glMakeBufferNonResidentNV; 1380 GLboolean function(GLenum) glIsBufferResidentNV; 1381 void function(GLuint, GLenum) glNamedMakeBufferResidentNV; 1382 void function(GLuint) glNamedMakeBufferNonResidentNV; 1383 GLboolean function(GLuint) glIsNamedBufferResidentNV; 1384 void function(GLenum, GLenum, GLuint64EXT*) glGetBufferParameterui64vNV; 1385 void function(GLuint, GLenum, GLuint64EXT*) glGetNamedBufferParameterui64vNV; 1386 void function(GLenum, GLuint64EXT*) glGetIntegerui64vNV; 1387 void function(GLint, GLuint64EXT) glUniformui64NV; 1388 void function(GLint, GLsizei, in GLuint64EXT*) glUniformui64vNV; 1389 void function(GLuint, GLint, GLuint64EXT*) glGetUniformui64vNV; 1390 void function(GLuint, GLint, GLuint64EXT) glProgramUniformui64NV; 1391 void function(GLuint, GLint, GLsizei, in GLuint64EXT*) glProgramUniformui64vNV; 1392 1393 // GL_NV_vertex_buffer_unified_memory 1394 void function(GLenum, GLuint, GLuint64EXT, GLsizeiptr) glBufferAddressRangeNV; 1395 void function(GLint, GLenum, GLsizei) glVertexFormatNV; 1396 void function(GLenum, GLsizei) glNormalFormatNV; 1397 void function(GLint, GLenum, GLsizei) glColorFormatNV; 1398 void function(GLenum, GLsizei) glIndexFormatNV; 1399 void function(GLint, GLenum, GLsizei) glTexCoordFormatNV; 1400 void function(GLsizei) glEdgeFlagFormatNV; 1401 void function(GLint, GLenum, GLsizei) glSecondaryColorFormatNV; 1402 void function(GLenum, GLsizei) glFogCoordFormatNV; 1403 void function(GLuint, GLint, GLenum, GLboolean, GLsizei) glVertexAttribFormatNV; 1404 void function(GLuint, GLint, GLenum, GLsizei) glVertexAttribIFormatNV; 1405 void function(GLenum, GLuint, GLuint64EXT*) glGetIntegerui64i_vNV; 1406 1407 // GL_NV_texture_barrier 1408 void function() glTextureBarrierNV; 1409 } 1410 1411 version(DerelictGL_ATI) 1412 { 1413 // GL_ATI_envmap_bumpmap 1414 void function(GLenum, in GLint*) glTexBumpParameterivATI; 1415 void function(GLenum, in GLfloat*) glTexBumpParameterfvATI; 1416 void function(GLenum, GLint*) glGetTexBumpParameterivATI; 1417 void function(GLenum, GLfloat*) glGetTexBumpParameterfvATI; 1418 1419 // GL_ATI_fragment_shader 1420 GLuint function(GLuint) glGenFragmentShadersATI; 1421 void function(GLuint) glBindFragmentShaderATI; 1422 void function(GLuint) glDeleteFragmentShaderATI; 1423 void function() glBeginFragmentShaderATI; 1424 void function() glEndFragmentShaderATI; 1425 void function(GLuint, GLuint, GLenum) glPassTexCoordATI; 1426 void function(GLuint, GLuint, GLenum) glSampleMapATI; 1427 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) glColorFragmentOp1ATI; 1428 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) glColorFragmentOp2ATI; 1429 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) glColorFragmentOp3ATI; 1430 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) glAlphaFragmentOp1ATI; 1431 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) glAlphaFragmentOp2ATI; 1432 void function(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) glAlphaFragmentOp3ATI; 1433 void function(GLuint, in GLfloat*) glSetFragmentShaderConstantATI; 1434 1435 // GL_ATI_pn_triangles 1436 void function(GLenum, GLint) glPNTrianglesiATI; 1437 void function(GLenum, GLint) glPNTrianglesfATI; 1438 1439 // GL_ATI_vertex_array_object 1440 GLuint function(GLsizei, in GLvoid*, GLenum) glNewObjectBufferATI; 1441 GLboolean function(GLuint) glIsObjectBufferATI; 1442 void function(GLuint, GLuint, GLsizei, in GLvoid*, GLenum) glUpdateObjectBufferATI; 1443 void function(GLuint, GLenum, GLfloat*) glGetObjectBufferfvATI; 1444 void function(GLuint, GLenum, GLint*) glGetObjectBufferivATI; 1445 void function(GLuint) glFreeObjectBufferATI; 1446 void function(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) glArrayObjectATI; 1447 void function(GLenum, GLenum, GLfloat*) glGetArrayObjectfvATI; 1448 void function(GLenum, GLenum, GLint*) glGetArrayObjectivATI; 1449 void function(GLuint, GLenum, GLsizei, GLuint, GLuint) glVariantArrayObjectATI; 1450 void function(GLuint, GLenum, GLfloat*) glGetVariantArrayObjectfvATI; 1451 void function(GLuint, GLenum, GLint*) glGetVariantArrayObjectivATI; 1452 1453 // GL_ATI_vertex_streams 1454 void function(GLenum, GLshort) glVertexStream1sATI; 1455 void function(GLenum, in GLshort*) glVertexStream1svATI; 1456 void function(GLenum, GLint) glVertexStream1iATI; 1457 void function(GLenum, in GLint*) glVertexStream1ivATI; 1458 void function(GLenum, GLfloat) glVertexStream1fATI; 1459 void function(GLenum, in GLfloat*) glVertexStream1fvATI; 1460 void function(GLenum, GLdouble) glVertexStream1dATI; 1461 void function(GLenum, in GLdouble*) glVertexStream1dvATI; 1462 void function(GLenum, GLshort, GLshort) glVertexStream2sATI; 1463 void function(GLenum, in GLshort*) glVertexStream2svATI; 1464 void function(GLenum, GLint, GLint) glVertexStream2iATI; 1465 void function(GLenum, in GLint*) glVertexStream2ivATI; 1466 void function(GLenum, GLfloat, GLfloat) glVertexStream2fATI; 1467 void function(GLenum, in GLfloat*) glVertexStream2fvATI; 1468 void function(GLenum, GLdouble, GLdouble) glVertexStream2dATI; 1469 void function(GLenum, in GLdouble*) glVertexStream2dvATI; 1470 void function(GLenum, GLshort, GLshort, GLshort) glVertexStream3sATI; 1471 void function(GLenum, in GLshort*) glVertexStream3svATI; 1472 void function(GLenum, GLint, GLint, GLint) glVertexStream3iATI; 1473 void function(GLenum, in GLint*) glVertexStream3ivATI; 1474 void function(GLenum, GLfloat, GLfloat, GLfloat) glVertexStream3fATI; 1475 void function(GLenum, in GLfloat*) glVertexStream3fvATI; 1476 void function(GLenum, GLdouble, GLdouble, GLdouble) glVertexStream3dATI; 1477 void function(GLenum, in GLdouble*) glVertexStream3dvATI; 1478 void function(GLenum, GLshort, GLshort, GLshort, GLshort) glVertexStream4sATI; 1479 void function(GLenum, in GLshort*) glVertexStream4svATI; 1480 void function(GLenum, GLint, GLint, GLint, GLint) glVertexStream4iATI; 1481 void function(GLenum, in GLint*) glVertexStream4ivATI; 1482 void function(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) glVertexStream4fATI; 1483 void function(GLenum, in GLfloat*) glVertexStream4fvATI; 1484 void function(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) glVertexStream4dATI; 1485 void function(GLenum, in GLdouble*) glVertexStream4dvATI; 1486 void function(GLenum, GLbyte, GLbyte, GLbyte) glNormalStream3bATI; 1487 void function(GLenum, in GLbyte*) glNormalStream3bvATI; 1488 void function(GLenum, GLshort, GLshort, GLshort) glNormalStream3sATI; 1489 void function(GLenum, in GLshort*) glNormalStream3svATI; 1490 void function(GLenum, GLint, GLint, GLint) glNormalStream3iATI; 1491 void function(GLenum, in GLint*) glNormalStream3ivATI; 1492 void function(GLenum, GLfloat, GLfloat, GLfloat) glNormalStream3fATI; 1493 void function(GLenum, in GLfloat*) glNormalStream3fvATI; 1494 void function(GLenum, GLdouble, GLdouble, GLdouble) glNormalStream3dATI; 1495 void function(GLenum, in GLdouble*) glNormalStream3dvATI; 1496 void function(GLenum) glClientActiveVertexStreamATI; 1497 void function(GLenum, GLint) glVertexBlendEnviATI; 1498 void function(GLenum, GLfloat) glVertexBlendEnvfATI; 1499 1500 // GL_ATI_element_array 1501 void function(GLenum, in GLvoid*) glElementPointerATI; 1502 void function(GLenum, GLsizei) glDrawElementArrayATI; 1503 void function(GLenum, GLuint, GLuint, GLsizei) glDrawRangeElementArrayATI; 1504 1505 // GL_ATI_draw_buffers 1506 void function(GLsizei, in GLenum*) glDrawBuffersATI; 1507 1508 // GL_ATI_map_object_buffer 1509 GLvoid* function(GLuint) glMapBufferATI; 1510 void function(GLuint) glUnmapBufferATI; 1511 1512 // GL_ATI_separate_stencil 1513 void function(GLenum, GLenum, GLenum, GLenum) glStencilOpSeparateATI; 1514 void function(GLenum, GLenum, GLint, GLuint) glStencilFuncSeparateATI; 1515 1516 // GL_ATI_vertex_attrib_array_object 1517 void function(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) glVertexAttribArrayObjectATI; 1518 void function(GLuint, GLenum, GLfloat*) glGetVertexAttribArrayObjectfvATI; 1519 void function(GLuint, GLenum, GLint*) glGetVertexAttribArrayObjectivATI; 1520 } 1521 1522 version(DerelictGL_AMD) 1523 { 1524 // GL_AMD_performance_monitor 1525 void function(GLint*, GLsizei, GLuint*) glGetPerfMonitorGroupsAMD; 1526 void function(GLuint, GLint*, GLint*, GLsizei, GLuint*) glGetPerfMonitorCountersAMD; 1527 void function(GLuint, GLsizei, GLsizei*, GLchar*) glGetPerfMonitorGroupStringAMD; 1528 void function(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) glGetPerfMonitorCounterStringAMD; 1529 void function(GLuint, GLuint, GLenum, void*) glGetPerfMonitorCounterInfoAMD; 1530 void function(GLsizei, GLuint*) glGenPerfMonitorsAMD; 1531 void function(GLsizei, GLuint*) glDeletePerfMonitorsAMD; 1532 void function(GLuint, GLboolean, GLuint, GLint, GLuint*) glSelectPerfMonitorCountersAMD; 1533 void function(GLuint) glBeginPerfMonitorAMD; 1534 void function(GLuint) glEndPerfMonitorAMD; 1535 void function(GLuint, GLenum, GLsizei, GLuint*, GLint*) glGetPerfMonitorCounterDataAMD; 1536 1537 // GL_AMD_vertex_shader_tesselator 1538 void function(GLfloat) glTessellationFactorAMD; 1539 void function(GLenum) glTessellationModeAMD; 1540 1541 // GL_AMD_draw_buffers_blend 1542 void function(GLuint, GLenum, GLenum) glBlendFuncIndexedAMD; 1543 void function(GLuint, GLenum, GLenum, GLenum, GLenum) glBlendFuncSeparateIndexedAMD; 1544 void function(GLuint, GLenum) glBlendEquationIndexedAMD; 1545 void function(GLuint, GLenum, GLenum) glBlendEquationSeparateIndexedAMD; 1546 } 1547 1548 version(DerelictGL_SGI) 1549 { 1550 // GL_SGI_color_table 1551 void function(GLenum, GLenum, GLsizei, GLenum, GLenum, in GLvoid*) glColorTableSGI; 1552 void function(GLenum, GLenum, in GLfloat*) glColorTableParameterfvSGI; 1553 void function(GLenum, GLenum, in GLint*) glColorTableParameterivSGI; 1554 void function(GLenum, GLenum, GLint, GLint, GLsizei) glCopyColorTableSGI; 1555 void function(GLenum, GLenum, GLenum, GLvoid*) glGetColorTableSGI; 1556 void function(GLenum, GLenum, GLfloat*) glGetColorTableParameterfvSGI; 1557 void function(GLenum, GLenum, GLint*) glGetColorTableParameterivSGI; 1558 } 1559 1560 version(DerelictGL_SGIS) 1561 { 1562 // GL_SGIS_texture_filter4 1563 void function(GLenum, GLenum, GLfloat*) glGetTexFilterFuncSGIS; 1564 void function(GLenum, GLenum, in GLfloat*) glTexFilterFuncSGIS; 1565 1566 // GL_SGIS_pixel_texture 1567 void function(GLenum, GLint) glPixelTexGenParameteriSGIS; 1568 void function(GLenum, in GLint*) glPixelTexGenParameterivSGIS; 1569 void function(GLenum, GLfloat) glPixelTexGenParameterfSGIS; 1570 void function(GLenum, in GLfloat*) glPixelTexGenParameterfvSGIS; 1571 void function(GLenum, GLint*) glGetPixelTexGenParameterivSGIS; 1572 void function(GLenum, GLfloat*) glGetPixelTexGenParameterfvSGIS; 1573 1574 // GL_SGIS_texture4D 1575 void function(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, in GLvoid*) glTexImage4DSGIS; 1576 void function(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, in GLvoid*) glTexSubImage4DSGIS; 1577 1578 // GL_SGIS_detail_texture 1579 void function(GLenum, GLsizei, in GLfloat*) glDetailTexFuncSGIS; 1580 void function(GLenum, GLfloat*) glGetDetailTexFuncSGIS; 1581 1582 // GL_SGIS_sharpen_texture 1583 void function(GLenum, GLsizei, in GLfloat*) glSharpenTexFuncSGIS; 1584 void function(GLenum, GLfloat*) glGetSharpenTexFuncSGIS; 1585 1586 // GL_SGIS_multisample 1587 void function(GLclampf, GLboolean) glSampleMaskSGIS; 1588 void function(GLenum) glSamplePatternSGIS; 1589 1590 // GL_SGIS_point_parameters 1591 void function(GLenum, GLfloat) glPointParameterfSGIS; 1592 void function(GLenum, in GLfloat*) glPointParameterfvSGIS; 1593 1594 // GL_SGIS_fog_function 1595 void function(GLsizei, in GLfloat*) glFogFuncSGIS; 1596 void function(GLfloat*) glGetFogFuncSGIS; 1597 1598 // GL_SGIS_texture_color_mask 1599 void function(GLboolean, GLboolean, GLboolean, GLboolean) glTextureColorMaskSGIS; 1600 } 1601 1602 version(DerelictGL_SGIX) 1603 { 1604 // GL_SGIX_pixel_texture 1605 void function(GLenum) glPixelTexGenSGIX; 1606 1607 // GL_SGIX_sprite 1608 void function(GLenum, GLfloat) glSpriteParameterfSGIX; 1609 void function(GLenum, in GLfloat*) glSpriteParameterfvSGIX; 1610 void function(GLenum, GLint) glSpriteParameteriSGIX; 1611 void function(GLenum, in GLint*) glSpriteParameterivSGIX; 1612 1613 // GL_SGIX_instruments 1614 GLint function() glGetInstrumentsSGIX; 1615 void function(GLsizei, GLint*) glInstrumentsBufferSGIX; 1616 GLint function(GLint*) glPollInstrumentsSGIX; 1617 void function(GLint) glReadInstrumentsSGIX; 1618 void function() glStartInstrumentsSGIX; 1619 void function(GLint) glStopInstrumentsSGIX; 1620 1621 // GL_SGIX_framezoom 1622 void function(GLint) glFrameZoomSGIX; 1623 1624 // GL_SGIX_tag_sample_buffer 1625 void function() glTagSampleBufferSGIX; 1626 1627 // GL_SGIX_polynomial_ffd 1628 void function(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, in GLdouble*) glDeformationMap3dSGIX; 1629 void function(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, in GLfloat*) glDeformationMap3fSGIX; 1630 void function(GLbitfield) glDeformSGIX; 1631 void function(GLbitfield) glLoadIdentityDeformationMapSGIX; 1632 1633 // GL_SGIX_reference_plane 1634 void function(in GLdouble*) glReferencePlaneSGIX; 1635 1636 // GL_SGIX_flush_raster 1637 void function() glFLushRasterSGIX; 1638 1639 // GL_SGIX_list_priority 1640 void function(GLuint, GLenum, GLfloat*) glGetListParameterfvSGIX; 1641 void function(GLuint, GLenum, GLint*) glGetListParameterivSGIX; 1642 void function(GLuint, GLenum, GLfloat) glListParameterfSGIX; 1643 void function(GLuint, GLenum, in GLfloat*) glListParameterfvSGIX; 1644 void function(GLuint, GLenum, GLint) glListParameteriSGIX; 1645 void function(GLuint, GLenum, in GLint*) glListParameterivSGIX; 1646 1647 // GL_SGIX_fragment_lighting 1648 void function(GLenum, GLenum) glFragmentColorMaterialSGIX; 1649 void function(GLenum, GLenum, GLfloat) glFragmentLightfSGIX; 1650 void function(GLenum, GLenum, in GLfloat*) glFragmentLightfvSGIX; 1651 void function(GLenum, GLenum, GLint) glFragmentLightiSGIX; 1652 void function(GLenum, GLenum, in GLint*) glFragmentLightivSGIX; 1653 void function(GLenum, GLfloat) glFragmentLightModelfSGIX; 1654 void function(GLenum, in GLfloat*) glFragmentLightModelfvSGIX; 1655 void function(GLenum, GLint) glFragmentLightModeliSGIX; 1656 void function(GLenum, in GLint*) glFragmentLightModelivSGIX; 1657 void function(GLenum, GLenum, GLfloat) glFragmentMaterialfSGIX; 1658 void function(GLenum, GLenum, in GLfloat*) glFragmentMaterialfvSGIX; 1659 void function(GLenum, GLenum, GLint) glFragmentMaterialiSGIX; 1660 void function(GLenum, GLenum, in GLint*) glFragmentMaterialivSGIX; 1661 void function(GLenum, GLenum, GLfloat*) glGetFragmentLightfvSGIX; 1662 void function(GLenum, GLenum, GLint*) glGetFragmentLightivSGIX; 1663 void function(GLenum, GLenum, GLfloat*) glGetFragmentMaterialfvSGIX; 1664 void function(GLenum, GLenum, GLint*) glGetFragmentMaterialivSGIX; 1665 void function(GLenum, GLint) glLightEnviSGIX; 1666 1667 // GL_SGIX_async 1668 void function(GLuint) glAsyncMarkerSGIX; 1669 GLint function(GLuint*) glFinishAsyncSGIX; 1670 GLint function(GLuint*) glPollAsyncSGIX; 1671 GLuint function(GLsizei) glGenAsyncMarkersSGIX; 1672 void function(GLuint, GLsizei) glDeleteAsyncMarkersSGIX; 1673 GLboolean function(GLuint) glIsAsyncMarkerSGIX; 1674 } 1675 1676 version(DerelictGL_HP) 1677 { 1678 // GL_HP_image_transform 1679 void function(GLenum, GLenum, GLint) glImageTransformParameteriHP; 1680 void function(GLenum, GLenum, GLfloat) glImageTransformParameterfHP; 1681 void function(GLenum, GLenum, in GLint*) glImageTransformParameterivHP; 1682 void function(GLenum, GLenum, in GLfloat*) glImageTransformParameterfvHP; 1683 void function(GLenum, GLenum, GLint*) glGetImageTransformParameterivHP; 1684 void function(GLenum, GLenum, GLfloat*) glGetImageTransformParameterfvHP; 1685 } 1686 1687 version(DerelictGL_PGI) 1688 { 1689 // GL_PGI_misc_hints 1690 void function(GLenum, GLint) glHintPGI; 1691 } 1692 1693 version(DerelictGL_IBM) 1694 { 1695 // GL_IBM_multimode_draw_arrays 1696 void function(in GLenum*, in GLint*, in GLsizei*, GLsizei, GLint) glMultiModeDrawArraysIBM; 1697 void function(in GLenum*, in GLsizei*, GLenum, in GLvoid**, GLsizei, GLint) glMultiModeDrawElementsIBM; 1698 1699 // GL_IBM_vertex_array_lists 1700 void function(GLint, GLenum, GLint, in GLvoid**, GLint) glColorPointerListIBM; 1701 void function(GLint, GLenum, GLint, in GLvoid**, GLint) glSecondaryColorPointerListIBM; 1702 void function(GLint, in GLboolean**, GLint) glEdgeFlagPointerListIBM; 1703 void function(GLenum, GLint, in GLvoid**, GLint) glFogCoordPointerListIBM; 1704 void function(GLenum, GLint, in GLvoid**, GLint) glIndexPointerListIBM; 1705 void function(GLenum, GLint, in GLvoid**, GLint) glNormalPointerListIBM; 1706 void function(GLint, GLenum, GLint, in GLvoid**, GLint) glTexCoordPointerListIBM; 1707 void function(GLint, GLenum, GLint, in GLvoid**, GLint) glVertexPointerListIBM; 1708 } 1709 1710 version(DerelictGL_WIN) 1711 { 1712 } 1713 1714 version(DerelictGL_INTEL) 1715 { 1716 // GL_INTEL_parallel_arrays 1717 void function(GLint, GLenum, in GLvoid**) glVertexPointervINTEL; 1718 void function(GLenum, in GLvoid**) glNormalPointervINTEL; 1719 void function(GLint, GLenum, in GLvoid**) glColorPointervINTEL; 1720 void function(GLint, GLenum, in GLvoid**) glTexCoordPointervINTEL; 1721 } 1722 1723 version(DerelictGL_REND) 1724 { 1725 } 1726 1727 version(DerelictGL_APPLE) 1728 { 1729 // GL_APPLE_element_array 1730 void function(GLenum, in GLvoid*) glElementPointerAPPLE; 1731 void function(GLenum, GLint, GLsizei) glDrawElementArrayAPPLE; 1732 void function(GLenum, GLuint, GLuint, GLint, GLsizei) glDrawRangeElementArrayAPPLE; 1733 void function(GLenum, in GLint*, in GLsizei*, GLsizei) glMultiDrawElementArrayAPPLE; 1734 void function(GLenum, GLuint, GLuint, in GLint*, in GLsizei*, GLsizei) glMultiDrawRangeElementArrayAPPLE; 1735 1736 // GL_APPLE_fence 1737 void function(GLsizei, GLuint*) glGenFencesAPPLE; 1738 void function(GLsizei, in GLuint*) glDeleteFencesAPPLE; 1739 void function(GLuint) glSetFenceAPPLE; 1740 GLboolean function(GLuint) glIsFenceAPPLE; 1741 GLboolean function(GLuint) glTestFenceAPPLE; 1742 void function(GLuint) glFinishFenceAPPLE; 1743 GLboolean function(GLenum, GLuint) glTestObjectAPPLE; 1744 void function(GLenum, GLint) glFinishObjectAPPLE; 1745 1746 // GL_APPLE_vertex_array_object 1747 void function(GLuint) glBindVertexArrayAPPLE; 1748 void function(GLsizei, in GLuint*) glDeleteVertexArraysAPPLE; 1749 void function(GLsizei, GLuint*) glGenVertexArraysAPPLE; 1750 GLboolean function(GLuint) glIsVertexArrayAPPLE; 1751 1752 // GL_APPLE_vertex_array_range 1753 void function(GLsizei, GLvoid*) glVertexArrayRangeAPPLE; 1754 void function(GLsizei, GLvoid*) glFlushVertexArrayRangeAPPLE; 1755 void function(GLenum, GLint) glVertexArrayParameteriAPPLE; 1756 1757 // GL_APPLE_flush_buffer_range 1758 void function(GLenum, GLenum, GLint) glBufferParameteriAPPLE; 1759 void function(GLenum, GLintptr, GLsizeiptr) glFlushMappedBufferRangeAPPLE; 1760 1761 // GL_APPLE_texture_range 1762 void function(GLenum, GLsizei, in GLvoid*) glTextureRangeAPPLE; 1763 void function(GLenum, GLenum, GLvoid**) glGetTexParameterPointervAPPLE; 1764 1765 // GL_APPLE_vertex_program_evaluators 1766 void function(GLuint, GLenum) glEnableVertexAttribAPPLE; 1767 void function(GLuint, GLenum) glDisableVertexAttribAPPLE; 1768 GLboolean function(GLuint, GLenum) glIsVertexAttribAPPLE; 1769 void function(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, in GLdouble*) glMapVertexAttrib1dAPPLE; 1770 void function(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, in GLfloat*) glMapVertexAttrib1fAPPLE; 1771 void function(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, in GLdouble*) glMapVertexAttrib2dAPPLE; 1772 void function(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, in GLfloat*) glMapVertexAttrib2fAPPLE; 1773 1774 // GL_APPLE_object_purgeable 1775 GLenum function(GLenum, GLuint, GLenum) glObjectPurgeableAPPLE; 1776 GLenum function(GLenum, GLuint, GLenum) glObjectUnpurgeableAPPLE; 1777 void function(GLenum, GLuint, GLenum, GLuint*) glGetObjectParameterivAPPLE; 1778 } 1779 1780 version(DerelictGL_SUNX) 1781 { 1782 // GL_SUNX_inant_data 1783 void function() glFinishTextureSUNX; 1784 } 1785 1786 version(DerelictGL_SUN) 1787 { 1788 // GL_SUN_global_alpha 1789 void function(GLbyte) glGlobalAlphaFactorbSUN; 1790 void function(GLshort) glGlobalAlphaFactorsSUN; 1791 void function(GLint) glGlobalAlphaFactoriSUN; 1792 void function(GLfloat) glGlobalAlphaFactorfSUN; 1793 void function(GLdouble) glGlobalAlphaFactordSUN; 1794 void function(GLubyte) glGlobalAlphaFactorubSUN; 1795 void function(GLushort) glGlobalAlphaFactorusSUN; 1796 void function(GLuint) glGlobalAlphaFactoruiSUN; 1797 1798 // GL_SUN_triangle_list 1799 void function(GLuint) glReplacementCodeuiSUN; 1800 void function(GLushort) glReplacementCodeusSUN; 1801 void function(GLubyte) glReplacementCodeubSUN; 1802 void function(in GLuint*) glReplacementCodeuivSUN; 1803 void function(in GLushort*) glReplacementCodeusvSUN; 1804 void function(in GLubyte*) glReplacementCodeubvSUN; 1805 void function(GLenum, GLsizei, in GLvoid**) glReplacementCodePointerSUN; 1806 1807 // GL_SUN_vertex 1808 void function(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) glColor4ubVertex2fSUN; 1809 void function(in GLubyte*, in GLfloat*) glColor4ubVertex2fvSUN; 1810 void function(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) glColor4ubVertex3fSUN; 1811 void function(in GLubyte*, in GLfloat*) glColor4ubVertex3fvSUN; 1812 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glColor3fVertex3fSUN; 1813 void function(in GLfloat*, in GLfloat*) glColor3fVertex3fvSUN; 1814 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glNormal3fVertex3fSUN; 1815 void function(in GLfloat*, in GLfloat*) glNormal3fVertex3fvSUN; 1816 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glColor4fNormal3fVertex3fSUN; 1817 void function(in GLfloat*, in GLfloat*, in GLfloat*) glColor4fNormal3fVertex3fvSUN; 1818 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glTexCoord2fVertex3fSUN; 1819 void function(in GLfloat*, in GLfloat*) glTexCoord2fVertex3fvSUN; 1820 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glTexCoord4fVertex4fSUN; 1821 void function(in GLfloat*, in GLfloat*) glTexCoord4fVertex4fvSUN; 1822 void function(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) glTexCoord2fColor4ubVertex3fSUN; 1823 void function(in GLfloat*, in GLubyte*, in GLfloat*) glTexCoord2fColor4ubVertex3fvSUN; 1824 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glTexCoord2fColor3fVertex3fSUN; 1825 void function(in GLfloat*, in GLfloat*, in GLfloat*) glTexCoord2fColor3fVertex3fvSUN; 1826 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glTexCoord2fNormal3fVertex3fSUN; 1827 void function(in GLfloat*, in GLfloat*, in GLfloat*) glTexCoord2fNormal3fVertex3fvSUN; 1828 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glTexCoord2fColor4fNormal3fVertex3fSUN; 1829 void function(in GLfloat*, in GLfloat*, in GLfloat*, in GLfloat*) glTexCoord2fColor4fNormal3fVertex3fvSUN; 1830 void function(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glTexCoord4fColor4fNormal3fVertex4fSUN; 1831 void function(in GLfloat*, in GLfloat*, in GLfloat*, in GLfloat*) glTexCoord4fColor4fNormal3fVertex4fvSUN; 1832 void function(GLuint, GLfloat, GLfloat, GLfloat) glReplacementCodeuiVertex3fSUN; 1833 void function(in GLuint*, in GLfloat*) glReplacementCodeuiVertex3fvSUN; 1834 void function(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) glReplacementCodeuiColor4ubVertex3fSUN; 1835 void function(in GLuint*, in GLubyte*, in GLfloat*) glReplacementCodeuiColor4ubVertex3fvSUN; 1836 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glReplacementCodeuiColor3fVertex3fSUN; 1837 void function(in GLuint*, in GLfloat*, in GLfloat*) glReplacementCodeuiColor3fVertex3fvSUN; 1838 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glReplacementCodeuiNormal3fVertex3fSUN; 1839 void function(in GLuint*, in GLfloat*, in GLfloat*) glReplacementCodeuiNormal3fVertex3fvSUN; 1840 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glReplacementCodeuiColor4fNormal3fVertex3fSUN; 1841 void function(in GLuint*, in GLfloat*, in GLfloat*, in GLfloat*) glReplacementCodeuiColor4fNormal3fVertex3fvSUN; 1842 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glReplacementCodeuiTexCoord2fVertex3fSUN; 1843 void function(in GLuint*, in GLfloat*, in GLfloat*) glReplacementCodeuiTexCoord2fVertex3fvSUN; 1844 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; 1845 void function(in GLuint*, in GLfloat*, in GLfloat*, in GLfloat*) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; 1846 void function(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; 1847 void function(in GLuint*, in GLfloat*, in GLfloat*, in GLfloat*, in GLfloat*) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; 1848 1849 // GL_SUN_mesh_array 1850 void function(GLenum, GLint, GLsizei, GLsizei) glDrawMeshArraysSUN; 1851 } 1852 1853 version(DerelictGL_INGR) 1854 { 1855 } 1856 1857 version(DerelictGL_MESA) 1858 { 1859 // GL_MESA_resize_buffers 1860 void function() glResizeBuffersMESA; 1861 1862 // GL_MESA_window_pos 1863 void function(GLdouble, GLdouble) glWindowPos2dMESA; 1864 void function(in GLdouble*) glWindowPos2dvMESA; 1865 void function(GLfloat, GLfloat) glWindowPos2fMESA; 1866 void function(in GLfloat*) glWindowPos2fvMESA; 1867 void function(GLint, GLint) glWindowPos2iMESA; 1868 void function(in GLint*) glWindowPos2ivMESA; 1869 void function(GLshort, GLshort) glWindowPos2sMESA; 1870 void function(in GLshort*) glWindowPos2svMESA; 1871 void function(GLdouble, GLdouble, GLdouble) glWindowPos3dMESA; 1872 void function(in GLdouble*) glWindowPos3dvMESA; 1873 void function(GLfloat, GLfloat, GLfloat) glWindowPos3fMESA; 1874 void function(in GLfloat*) glWindowPos3fvMESA; 1875 void function(GLint, GLint, GLint) glWindowPos3iMESA; 1876 void function(in GLint*) glWindowPos3ivMESA; 1877 void function(GLshort, GLshort, GLshort) glWindowPos3sMESA; 1878 void function(in GLshort*) glWindowPos3svMESA; 1879 void function(GLdouble, GLdouble, GLdouble, GLdouble) glWindowPos4dMESA; 1880 void function(in GLdouble*) glWindowPos4dvMESA; 1881 void function(GLfloat, GLfloat, GLfloat, GLfloat) glWindowPos4fMESA; 1882 void function(in GLfloat*) glWindowPos4fvMESA; 1883 void function(GLint, GLint, GLint, GLint) glWindowPos4iMESA; 1884 void function(in GLint*) glWindowPos4ivMESA; 1885 void function(GLshort, GLshort, GLshort, GLshort) glWindowPos4sMESA; 1886 void function(in GLshort*) glWindowPos4svMESA; 1887 } 1888 1889 version(DerelictGL_3DFX) 1890 { 1891 // GL_3DFX_tbuffer 1892 void function(GLuint) glTbufferMask3DFX; 1893 } 1894 1895 version(DerelictGL_OML) 1896 { 1897 } 1898 1899 version(DerelictGL_S3) 1900 { 1901 } 1902 1903 version(DerelictGL_OES) 1904 { 1905 } 1906 1907 version(DerelictGL_GREMEDY) 1908 { 1909 // GL_GREMEDY_string_marker 1910 void function(GLsizei, in GLvoid*) glStringMarkerGREMEDY; 1911 1912 // GL_GREMEDY_frame_terminator 1913 void function() glFrameTerminatorGREMEDY; 1914 } 1915 1916 version(DerelictGL_MESAX) 1917 { 1918 } 1919 1920 version(Windows) 1921 { 1922 version(DerelictGL_ARB) 1923 { 1924 // WGL_ARB_buffer_region 1925 HANDLE function(HDC, int, UINT) wglCreateBufferRegionARB; 1926 void function(HANDLE) wglDeleteBufferRegionARB; 1927 BOOL function(HANDLE, int, int, int, int) wglSaveBufferRegionARB; 1928 BOOL function(HANDLE, int, int, int, int, int, int) wglRestoreBufferRegionARB; 1929 1930 // WGL_ARB_extensions_string 1931 CCPTR function(HDC) wglGetExtensionsStringARB; 1932 1933 // WGL_ARB_pixel_format 1934 BOOL function(HDC, int, int, UINT, in int*, int*) wglGetPixelFormatAttribivARB; 1935 BOOL function(HDC, int, int, UINT, in int*, float*) wglGetPixelFormatAttribfvARB; 1936 BOOL function(HDC, in int*, in float*, UINT, int*, UINT*) wglChoosePixelFormatARB; 1937 1938 // WGL_ARB_make_current_read 1939 BOOL function(HDC, HDC, HGLRC) wglMakeContextCurrentARB; 1940 HDC function() wglGetCurrentReadDCARB; 1941 1942 // WGL_ARB_pbuffer 1943 HPBUFFERARB function(HDC, int, int, int, in int*) wglCreatePbufferARB; 1944 HDC function(HPBUFFERARB) wglGetPbufferDCARB; 1945 int function(HPBUFFERARB, HDC) wglReleasePbufferDCARB; 1946 BOOL function(HPBUFFERARB) wglDestroyPbufferARB; 1947 BOOL function(HPBUFFERARB, int, int*) wglQueryPbufferARB; 1948 1949 // WGL_ARB_render_texture 1950 BOOL function(HPBUFFERARB, int) wglBindTexImageARB; 1951 BOOL function(HPBUFFERARB, int) wglReleaseTexImageARB; 1952 BOOL function(HPBUFFERARB, in int*) wglSetPbufferAttribARB; 1953 1954 // WGL_ARB_create_context 1955 HGLRC function(HDC, HGLRC, in int*) wglCreateContextAttribsARB; 1956 } 1957 1958 version(DerelictGL_EXT) 1959 { 1960 // WGL_EXT_display_color_table 1961 GLboolean function(GLushort) wglBindDisplayColorTableEXT; 1962 GLboolean function(GLushort) wglCreateDisplayColorTableEXT; 1963 void function(GLushort) wglDestroyDisplayColorTableEXT; 1964 GLboolean function(GLushort*, GLuint) wglLoadDisplayColorTableEXT; 1965 1966 // WGL_EXT_extensions_string 1967 CCPTR function() wglGetExtensionsStringEXT; 1968 1969 // WGL_EXT_make_current_read 1970 BOOL function(HDC, HDC, HGLRC) wglMakeContextCurrentEXT; 1971 HDC function() wglGetCurrentReadDCEXT; 1972 1973 // WGL_EXT_pbuffer 1974 HPBUFFEREXT function(HDC, int, int, int, in int*) wglCreatePbufferEXT; 1975 BOOL function(HPBUFFEREXT) wglDestroyPbufferEXT; 1976 HDC function(HPBUFFEREXT) wglGetPbufferDCEXT; 1977 BOOL function(HPBUFFEREXT, int, int*) wglQueryPbufferEXT; 1978 int function(HPBUFFEREXT, HDC) wglReleasePbufferDCEXT; 1979 1980 // WGL_EXT_pixel_format 1981 BOOL function(HDC, in int*, in FLOAT*, UINT, int*, UINT*) wglChoosePixelFormatEXT; 1982 BOOL function(HDC, int, int, UINT, int*, FLOAT*) wglGetPixelFormatAttribfvEXT; 1983 BOOL function(HDC, int, int, UINT, int*, int*) wglGetPixelFormatAttribivEXT; 1984 1985 // WGL_EXT_swap_control 1986 int function() wglGetSwapIntervalEXT; 1987 BOOL function(int) wglSwapIntervalEXT; 1988 } 1989 1990 version(DerelictGL_NV) 1991 { 1992 // WGL_NV_copy_image 1993 BOOL function(HGLRC, GLuint, GLenum, GLint, GLint, GLint, GLint, HGLRC, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) wglCopyImageSubDataNV; 1994 1995 // WGL_NV_gpu_affinity 1996 HDC function(in HGPUNV*) wglCreateAffinityDCNV; 1997 BOOL function(HDC) wglDeleteDCNV; 1998 BOOL function(HGPUNV, UINT, PGPU_DEVICE) wglEnumGpuDevicesNV; 1999 BOOL function(HDC, UINT, HGPUNV*) wglEnumGpusFromAffinityDCNV; 2000 BOOL function(UINT, HGPUNV*) wglEnumGpusNV; 2001 2002 // WGL_NV_present_video 2003 BOOL function(HDC, uint, HVIDEOOUTPUTDEVICENV, in int*) wglBindVideoDeviceNV; 2004 int function(HDC, HVIDEOOUTPUTDEVICENV*) wglEnumerateVideoDevicesNV; 2005 BOOL function(HDC, int, int*) wglQueryCurrentContextNV; 2006 2007 // WGL_NV_swap_group 2008 BOOL function(GLuint, GLuint) wglBindSwapBarrierNV; 2009 BOOL function(HDC, GLuint) wglJoinSwapGroupNV; 2010 BOOL function(HDC, GLuint*) wglQueryFrameCountNV; 2011 BOOL function(HDC, GLuint*, GLuint*) wglQueryMaxSwapGroupsNV; 2012 BOOL function(HDC, GLuint*, GLuint*) wglQuerySwapGroupNV; 2013 BOOL function(HDC) wglResetFrameCountNV; 2014 2015 // WGL_NV_vertex_array_range 2016 void* function(GLsizei, GLfloat, GLfloat, GLfloat) wglAllocateMemoryNV; 2017 void function(void*) wglFreeMemoryNV; 2018 2019 // WGL_NV_video_output 2020 BOOL function(HPVIDEODEV, HPBUFFERARB, int) wglBindVideoImageNV; 2021 BOOL function(HDC, int, HPVIDEODEV*) wglGetVideoDeviceNV; 2022 BOOL function(HPVIDEODEV, uint*, uint*) wglGetVideoInfoNV; 2023 BOOL function(HPVIDEODEV) wglReleaseVideoDeviceNV; 2024 BOOL function(HPBUFFERARB, int) wglReleaseVideoImageNV; 2025 BOOL function(HPBUFFERARB, int, uint*, BOOL) wglSendPbufferToVideoNV; 2026 } 2027 2028 version(DerelictGL_AMD) 2029 { 2030 // WGL_AMD_gpu_association 2031 void function(HGLRC, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) wglBlitContextFramebufferAMD; 2032 HGLRC function(UINT) wglCreateAssociatedContextAMD; 2033 HGLRC function(UINT, HGLRC, in int*) wglCreateAssociatedContextAttribsAMD; 2034 BOOL function(HGLRC) wglDeleteAssociatedContextAMD; 2035 UINT function(HGLRC) wglGetContextGPUIDAMD; 2036 HGLRC function() wglGetCurrentAssociatedContextAMD; 2037 UINT function(UINT, UINT*) wglGetGPUIDsAMD; 2038 INT function(UINT, INT, GLenum, UINT, void*) wglGetGPUInfoAMD; 2039 BOOL function(HGLRC) wglMakeAssociatedContextCurrentAMD; 2040 } 2041 2042 version(DerelictGL_I3D) 2043 { 2044 // WGL_I3D_digital_video_control 2045 BOOL function(HDC, int, int*) wglGetDigitalVideoParametersI3D; 2046 BOOL function(HDC, int, in int*) wglSetDigitalVideoParametersI3D; 2047 2048 // WGL_I3D_gamma 2049 BOOL function(HDC, int, USHORT*, USHORT*, USHORT*) wglGetGammaTableI3D; 2050 BOOL function(HDC, int, int*) wglGetGammaTableParametersI3D; 2051 BOOL function(HDC, int, in USHORT*, in USHORT*, in USHORT*) wglSetGammaTableI3D; 2052 BOOL function(HDC, int, in int*) wglSetGammaTableParametersI3D; 2053 2054 // WGL_I3D_genlock 2055 BOOL function(HDC) wglDisableGenlockI3D; 2056 BOOL function(HDC) wglEnableGenlockI3D; 2057 BOOL function(HDC, UINT) wglGenlockSampleRateI3D; 2058 BOOL function(HDC, UINT) wglGenlockSourceDelayI3D; 2059 BOOL function(HDC, UINT) wglGenlockSourceEdgeI3D; 2060 BOOL function(HDC, UINT) wglGenlockSourceI3D; 2061 BOOL function(HDC, UINT*) wglGetGenlockSampleRateI3D; 2062 BOOL function(HDC, UINT*) wglGetGenlockSourceDelayI3D; 2063 BOOL function(HDC, UINT*) wglGetGenlockSourceEdgeI3D; 2064 BOOL function(HDC, UINT*) wglGetGenlockSourceI3D; 2065 BOOL function(HDC, BOOL*) wglIsEnabledGenlockI3D; 2066 BOOL function(HDC, UINT*, UINT*) wglQueryGenlockMaxSourceDelayI3D; 2067 2068 // WGL_I3D_image_buffer 2069 BOOL function(HDC, HANDLE*, LPVOID*, DWORD*, UINT) wglAssociateImageBufferEventsI3D; 2070 LPVOID function(HDC, DWORD, UINT) wglCreateImageBufferI3D; 2071 BOOL function(HDC, LPVOID) wglDestroyImageBufferI3D; 2072 BOOL function(HDC, LPVOID*, UINT) wglReleaseImageBufferEventsI3D; 2073 2074 // WGL_I3D_swap_frame_lock 2075 BOOL function() wglDisableFrameLockI3D; 2076 BOOL function() wglEnableFrameLockI3D; 2077 BOOL function(BOOL*) wglIsEnabledFrameLockI3D; 2078 BOOL function(BOOL*) wglQueryFrameLockMasterI3D; 2079 2080 // WGL_I3D_swap_frame_usage 2081 BOOL function() wglBeginFrameTrackingI3D; 2082 BOOL function() wglEndFrameTrackingI3D; 2083 BOOL function(float*) wglGetFrameUsageI3D; 2084 BOOL function(DWORD*, DWORD*, float*) wglQueryFrameTrackingI3D; 2085 } 2086 2087 version(DerelictGL_OML) 2088 { 2089 // WGL_OML_sync_control 2090 BOOL function(HDC, int*, int*) wglGetMscRateOML; 2091 BOOL function(HDC, long*, long*, long*) wglGetSyncValuesOML; 2092 long function(HDC, long, long, long) wglSwapBuffersMscOML; 2093 long function(HDC, int, long, long, long) wglSwapLayerBuffersMscOML; 2094 BOOL function(HDC, long, long, long, long*, long*, long*) wglWaitForMscOML; 2095 BOOL function(HDC, long, long*, long*, long*) wglWaitForSbcOML; 2096 } 2097 2098 version(DerelictGL_3DL) 2099 { 2100 // WGL_3DL_stereo_control 2101 BOOL function(HDC, UINT) wglSetStereoEmitterState3DL; 2102 } 2103 } 2104 "); 2105 }